Come and Become a Lord Mythic Hero Ranking Many players have asked for help with this guide recently. Let’s explain it in detail for everyone. Let’s take a look.
1. T0
1. Holy Envoy (before transformation): Melee, physical, attack coefficient 32, 8% stun for 3 seconds (unlocked at level 6), +10% attack speed.
2. Holy Envoy (after transformation): Holy from a distance, attack coefficient 176, none, +10% attack speed.
2. T1
1. Voodoo Sacrifice: long-range, flame, attack coefficient 23, 8% stun for 2 seconds, -20 defense, one of the best auxiliaries in the version, the synthesis path does not conflict with Crocodile Angel, and it has both control and defense reduction Function, the best partner for joint operations and cooperation.
2. Elf Chanter: Magic regeneration speed +5% (double at level 12), long-range, natural, attack coefficient 21, none, magic regeneration 5% (double at level 12). One of the best auxiliaries in the current version. The mainstream output of the version relies on the output of the ultimate move, and the existence of goblins can greatly speed up the release of the ultimate move. It is generally recommended to play 1-2.
3. Crocodile Tyrant: Melee, physical, attack coefficient 190, 8% stun for 3 seconds, -20 defense, highest basic attack coefficient, highest skill coefficient, no need to unlock the second stage, the most stable output in the current version. However, there are problems such as it is difficult to synthesize (the bull head is difficult to get out), the melee output is limited, and the range output before level 12 is not enough.
3. T2
1. Xuanwu: remote, physical, 10% stun for 3 seconds, 13% stun for 3 seconds (level 6), 13% stun for 4 seconds (level 12), attack coefficient 22, none, theoretically the strongest control, but the synthesis path is different from that of angels Overlapping and without Medusa's defense reduction, it is perfectly replaced by Medusa. If you don't use Angel, you can consider playing.
2. Heart of Winter: long-range, frost, attack coefficient 68, 8% stun for 3 seconds (unlocked at level 6), 4% movement speed, 8% slowdown by 20%, neglected powerful main C card, full of elemental spirits Finally, it can smash 30 ice cones at once, each ice cone does 1500% damage, the output is extremely explosive, and it comes with a powerful control faction but it needs to grow in the game. It is very difficult to use the ultimate move: it requires the cooperation of fairies.
3. Sword Spirit: Melee, physical, attack coefficient 105, none, +10% attack; has a noble percentage damage, but needs to spend lucky coins in the game to strengthen. It requires 20 lucky coins to fully strengthen. It is extremely expensive, and the range output ability is average, large In the later stage, when the monster value increases rapidly, fighting the BOSS is available and may even be the only solution.
4. Terminator (before transformation): Melee physics, attack coefficient 46.
5. No terminator (after transformation): long-range physics, attack coefficient 90, magic regeneration speed +10%, get one for free every 7 days, second only to crocodile in stable output, but the cost is more expensive, the first 15 coins at level 6 are too expensive Yes, you can consider playing one after level 6. The passive magic regeneration is very easy to use.
6. Flame Shadow Dragon (before transformation): attack coefficient 49, +10% attack.
7. Flame Shadow Demonic Dragon (after transformation): long-range, flame, attack coefficient 73, +10% attack; The Demonic Dragon's instability is second to that of the Angel. In many cases, it is still a living fossil after being defeated, and its output mainly relies on big moves. , so the cooperation of fairies is required, but the synthesis path has a slight conflict with fairies, so one or two can be used as tools to increase attack auxiliary output.
4. T3
1. Shadow Hunter: long-range, physical, attack coefficient 30, 10% stun for 4 seconds (unlocked at level 6), initial myth card, low attack coefficient, single output method, level 6 control is not bad, but generally there is no chance to play. Give an upgrade.
2. Griffin: long-range, lightning, attack coefficient 36, 8% stun for 3 seconds, 13% movement speed, 6 yuan gift pack. The status is similar to the turtle, and the control is not much better than that of Medusa, but the synthesis path conflicts with the angel, so it is generally not used. If Angel is not used, consider playing.
3. Coin-operated machine: melee, physical, attack coefficient 54, -20 defense, the ultimate skill turns 1 ordinary enemy into a lucky coin, 1-10 will get one, one can reduce defense, can add lucky coins, but the synthetic path and angel Crocodile Clash has a very low overall value and is generally not used. If the Penguin is rich, you can consider playing it.
5. T4
1. Crimson Scythe: melee, physical, attack coefficient 49, none, -20, one will be given for level 1-4, can reduce defense, the attack power can be very high with passive, but the overall strength is low, it can be used as a temporary transition for land reclamation.
2. Necromancer's Wishes: long-range, flame, attack coefficient 59, none, -20 defense, ultimate skill to get 30 silver coins, 8% minus 50 defense for 5 seconds, low output ability, synthesis path conflicts with angels, more silver coins are needed Trick, the efficiency is too low, it is not as useful as storing silver coins in a collection safe. The overall value is low.