Zhao Yun in "Three Kingdoms: Uprising" is a very useful and powerful character in the game, and Zhao Yun has many special combat skills, such as air elimination, double-pawn breaking move, divine spear and holy spear, and anyway Pick, the double pawn breaking move has a unique ability to whip corpses, which makes many special situations occur during his breaking move.
What fighting skills are useful for Zhao Yun in the resurgence of the Three Kingdoms War?
empty elimination
Air elimination is actually to cancel the hard value of the move in the air. The method is to press A one more time, and this time A is pierced in the air, or it is not pierced out.
For example, for B8AA, you need to press B8AAA, that is, press A twice in succession when firing the second shot. The faster the two A's are connected, the better.
After air canceling, you can no longer follow the original rhythm of the three-point world, and the subsequent combos will not be released. For example, if you press B8AA in three-point world and then air-conquer, the third time you press it you will not be able to use it, but you can do it again. Out of 8AAA, this is an empty 5.
The method of making empty 7 is similar, that is, make empty 5 into empty 4, and then press A quickly before Zhao Yun lands, delaying Zhao Yun's landing. You will see Zhao Yun stuck in the air one by one, and you have to press 5 to 7. times, and then before landing, another 8AAA, just 7 times in the air. If you want to get an empty 5 or an empty 7, the requirements for jumping height are very high. If you jump casually, you will definitely not be able to get an empty 5, let alone an empty 7.
The starting height, or more precisely relative to the height of the pawn, must be just enough to reach the head or upper part of the pawn, so as to ensure that the fourth hit of the empty 5 does not hit the air.
This height difference is almost enough for Zhao Yun's B8A to pick out. If the body is lower, it will not be able to hit it, but it cannot be hit at this junction, otherwise the second shot of the first three-point world will miss. Air elimination solves the problem of all Zhao Yun's upgrades being disconnected when whipping corpses. He directly throws the upgrade status in the air. After landing, he will no longer be in the upgrade status and can continue to combo. This is Zhao Yun's biggest blessing, making 15 Hit with two pawns easy and happy!
2. Double pawn breaking move
Why list his double-pawn breaking moves? This is because his unique ability to whip corpses causes many special situations in his breaking moves. I think it is necessary to mention it, so that novices can avoid many detours. Let’s first take a look at the process of his combo: 66AA466AAB8AAB8AA*3B8AAA. If you want to complete this 15-Hit field, it is best to meet the following two conditions: the priority soldier's blood volume is exactly the 5th Hit (the first B8A) must die, and the non-priority soldier cannot die before the priority soldier, at least it must be able to compete with the priority soldier. The soldiers died at the same time.
Look step by step. If the priority soldier dies on the 4th or even the 3rd hit, and the priority soldier has not completed the 4-1 for the non-priority soldier, he will naturally have 1 to 2 fewer moves than normal, that is, 2 to 4 fewer hits. If the hit is less than 13, the score of this breaking move will be greatly reduced! In this case, the first 4 moves can be changed to 66AA466AAA or 66AA466AAAA, depending on the health of the non-priority soldiers, which can make up for the loss. If the non-priority soldier does not have much health, then it must be able to carry 1 more hit than the priority soldier. This way, after the priority soldier dies, there is an extra A, which can ensure that the priority soldier lands first and then uses B8AA. Otherwise, there will be no priority soldier at this time. At 4-1, if you directly use B8AA, you will definitely hit the priority soldier first, and the one that lands will be the non-priority soldier, and you will lose a point. If the priority soldier is still alive after beating 4-1, you can continue to connect with the non-priority soldier. When he gets up, you will hit him first, and it will be easy to break the connection. Of course, if you have the ability to continuously connect, it's better. If you save him a small life, you can also attack the next minion with a trick. If you don't have the ability, then you have to learn to save trouble. If the non-priority soldier has more health than the priority soldier, and the priority soldier dies before the 4-1 is finished, then this method cannot be used to break the move, and the non-priority soldier must be hit sequentially. The priority soldier attacks the priority soldier.
In fact, many times it is impossible to tell which soldier is the priority soldier. Even if you know the order when you first appear, your eyes will be dazzled if several soldiers run around for a while, so it is best for both soldiers to die at the 5th Hit at the same time. This way there won't be so many surprises. Below I will give some methods on how to fight the soldiers before breaking the move to ensure that they die at the same time (the alien soldiers can be beaten first according to their own methods, or they can break the move together):
Scorpion, snake, female bow: direct connection
Sword soldiers, short spear soldiers, little fat men and other similar soldiers: B8A* or 66A*1~2
Female shield soldier, barbarian soldier: B8A*2
Ninja, Torch Soldier: B8A*1+66A*1
Iron Whip Soldier, Big Fat Man: B8A*3
Tamer, armor, leopard: B8A*3+66A*1
Tiger, Sailor (Spearman): B8A*4
Bear: B8A*4+66A*1~2
This method is not the only one, you can also find your own way of playing according to your own convenience. There is no need to memorize it by rote, just roughly remember which soldiers Zhao Yun will fight are light and which are heavy. If you fight too many and fail a few times, you will naturally know how to fight. One thing to note is that in most cases, BA can replace B8A, but small soldiers such as swordsmen can only be knocked down with B8A, not BA. BA hits slightly harder than B8A!
3. Divine Spear/Holy Spear
After the B8AA in Sanfentianxia is cleared, if there is no empty 5, then Zhao Yun's floating state will have a time to return to the normal take-off state after the void is cleared, which is about 0.2 seconds after the void is cleared. Check the time or grasp it. If you click A in a good rhythm, a stabbing spear similar to an ordinary BA will appear. This is the mysterious spear, also called the magic spear. This stabbing gun can also be swung left and right like BA.
In the same way, after the B8A of Sanfentianxia is empty, you can also use the same method to create an air stab similar to the divine spear. In order to distinguish it, it is named the sacred spear, also called the holy spear.
The discovery of the divine spear and the holy spear allowed Zhao Yun to solve a big problem again. It will take some time to finish the 15 Hits of double pawns, and Fengyun's soldiers have such damn high IQs that it is almost impossible to let them go! The emergence of the divine spear and the holy spear just solves the problem of soldiers coming to interrupt, or If the enemy is cut off from one another, just stab him down with a divine spear or holy spear. However, since this technique requires a very accurate control of time, it is not a master among masters, and few people can use this technique skillfully. It is recommended that you start practicing after you are quite proficient in air elimination, otherwise you will waste more haste than speed!
4. Pick anyway
What is "Anyway Challenge"? "Anyway Challenge" means jumping backward and moving forward to gain three points in the world. A pure counter-challenge is to turn around and jump back. So how can we control which direction Sanfentianxia picks after taking off?
Let’s talk about pure counter-challenge first. There are many places where pure counter-picking can be used. For example, when sliding behind a pawn, you can counter-tick and continue the combo. When you are at the corner, you can end the pawn behind you and continue to pick an 11-Hit. But sometimes I encounter problems when using a pure counter-pick. That is, Zhao Yun clearly wants to launch B8A backwards, but Zhao Yun still throws forward without looking back! It can be clearly felt that Zhao Yun obviously has a tendency to move backward when he takes off. But the gun is drawn forward! This is what we are going to talk about anyway!
Anyway, the challenge is based on the stiff state at the moment of the move. This hard time causes the character to be unable to turn back. Although the direction of the jump is backward, the direction he is facing is still forward. This time is very short, and it feels a bit like a hidden turn.
So how do you pick it out anyway? Just use the hard value time when closing the move, jump back quickly, and then play three points of the world, such as 26B and 6C when closing the move. Anyway, when I practice picking, I practice using a simple method of launching a move. I use the remnants of the move command (pre-shooting) and press it to 7BA. The button should be pressed quickly. The advantage of this is that it is fast. When you jump together, you can use the picking gun. It is helpful to appreciate and grasp this short time. After grasping it correctly, you can take off first with 7B, and then use it as a normal takeoff. If the height is 8A, use empty 5, etc., but the time should be slightly shorter.
If you want to directly attack without resorting to the hard-line state, then the method should be: 8+7B+A or 8+7+B+A. It is said that there are two ways of coming out, but it is actually one way of coming out. The latter way of coming out is just to show that 7 and B either come out at the same time, or B is slightly delayed than 7, and B cannot come out earlier than 7. The 8 to 7B here actually means holding down 8 to produce 4B. Before pressing A, 8 is kept pressed and cannot be released until the end of pressing A to produce three points of the world and then releasing 8. The speed of 8 to 7B must be Quickly, after 7B, it will be the same as the ordinary one. You can also wait for a while to release 5 or something. There are more instructions than ordinary moves, but the time and timing of the move are the same, so how can you press and release the move? To be accurate, you still need to practice more. The above is the operation on the keyboard. On the arcade machine, it is also the same as first pulling the up direction, then shaking it to the diagonal up direction, and then pressing BA. The diagonal up direction here is equal to the direction of 8+4, which is the direction of 7. The effect of inputting this command at this time is that Zhao Yun moves up a little and then directly jumps back to pick anyway, without resorting to the stiff state. In fact, if you think about it carefully, this method should be to use the hard value of the moment when the character is about to move. From this, I guess that all actions and moves should have a short hard value time. It depends on everyone's thinking. These are linked to combos and applied.
By the way, it’s not just Zhao Yun who can bounce forward and make moves, other characters can also do it. Needless to say, Ma Chao’s starting moves are the same as Zhao Yun’s. Although other characters with aerial moves use the same moves as Zhao Yun and Ma Chao. Different, but the theory of the moves is the same anyway. You can change the content of the moves according to your own ideas, so that it can meet the theoretical conditions and achieve the goal. I can remind you of Zhang Fei and Zhuge's simplicity. Does the move command exactly match the use of 2367BA? The move of White Armor Huang Zhong is a bit different anyway, but the theory is the same. If you are interested, you can develop it yourself. As for the use of forward and reverse attacks, everyone is free to use them wherever you think is appropriate.