Zero Realm War Zone is a very strategic card game. Its design is based on a popular anime at the moment - "Spell". Many 2D fans should be familiar with this anime, so what about Zero Realm? Many friends are curious about the T0 lineup in World War Zone. Today I will share with you some more practical T0 lineup combination modes. If you also want to get into this game, then this lineup guide article will help you. You are of great help, come and take a look.
First of all, the first lineup echelon recommended by the editor is Knotweed, Hisuhito, Todo Aoi, Panda, Kugizaki Rose and Gojomono. The biggest feature of this lineup is that each character has its own unique skills, and these cards have a very clear mutual relationship in the corresponding attributes. It can form a perfect closed loop and cause relatively large damage to the enemy. Of course, it can also Choose two characters like Nanami Swordsman and Tricycle Man to replace the panda and Todo Aoi.
The second T0 lineup is Fushiguro Megumi, Nanami Kento, Todo Aoi, and Gojo Satoru. The entire lineup is mainly focused on strong output. It can quickly eliminate the enemy in a short period of time, and through the scheming and Nanami With the cooperation of others, the enemy's health can be easily knocked down. Dong Tangkui plays a supporting and healing role, and Gojo Satoru is the core of the entire lineup, possessing super powerful burst control skills.
The third T0 lineup is the cooperation of Gojomono, Kozune Yuuto, Nanami Mito, Todo Aoi and Zenin Maki. The main feature of this combination is that it has extremely high stability, can preserve a long survival time in battle, and can do To drag the enemy to death. Among them, Gojo Satoru and Kozune Yuuto are the core output of the entire team. Their overall explosive power is relatively strong and can cause direct damage to the enemy. Among them, Dongdong Tangkui and Qihai Swordman still play an auxiliary therapeutic role. Zenyuan Maki is a control core that can effectively control the enemy's mobility.
Regarding the matching modes related to the T0 lineup in Zero World War Zone, the editor most recommends these three groups. Currently in the game, players of these roles have the ability to unlock them in the later stages. Generally speaking, the T0 lineup in the game Spirit World War Zone is relatively flexible, and players can gradually master it and use it freely as the game progresses.