1. Plasma braking affects penetration.
2. The left button is also micro-charged, so it is also fully slightly affected.
3. Continuous left-clicking will not self-destruct. When the heat is full, it will automatically dissipate heat to 80%. Charging by right-clicking is similar to the psychic pinch. It can also be repeatedly dissipated and charged at the extreme heat, which means it will deduct some blood.
4. For a veteran with 150 health, six drops will be deducted for dissipating heat once to 80%, and four drops will be deducted for continuing to dissipate heat. Between 40% and 100%, 20 calories will be deducted for each heat dissipation, and no blood will be deducted for dissipating heat below 40%.
However, the heat dissipation efficiency decreases, and there will be natural heat dissipation, which is inversely proportional to the heat. The lower the heat, the faster it dissipates.
5. Reloading can directly dissipate heat, and there is no need to wait for all his actions to be completed. After the ammunition number is displayed on the right magazine, you can switch weapons and skip the action.
This test weapon has full damage, and the entry does not increase damage except hard shell and infection. The crushing impact does not affect the first single shot damage.
It can be regarded as a blank slate for full damage. 76 thermal resistance can fully heat 8 guns with the left click, and 80 is probably about the same.
The answer is that they all have ruthless iron hands, and their hands have extremely high damage reduction.
This is not just the pain of plasma. Lucius, lasers, and even explosive bombs all have this pain point. Inexplicably, one shot suddenly cannot kill anyone.
1. Eat 10-1 to increase damage.
2. It does not take the effect of 25-2, but 25-3 is effective when reloading.
The 3.30-1 bug has been fixed a long time ago. Now it is not much faster than changing it manually. It is recommended to 30-3, but 30-2 is also possible.
It can penetrate 2 when hitting minions and other special effects, but not against Ogryn. My gun has no other damage increase except 25% hard shell. It has just 2 charges or 30-3 cans per second. The machine gun Ogryn is worse. A little bit of damage and a wash of Unyielding should be able to charge up the ultimate for one second.
In terms of talent, the recommendation is 10-1, except for 2 at level 25. It depends on personal preference. Here is a little tip. You cannot get the 10-1 damage bonus by standing in the middle of the shooting range and fighting monsters. You have to hit the other end of the shooting range to get it. Full bonus, this bonus can make plasma reach some thresholds
My gun has no damage increase other than the hard shell, but the full damage and full penetration test values can be estimated (left click 12 heat, charged shot 36 heat)
Known level 5 enemies
Madman: Spitfire 1500, Net 900, Double Ax 1350, Ox 4000
Test results: near 608, far 729, near storage 1173, far storage 1400
Bulletproof: Spray 750, grenade 800, machine gun 900, large ax 1800, double ax 1350, yellow machine gun (some bulletproof and some without armor) 1050
Test results: near 608, far 729, near storage 1668, far storage > 1800 (Brother Ax was killed and there is no more meat)
With bulletproof damage, you can take away sprays and grenades with one left click, 2 guns with double axes and machine guns, 3 guns with a large ax, or charge one shot.
Smasher, hard shell 2550 washed 25% of the hard shell and sat down with two charges, 30-3 opened up and charged one shot
The machine gun is unyielding for 3750. If you don't wash it, it will charge 2 charges and 1 light. If you wash it, the unyielding charge will be 2700. The same principle applies.
Dog, the infection is 1800 but the damage is reduced. Use one big shot to charge up, and at least 2 other shots.
Sniper, 500 without armor, left click to take away through the wall
1. The people I meet who play with plasma are all editors of Source Code Network = The people who play with plasma are editors of Source Code Network = Plasma is a rookie.
2. You have a hard time with Plasma 5 = Your teammate’s strength has nothing to do with Plasma. You often have a hard time with Plasma 5 = Your strength has nothing to do with Plasma.
3. Plasma < explosive bomb, plasma = spicy chicken, plasma cannot clear the gun array = spicy chicken.
1. If you are reluctant to sell your blood, don’t play.
2. Don’t play if you like to push quickly and rush wildly.
3. Don’t play if you like shooting low-value units.
4. Don’t play if you don’t have good eyesight and won’t be able to mark from a very long distance.
5. Don’t play if you are addicted to accumulating energy.
6. Don’t play with it if you are not used to low heat dissipation.
7. You can’t slide cans while accumulating energy. Don’t play.
8. Don’t play without a power sword.
9. Don’t play without high-end five-dimensional weapons.
10. Don’t trick the shield guard into shooting and then shoot.
11. Don’t play around if you don’t know that plasma can penetrate thin walls.
12. Don’t play if you like to open it up first and then charge it up.
13. If you don’t know your own damage threshold and don’t go to the shooting range to test it, don’t play.
14. If you like to stand in front of the team and don’t take cover, don’t play.
15. Don’t play if you are not familiar with the map.
16. Don’t play if you don’t know that plasma can penetrate teammates.
17. Don’t play without throwing thunder.
18. If you like to walk alone, don’t play.
19. Don’t play if you don’t know that you can self-destruct for blood if necessary.
20. I like shooting the spearman who is already in close combat with his teammates. It’s especially fun.
21. Difficulty 3 As long as you are happy.
22. It’s blind box matching anyway, if you don’t like it, just quit.
The guide introducing the data of the Undertide Plasma Gun in Warhammer 40k officially ends here. Have you learned it? It doesn’t matter if you haven’t learned it yet. You can read the guide a few times and analyze each step carefully. This way you can have a deeper understanding of the game and be able to solve some problems by yourself in the future.