The Old House in the Mountain Village is an adventure puzzle escape game with many different levels. So today the editor will bring you a guide to the Old House in the Mountain Village. Let’s take a look.
1. We need to first find the handle under the family portrait on the opposite wall.
2. Then open the cabinet under the gramophone to get the record. Place the record on the gramophone. Listen for a while and you will get newspaper fragments.
3. Click on the clock to get newspaper fragments.
4. Open the three drawers to get incense and photos. Open the last drawer with the handle to get a telescope.
5. Return to the previous scene, put the photo into the album, and get clue 921.
6. Open the first cabinet in the TV scene and get the bloody knife.
7. Return to the staircase scene, use the knife to cut the rope, pick up the talisman, turn on the light in the hall, and get the cocktail recipe.
8. In the family portrait scene, get wooden block 1 from the broken bottle.
9. In the TV scene, click on the light bulb on the left to get newspaper fragments. Come to the sofa scene and piece together the newspaper fragments to get clue 618490.
10. In the TV scene, open the second cabinet and get matches.
11. Click on the incense burner on the right, insert three incense sticks, light it with matches, and get the clues Feng and Kun (align these two and try the middle one again).
12. Click on the gossip box on the left side of the TV, align it, and get a key. We go up the stairs, open the door of the first room, and clear the first chapter.
1. Click on the bed to get the fragrant gray wine recipe
2. Click on the puzzle piece on the hanging painting. After the pieces are neatly put together, a note will appear below.
3. On the right, click on the clothes to get clues and open the box below. Water, Earth, Fire, Wood, and Metal
4. On the table, get the rag
5. Wipe the dressing table clean with a rag and get clue 527
6. Click on the cabinet to the right of the clothes to get the third formula
7. In the wine pairing scene, burn the talisman with a lamp to obtain the burned talisman.
8. Start matching wine, just remember the shape of the bottle and the number of times below; the second recipe requires incense ash, go back to the first floor (click on the door with the word "福"), and get three icons
9. Return to the dressing table and get wooden block 2
10. For the Fu character door, turn off the light (high energy), click on the hat on the right (keep clicking), and click to hang the picture
11. Use developer powder around hanging paintings to cause footprints.
12. Follow the footprints, click on the window, you need to use a telescope (high energy), eye clues, click the hat 4 times and the key will appear.
13. Go back to the Fuzimen, click on the hat on the right, and drop the key
14. In the bed scene, click on the cabinet on the left, insert the key, and get the headband, memo (symbol), and inlay 1
15. In the Fuzimen scene, hang the painting, give the headband to the little girl (high energy), and get inlay 2
16. Click on the left side of the dressing table, put in the inlay, and get the key.
17. Stairwell, nanny’s room, clear Chapter 2
1. Click on the clothes a few times, and a train ticket will drop on the ground (North)
2. Click on the diary on the bed to open it (east); click on the bottom of the bed (high energy), click on the jar, play the game, open the jar, and get the snake
3. Click on the masks on the wall to eliminate them, 1 with 1, 2 with 2... to eliminate them and get the centipede.
4. Next to the Drum Tower scene, in the cabinet on the left, play games.
5. In the second cabinet, the villain on the left clicks according to the direction of its eyes to obtain black ore; the villain on the right obtains 521 by color.
6. In the bed scene, in the small box on the upper right, enter 251 to get a candle
7. In the third cabinet, click on the bottle to let the flies fly out
8. Insert the mask under the skull, then click on the skull, play the game, get the scorpion, then click on the charcoal below
9. In the spell scene, click on the clip, click on the brazier, put in the charcoal, light the match, put in the black ore, take it with the clip, get the cinnabar stone, then go back to the cabinet, put the cinnabar stone into the medicine jar, and get the cinnabar powder
10. In the mourning hall, mat (south), give the green nutrient solution to the bugs on the wall, then put the drum on the stand, click on the drum and play the game
11. The position of the crawling icon is the position of the book in the bed scene, and you can get the head-lowering technique.
12. In the formation scene, place the candles, light the matches, and put the cinnabar powder into the formation.
13. In the mourning hall scene, click on the spider web in the upper left corner to enter the one-stroke game and get the spider
14. Switch the scene, then return to the mourning hall scene, click on the spider web in the upper left corner to get the fly
15. Click the clip on the ground, put the fly in, switch the scene, and get the toad
16. In the array scene, put the five poisons into the array, open the array, and obtain the remaining page of the head-lowering spell (Western)
17. For the lock of the third cabinet, check in to get wooden block 3.
18. Return to the clock on the first floor, put in three wooden blocks, and get the clockwork key.
19. To adjust the clock, first install the spring and adjust it to 5:00
20. Return to the formation room and obtain the contract
21. In the mourning hall scene, give the contract to the person in the photo and get the key to the children's room.
22. The second children’s room on the second floor, clear Chapter 3