What are the gems for shooting at zombies? "Shoot at Zombies" is an action shooting mobile game based on doomsday survival. In this world full of zombies, you will play the role of a brave survivor, using the weapons in your hands to fight against the incoming zombie army. From the bustling city ruins to the desolate wilderness, every step is full of unknowns and dangers. Let me share with you the analysis of gem matching for firing at zombies.
1. Fire firearms genre
1. Helmet: firearm penetration +1 damage +20%, thermobaric bomb explosion damage +28% range +21%
2. Clothes: Gun salvo +1 damage +10%, thermobaric bomb explosion damage +28%, range +21%
3. Shoes: After the thermobaric bomb explodes, a burning area will be generated for 5 seconds. The thermobaric bomb explosion damage +28% and range +21%
4. Armguard: After a thermobaric bomb hits, an enhanced thermobaric bomb is triggered.
5. Pants: All skills with penetration attributes have +3 penetration, and every 120 shots trigger unlimited firepower lasting 7 seconds.
6. Gloves: Firearms penetration +1 damage +20%, the burning effect of thermobaric bullets additional +2% damage3
2. Transition electromagnetic school
1. Helmet: After electromagnetic killing of monsters, the cooldown of all skills is -12%. When the jump electron hits, there is a 30% probability of additional release. The jump electron selects an additional initial target.
2. Clothes: 20% chance of triggering the electromagnetic puncture again after hitting it, electromagnetic puncture sputtering range +100% damage +21%, transition electron ejection +5 times
3. Shoes: 20% chance of triggering again after electromagnetic puncture hits, 30% chance of additional release when transition electron hits.
4. Arm guards: Jump electrons eject +5 times. Jump electrons cause 30% damage to enemies on the path. Pants: 30% chance of additional release when jump electrons hit.
5. Gloves: After an electromagnetic hit, it releases a transition electron that bounces 8 times, and the transition electron bounce times +54
3. Dry ice bomb ice blast genre
1. Clothes: Ice blast damage +44%, range +28%
2. Shoes: Initial launch of dry ice bomb +1, Ice blast damage +44%, Range +28%, Ice blast hits a monster for the first time, cooldown -80%
3. Armguards: 30% chance of ice blast to ignore absolute freezing caused by resistance
4. Pants: When the dry ice bomb hits, it will trigger an ice explosion.
4. Armored vehicle physics genre gem matching
1. Helmet: Every time the defense line loses 4% of its health, an armored vehicle will be released. Every time an armored vehicle kills a monster, its cooldown is -2%, with an upper limit of 25%. Every time a missile is released, its critical hit rate increases by 10% and is cleared in the next round.
2. Clothes: Every time the defense line loses 20% of its health, 7 armored vehicles will be released. Every time the defense line loses 4% of its health, it will release a bombing. The deceleration effect attached to the armored vehicle is +3 seconds, and the bombing damage +42% and the range +28%
3. Shoes: Bomb damage +42% Range +28%
4. Armguards: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
5. Pants: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
6. Gloves: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
5. Recommendations for general gem matching
1. Helmet: The defense line is immune to the first 7 injuries, the defense line HP +1400, damage -14
2. Clothes: The defense line is immune to the first 7 injuries, the defense line HP +1400, damage -14
3. Shoes: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14, each time the defense line is upgraded, it recovers 7% of life.
4. Armguards: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14, the skill damage randomly fluctuates within 70%, and every time a monster is killed, 5 points of life are restored.
5. Pants: Defense line is immune to the first 7 damage, defense line HP +1400 damage -14, critical hit damage +70%, all skill damage +14%
6. Gloves: The defense line is immune to the first 7 damage, defense line HP +1400 damage -14, critical hit damage +70%, all skill damage +14%
6. Recommended sequence for refining gemstones
1. Give priority to the three parts of clothing, pants and helmets to refine gems, with purple attributes giving priority.
2. For clothing parts, gems that give new skill effects to equipment are given priority, and pants and helmets have limited critical hits.
The above is the entire content of the gem matching analysis of "Fire at Zombies". For more game strategies, please click the source code website.