Many novice players don’t understand how to play in the early stage of Legend Continent, how to match the lineup, and which heroes are good to choose. Now the editor has brought you the lineup matching and hero selection guide, let’s take a look!
Early development
Generally speaking, the initial heroes in previous games were relatively rubbish. This model cannot be applied at all in "Legend Continent". Therefore, novices should not think that the initial heroes given in the early stage are poor. However, on the contrary, there are several legendary heroes that can be said to be almost astronomical. Moreover, it is very important to arrange the energy cost of heroes in this game reasonably!!
Initial heroes: Golden God of War Geralt Garonne, Knight Lancelot Garonne, Fire Fist Robit, Holy Knight Tarc, Light Archer Lina, Old Captain (free after 7 days of logging in), Nicholas Count (you will get it if you recharge in the early stage, and if you recharge, you will also get Bruce Lee) and there is a super powerful and super easy to get Archmage.
The editor believes that those who can always be promoted to the orange level include: Geralt Garonne, Lancelot Garonne, the old captain, and the archmage. They are all very powerful heroes. As shown in the picture: (The following is the editor’s personal opinion on the hero)
Geralt Garonne is both tanky and controllable. It’s easy to use. It’s a 4-cost card and easy to obtain. It can make your opponent stupid for a long time in the Masters. Why can this initial hero be so tanky and have control? .
Cutting into the back row will cause damage along the way. It costs 4. This card is very good to use in man-machine battles or everyone-to-man battles!!! The number of damage targets will be different depending on the angle you choose. The arena is not suitable, the key is exclusive and easy to obtain.
Nicholas is the earliest card to reach 7 stars in the early stage. As it becomes more exclusive, it is very durable. In the eyes of the editor, it can be regarded as a fat tank. It is very practical and easy to obtain. If you want to obtain the resources for later activities, you can get it from the beginning. It's still good to use force to raise the star, and it's suitable for Arena and Masters.
The battle cry on the battlefield will do great damage to long-range heroes, especially legal professions. Legal professions usually have relatively low physical defense. Coupled with mirrored treasures, they can basically instantly kill legal professions of the same star level in the mid-term. Moreover, when upgraded to Purple Level 2, the attack bonus is 10% for the whole game, which is still very violent! It also has controls, so it is not suitable for the arena.
It is given away on the first charge. The only thing is that it is not strong enough and can be used all the time. The advantage is that it interrupts the skills of the back row and can restrain the legal professions in the back row in disguise.
It is extremely easy to obtain, has a high burst, is not resistant to fighting in the early stage, and is easily restrained by heroes in the back row. It is very powerful in combination with Lord Elizabeth's mage flow, and has super high group damage. It is a good card for both defense and offense when plundering the mainland. Card.