This is a detailed description of the Avenger character's skill upgrade path, which includes various combat advantages such as life recovery, damage bonus, attack speed increase, and cooldown reduction, which is suitable for continuous output and self-survival.
There are differences in talents in the third test and the second test
Three tests:
Aura: Teammates within the range of the Zealot's "Concentrated Aura" gain 7% resilience damage reduction.
talent:
Level 5:
Blood Purification: When killed in melee, resilience recovery is increased by 50%.
Faith Restoration: When critically hit, gain 50% resilience damage reduction for 3 seconds.
Besieged on all sides: When there are enemies within 4 meters of the player, 5% of the toughness will be replenished every second.
Level 10:
Bleeding: Melee critical hits cause enemies to bleed. Melee attacks on bleeding enemies gain an additional 10% critical hit chance for three seconds.
Punishment: When a single attack hits more than three enemies, melee damage increases by 10%, lasting 5 seconds, and can be stacked up to 3 times. Gain an unstoppable effect when stacked 3 times.
Revenge: When the health is below 50%, the attack speed increases by 10%. When the blood volume is below 20%, the increase effect is doubled.
Level 15:
Holy Passion: When acquiring a layer of martyrdom, the combat power of friendly forces within the aura range increases by 20% for 5 seconds.
Blessing: Teammates within the fanatic's aura gain 15% resilience damage reduction.
Inspiring Condemn: When using the F skill, teammates within the aura will recover 20% of their toughness.
Level 20:
Scythe of Death: When the "Death Resistance" skill ends, health will be restored based on the damage caused during the duration. Melee damage dealt is healed twice as much.
Fire of Anger: Melee attacks cannot stun the enemy, and when receiving damage, you will gain a 30% movement speed bonus for 2 seconds.
Faith recovery: After receiving damage, slowly recover 25% of the damage within 5 seconds.
Level 25:
Emperor's Executioner: Deals up to 25% ranged damage based on target distance.
Rise of Faith: Each time an enemy is hit, the player's damage bonus is increased by 4%, lasting for 5 seconds, and can be stacked up to 5 times.
Tribute to the Martyrs: Increase the maximum number of "Martyrdom" stacks from 3 to 6.
Level 30:
Prayer of Death: Reduces the cooldown of the "Evil Slash" skill by 1.5 seconds during melee critical strikes.
Wrath of the Believer: After using skill F, the attack speed increases by 20% for 5 seconds.
Eliminate evildoers: Skill F has a maximum charge limit of two times.
Second test :
Aura: Teammates within the range of the Zealot's "Concentrated Aura" gain 33% resilience damage reduction.
talent:
Level 5:
Restore confidence: When the enemy's attack causes a critical hit, the fanatical believer gains 50% resilience damage reduction for 3 seconds.
Being attacked from both sides: When there are enemies within 4 meters of the player, 5% of the toughness will be replenished every second.
Level 10:
Furious Frenzy: Increases melee critical hit chance by 10%.
No Mercy for Traitors: Deals 20% more damage to unconscious heretics.
Revenge: When the blood volume is below 50%, the attack speed increases by 10%. When the blood volume is lower than 20%, the increase effect is doubled.
Level 15:
Chain of Hatred: Teammates within the range of the Zealot's "Concentrated Aura" gain an additional 1% critical hit rate.
Blessing: Teammates within the range of the Zealot's "Concentrated Aura" gain 15% resilience damage reduction.
Inspiring Rebuke: When using the "Evil Slash" skill, teammates within the range of the fanatical believer's "Concentrated Aura" will recover 20% of their toughness.
Level 20:
Holy Avenger: When the "Death Resistance" skill ends, all damage caused by the player in the next 5 seconds will be converted into his own life recovery effect. Also, melee attacks heal twice as much as ranged attacks.
Swift Fury: Enemy melee attacks cannot stun the player, and whenever the player takes damage, they gain a 30% movement speed bonus for 2 seconds.
Faith Restoration: When receiving any damage, the player will slowly recover 30% (25%) of the damage within the next 5 seconds.
Level 25:
Emperor's Executioner: The ranged damage dealt by the player varies based on the target's distance from the player, and can cause up to 20% (25%) additional damage.
Accumulation of Sins: Each time an enemy is hit, the player will receive a 5% (4%) damage bonus, which lasts for 5 seconds and can be stacked up to 5 times.
Pay tribute to the victims: The number of layers that the player's "Martyrdom" skill can stack has been increased from 3 to 6, with each layer providing a 30-point damage bonus.
Level 30:
Death Call: When a melee attack results in a critical hit, the cooldown of the player's "Blast" skill will be reduced by 1 (1.5) seconds.
Wrath of Faith: After using the "Evil Slash" skill, the player's attack speed will increase by 20% for 5 seconds.
Eliminate the villains: The player's "Evil Slash" skill has a charge limit of two times and can be used twice in a row.
Game Guide: Home World Selection Recommendations