What are Carol's skills in Honkai Impact 3? The new profession Carol is a newly launched character in the game. Some players are not familiar with this character yet and don’t know what her skills are. Below, the editor will bring you the skills of the Honkai Book Carol after Honkai Impact 3. introduce.
Carol's basic attack multiplier is high, her movements are slow, her interrupting power and shield-breaking ability are strong, which is helpful for dealing with monsters such as chariots (lobsters) that need to break shields. The final blow can repel the enemy. If used properly, it can help Complete the terrain kill.
Rising Dragon Attack: The special attack is charged, and the number of charged stages affects the damage and triggering effects. When used on the ground, it is a rising dragon attack with three stages of charging. When the number of stages of charging increases, the lifting height will also increase.
Dive attack: Used in the air as a dive attack. When charging in the second stage, it will cause an attack wave, which can blow the enemy away, thus triggering the QTE of the protagonist/Mei.
The second stage of dive triggers Mei Yi’s QTE.
After a long animation, kick the glove into the air towards the enemy, causing a very high amount of area damage.
This damage has a strong shield-breaking effect and can cause the enemy to be vulnerable for 9 seconds. It is excellent whether used for burst or support.
Continuously attack the enemy (Ola Ola Ola——), and you can press the attack button repeatedly to increase the number of consecutive hits, making the experience enjoyable.
Although the total magnification is slightly lower than that of Rock Blast, the SP consumption is only half of that of Rock Blast, so it is recommended as the main C.
After extreme dodge, drop a big fist on the enemy's head and crush it continuously, which has a certain continuous stiffening effect.
After the extreme jump, grab the enemy and throw it.
If the enemy is a giant monster that cannot be grabbed, it will rush towards the enemy and perform a punch attack (similar to the effect of the special attack of the Goddess of War).
When paralysis/stun is triggered, the enemy can be grabbed, thrown or punched to attack, causing higher damage.
When you break the shield of a heavily armored enemy (cannot be a "multiple shield") and stun it, you can also trigger a QTE throw.
When the other character's ground attack ends, two people enter the field to attack together.
Team up with the protagonist to knock up enemies, and team up with Mei to lift enemies into the air.
Rock blast: consumes 100sp, causing a single high-rate area damage, and then causing a fragile state for 9 seconds (the total damage received by the monster is additionally increased, which is actually a vulnerability effect). The advantage lies in the speed of breaking shields and the vulnerability effect. Both main C and auxiliary can be used.
Female War Goddess: consumes 50sp, performs continuous strikes, long attack time, high total multiplier, and the main C has better effect.
Excited: Within 6 seconds after extreme dodge, the kinetic energy acquisition speed is increased by 100%. It can accelerate into the glove release state (gain full damage, attack speed, movement speed bonus and immunity to abnormal conditions), which is suitable for situations where you stand continuously.
Starfall: When the throwing skill is triggered, the glove will enter the released state directly, and the freeing state time will not be consumed during the throwing skill. Suitable for situations where QTE can be triggered frequently/shields can be broken frequently. When Carol enters the QTE field, she can directly explode.
Ascension: When the combat rating is S or above, Carol's shield-breaking ability is increased by 40%; when her own attack stuns the enemy, the entire team recovers 5sp. It is easier to stun the enemy by breaking the shield, in exchange for a safe output environment; breaking the shield can generally cause dizziness, and the effect of restoring the SP of the whole team is also relatively good.
Skyfall: Increases the damage of throwing skills by 60%. After throwing skills, you will receive a 30% total damage bonus, which lasts for 5 seconds. Similar to "Starfall", it is suitable for situations where QTE is frequently triggered.
Beauty: Extends the glove release time to 25 seconds. The extended burst time is enough to return to the field for output after being easily injured by cutting people, which is more practical in situations where it is difficult to trigger QTE (as the main C).
Order: When the whole team attacks a stunned enemy, the total damage caused will be increased by 30%. Suitable for situations where shields can be broken frequently to trigger dizziness (mainly non-boss situations).
1. Carol’s main C, choose the goddess of war for the sure kill, and choose beauty for the passive 2. The main output is the sure kill when the gloves are released.
Due to the blessing of beauty, during the release of the gauntlet, you can switch to the hero and Mei to open the vulnerable level, and then switch to Carol to open the level.
For Passive 1, you need to consider the difficulty of the monster being stunned/paralyzed, whether it needs to break the shield, etc. to choose. It can usually be paired with Starfall.
2. Carol's deputy C, you can choose rock blast for sure kill. For passive choice, you still need to judge the need for stun and shield breaking.
The rock blast when the gloves are released, combined with the explosions of other characters, can cause considerable instantaneous damage.