Prerequisite: Please select the skin you want to use first. The skin needs to have a Fast Slow prompt (when playing fast, a left arrow will appear, when playing slow, a right arrow will appear. This type of skin is available in all major Malody groups. You can find it inside, and I hope that the default skin of Malody 5.0 can also come with this function. The default skin in some modes currently seems to have this function) and adjust the falling speed to a more comfortable one before starting the following steps.
Reason: Because different skins and speeds will have a certain impact on latency.
It is more accurate to use E judgment to adjust the delay.
After you have prepared your skin and falling speed, first choose a children's song that you can grasp firmly, turn on mute, and based on what you read and feel, you think it should be a perfect hitting position, hit with your eyes, and finally It is best to use E to judge and feel whether the arrow direction of your judgment prompts is mostly left or right. If most of them are to the left, it proves that you are mostly playing fast, then adjust the graphic offset to the negative direction; if mostly to the right, it proves that you are mostly playing slow, then adjust the graphic offset to the positive direction. tune. You can try it one style at a time until you think it's suitable.
Graphic offset: Adjustment of hit position (judgment line position)
After this step, the graphics offset no longer needs to be corrected, unless you change the falling speed, change the skin, change the device, or change the game mode, the number of keys (4/5/6/7/8k) will Affects graphics offset.
At this time, select a few charts that you can also control (preferably Stable charts, because they are reviewed, so the sound matching is relatively accurate), turn on the sound, press the sound, and then adjust the attack in the global mode Offset to make the music align with the timing of the judgment. At this time, also observe the number of arrow directions in the judgment prompt. If most of them are to the left, it proves that you are mostly playing fast, then adjust the attack offset to the positive direction ( ⚠️Attention! ! ! This is exactly opposite to the graphic offset!); if it is mostly to the right, it means you are mostly playing slowly, then adjust the attack offset in the negative direction. You can try it one style at a time until you think it's suitable.
Strike Offset: Adjustments to the music and timing of notes
The attack offset may be slightly different for each song, so it is recommended to test multiple songs in succession and select a number close to the middle of the attack offsets of multiple songs as the attack offset used in the global settings (for example: test the first song The strike offset is -48, the second song is measured to have a strike offset of -52, and the third song is measured to have a strike offset of -44, then the strike offset in the global settings can be -48)
At this point, after this step is completed, the strike offset in the global settings no longer needs to be corrected. But when you enter each song later, because the scorer writes and aligns the offset in different ways, the attack offset of each chart will still be different. You can pause and click on the upper left corner of each song. Make adjustments in the third item of the menu. The adjusted values are superimposed on the global settings. The adjustment method is the same as above.
Click the pause button to call out the menu
The beat offset in the single is superimposed on the attack offset in the settings.
So this basically completes the adjustment of Malody delay.
Additional teaching: Currently, Slow (0.8 times speed), Dash (1.2 times speed), and Rush (1.5 times speed) will cause changes in the beat offset. It is recommended to click pause before starting to play after turning on the above modes, and play inside the beat chart. Adjustment, Slow requires an additional adjustment of about 30 in the positive direction, Dash requires an additional adjustment of an additional 30 in the negative direction, and Rush requires an additional adjustment of 60-80 in the negative direction. It is said that this problem will not exist after the Malody 5.0 version is updated.