After World of Warcraft opens the classic server, World of Warcraft is about to usher in version 10.0. With the continuous updates of new versions, the game has also enriched a lot of content, and also launched a series of new activities. Friends who want to know more about it, take a look below Take a look at the World of Warcraft Age of Dragons engineering talent tree overview.
The project's specialization page has a total of 4 tabs:
Best efficiency
explosive
Function over form
mechanical thinking
The best efficiency and a specialization will be unlocked by default when Dragon Island Engineering reaches 25/100, a specialization will be unlocked when Dragon Island Engineering reaches 50/100, and a specialization will be unlocked when Dragon Island Engineering reaches 100/100. In addition to the best efficiency, which is unlocked by default at 25, the remaining three specializations can be unlocked in an order of your own choice.
Best efficiency
Specialize in engineering fundamentals to improve your skills in all aspects
Total points spent on this specialization: 150 points
Optimum Efficiency: Focusing on general precautions and techniques is a valuable skill for all engineers, gaining +1 to all engineering crafting skills per point in this specialization. A total of 40 knowledge points are consumed. in
(5/40): Learn a subspecialty of your choice.
(10/40): Once per day, you can summon a vendor for 5 minutes, allowing you to trade excess engineering parts for a small amount of crafting materials.
(15/40): Learn a subspecialty of your choice.
(20/40): Vendors you summon will now accept payment for explosives.
(25/40): +5 inspiration when crafting engineering items.
(30/40): Learn the last subspecialty.
(35/40): Vendors you summon will now accept Artisan payments.
(40/40): Gain +15 skill from inspiration when crafting engineering items.
Parts: Specializes in manufacturing the basic components needed to manufacture various engineering products. In this specialization, you gain +1 abundance per point in material production. A total of 30 knowledge points are consumed. in
(0/30): +5 production speed when crafting materials.
(5/30): +5 skills when crafting materials.
(10/30): +5 inspiration when crafting materials.
(15/30): +5 abundance when crafting materials.
(20/30): +5 skills when crafting materials.
(25/30): +10 production capacity when crafting materials.
(30/30): Whenever you create a basic engineering material, you have a small chance to randomly receive a vitality element.
Scraper: Focused on making the most of seemingly useless junk, gain +5 production capacity per point for all engineering in this spec. A total of 40 knowledge points are consumed. in
(0/40): Whenever you use your engineering device or throw explosives, you have a chance to recover a piece of scrap. You can rummage through scraps to find truly useless but valuable parts that can be peddled to unsuspecting buyers.
(5/40): Gain +5 skill from inspiration when crafting engineering items.
(10/40): Rummaging through scrap now provides a chance to find undamaged parts that can be used in your crafting.
(15/40): Gain +10 skill from inspiration when crafting engineering items.
(20/40): Learn to make the Air Valve Soul Inhaler.
(25/40): Scrap production slightly increased.
(30/40): Gain +15 skill from inspiration when crafting engineering items.
(35/40): +10 abundance when crafting engineering items.
(40/40): Rummaging through junk now gives you a chance to find unique treasures!
General: Focus on a variety of useful but non-specialized skills to improve your general abilities as an engineer, gaining +5 to all engineering crafting skills per point in this specialization. A total of 40 knowledge points are consumed. in
(0/40): +5 crafting speed when crafting engineering items.
(5/40): +10 production capacity when crafting engineering items.
(10/40): Gain +10 skill from inspiration when crafting engineering items.
(15/40): +5 abundance when crafting engineering items.
(20/40): Gain +10 skill from inspiration when crafting engineering items.
(25/40): +5 crafting speed when crafting engineering items.
(30/40): Gain +10 skill from inspiration when crafting engineering items.
(35/40): Reduced the chance of a bomb exploding in front of you or a craftsman malfunctioning.
(40/40): Gain +15 skill from inspiration when crafting engineering items.
explosive
Make and use explosives exclusively for yourself and make safer explosives available to others.
Total points spent on this specialization: 130
Explosives: Improves the production of various types of explosives, gaining +1 per point in the Crafting Explosives skill in this specialization. A total of 40 knowledge points are consumed. in
(0/40): +5 crafting speed when crafting explosives.
(5/40): Learn a subspecialty of your choice.
(10/40): Better understand how to handle your own death traps and reduce the likelihood of explosives exploding in front of you.
(15/40): Learn a subspecialty of your choice.
(20/40): The cooldown of explosives used outdoors in the Dragon Islands has been reduced.
(25/40): Learn how to hide a bomb in your pocket that will explode when you die outdoors in Dragon Island or on a non-ranked battlefield.
(30/40): Learn the last sub-specialty.
(35/40): Explosives damage increased while in the Dragon Islands.
(40/40): Learn to make IWIN button Mk10 type.
Creation: Further increases the production of all explosives, gaining +1 abundance per point in crafting explosives in this specialization. A total of 30 knowledge points are consumed. in
(0/30): +5 abundance when making explosives.
(5/30): +5 skills when making explosives.
(10/30): +20 production capacity when making explosives.
(15/30): Gain +10 skill from inspiration when making explosives.
(20/30): +5 skills when making explosives.
(25/30): When you make a normal bomb, if you know how it works, there is a small chance that you can create an "easy to throw" variant bomb with a quality of 1.
(30/30): +20 production capacity and +10 production speed when making explosives.
Short Fuze: Specializes in making and using bombs without safe fuses. Gain +1 skill in Time Bomb Crafting per point in this specialization. A total of 30 knowledge points are consumed. in
(0/30): Better understand how to handle your own death traps, reducing the likelihood of explosives exploding in front of you.
(5/30): While digging through the remains of explosives, you have a chance to find salvageable parts.
(10/30): +10 abundance when crafting dangerous explosives.
(15/30): Survivors of your explosives now bleed for extra damage.
(20/30): +20 production capacity when crafting dangerous explosives.
(25/30): +10 inspiration when crafting dangerous explosives.
(30/30): Learn to craft a suspicious ticking chest.
Easy-Drop: Specializes in the production of Easy-Drop Explosives, which are expensive but safer explosives for non-engineers. Gain +1 skill in Easy-Drop Crafting per point in this specialization. A total of 30 knowledge points are consumed. in
(0/30): Learn to make a hybrid fuse.
(5/30): Learn how to create an easy-to-drop variant of a bomb of your choice.
(10/30): +10 abundance when making easy-to-throw explosives.
(15/30): Learn how to make an easy-to-drop variant of a bomb of your choice.
(20/30): +20 production capacity when making easy-to-drop explosives.
(25/30): Learn how to make an easy-to-drop variant of the last bomb of your choice.
(30/30): Learn to craft a silent suspicious chest.
Function over form
Focus on creating practical items that adventurers and craftsmen use in their daily work, such as equipment and their accompanying necessities.
Total points spent on this specialization: 135 points
Function Over Form: Focused on creating practical items that adventurers and craftsmen use in their daily work, gain +1 per point in this specialization to all crafting skills related to equipment and its improvements. A total of 40 knowledge points are consumed. in
(0/40): +10 crafting speed when crafting all items related to equipment and its improvements.
(5/40): Learn a subspecialty of your choice.
(10/40): Unlocks the ability to use equipment spare parts. Learn to make messy wires.
(15/40): Learn a subspecialty of your choice.
(20/40): +10 abundance when crafting all items related to equipment and its improvements.
(25/40): +5 skill when crafting all items related to equipment and its improvements.
(30/40): Learn the last sub-specialty.
(35/40): +10 inspiration when crafting all items related to equipment and its improvements.
(40/40): Learn to make an overclocked overclocker.
Equipment: Further improving the crafting of combat equipment, gaining +1 inspiration for each point of these crafting in this specialization. A total of 35 knowledge points are consumed. in
(0/35): +5 inspiration when crafting combat equipment.
(5/35): +5 skills when making combat equipment.
(10/35): Learn how to infuse your combat gear crafting with materials to increase its power.
(15/35): Learn to use Tyr Essence to improve equipment quality.
(20/35): Learn how to use various additional materials when crafting guns to give them unique effects.
(25/35): Gain +10 skill from inspiration when crafting combat equipment.
(30/35): Gain +15 skills from inspiration when crafting combat equipment.
(35/35): Learn how to use gears to calibrate the Engineered Bracers to a specific state.
Gear Equipment: Further improves the crafting of specialized equipment, gears, and special materials, gaining +1 inspiration per point in these crafting in this specialization. A total of 30 knowledge points are consumed. in
(0/30): Study the optional material schematics of your choice.
(5/30): +10 abundance when crafting professional equipment and gear.
(10/30): Study the optional material schematics of your choice.
(15/30): Learn to use Tyr Essence to improve the quality of professional equipment and Tyr Silks to enhance gear.
(20/30): Study the optional material schematics of your choice.
(25/30): +20 production capacity when crafting professional equipment and gears.
(30/30): Study the final optional material schematic of your choice.
Utility: Further improve crafting of ammo, scopes, and jumpers, gaining +5 production per point in this specialization. A total of 30 knowledge points are consumed. in
(0/30): Learn to make a perfectly safe rocket.
(5/30): +10 abundance when crafting ammo, scopes, and jumpers.
(10/30): Learn to make an infinite pile of pointed needles.
(15/30): +5 skill when crafting ammo, scopes, and jumpers.
(20/30): Learn to build a high-intensity thermal scanner.
(25/30): +20 production when crafting ammo, scopes, and jumpers.
(30/30): Learn to make reusable patch cords.
mechanical thinking
Skilled in making and using complex gadgets, gizmos and craftsmen.
Total points spent on this specialization: 105 points
Mechanical Thinking: Skilled at making and using complex gadgets, gizmos, and craftsmen; but this knowledge is invaluable to your growth as an engineer, gaining +1 to all engineering crafting skills per point in this specialization. A total of 40 knowledge points are consumed. in
(0/40): Learn to make a Dragon Cave Generator.
(5/40): The portable workstation you put in place lasts twice as long.
(10/40): Learn a subspecialty of your choice.
(15/40): +10 production capacity when crafting items.
(20/40): The cooldown of your utility tools is reduced by 50%.
(25/40): Learn the last subspecialty.
(30/40): +10 abundance when crafting items.
(35/40): Improve your knowledge of your own explosives and devices, reducing the chance of craftsmen malfunctioning and bombs exploding in front of you.
(40/40): Learn to make (he didn’t write...).
Inventions: Further improves the ability to craft and use craftsmen instead of gadgets and gizmos, gaining +1 crafting skill per point in this specialization. A total of 35 knowledge points are consumed. in
(0/35): Your craftsmen can no longer catastrophically fail.
(5/35): Improve your understanding of the chaos you can unleash, reducing the likelihood of craftsman malfunctions.
(10/35): +5 skills when crafting craftsmen.
(15/35): +10 inspiration when crafting an artisan.
(20/35): Further improve your understanding of the chaos you can unleash and reduce the likelihood of craftsman malfunction.
(25/35): +10 abundance when crafting.
(30/35): +5 skills when crafting craftsmen.
(35/35): Learn to make Craftsman: Super Collider.
New Products: Embrace your whimsical side and learn how to make a variety of surprising and safe inventions to entertain yourself and those around you. Additionally, you gain +10 skills from inspiration per point in this specialization. A total of 30 knowledge points are consumed. in
(0/30): Whenever you create a Firework you also cast it immediately for free.
(5/30): Learn to make a concentrated precipitation transmitter.
(10/30): Learn to make card divination cannons.
(15/30): Learn to make an elemental-infused rocket helmet.
(20/30): Learn to make silly goggles.
(25/30): Learn to make environment simulators.
(30/30): Learn how to triangulate your Dragon Cave generator to specific locations using the Reply Code Emitters scattered throughout the Dragon Islands.