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[Tips]: Spell skills, 0 consumption, basically get 1 point of military order, and get 1 additional point of military order for every 30 intelligence.
Military orders are a resource system for characters to use skills. They can be understood as numerical requirements in other games such as mana and SP. Characters do not have individual military order values. Military orders are shared by all teammates. The number of military orders is displayed in the upper left corner during battle. Military orders need to increase the amount obtained by hitting materials, using skills, or the talent effects of certain characters.
[Awakening]: Spell skill, 3 points of military order consumption, used on friendly forces within 2 blocks, restores 100% of the will value of the spell attack value, and removes all negative status. The will value is a spell shield that all characters have. When receiving spell damage, the will value is deducted first. If there is no will value, the health will be reduced when being attacked by a spell.
At the same time, after the will value is cleared, a fragile negative state will be obtained, reducing spell defense by 40%. Most control effects will also take effect after the will value is cleared, so it is very important to maintain the will value. There are not many skills that can relieve abnormal status, so wakefulness can be regarded as one of the necessary skills for auxiliary characters.
[Sprint]: Spell skill, consumes 1 order, adds "sprint" status to yourself or a teammate within 2 blocks, increases movement ability by 2 points, lasts for 3 rounds.
Sprinting can improve the mobility of characters with poor mobility, so that their performance will not be affected by the problem of movement range in battles with larger maps. At the same time, some quick attack tactics also require the blessing of sprinting. For example, Li Xin's talent of sprinting can increase the damage by 40% through sprinting, which is a very practical skill.
[Blinding]: Spell skill, consumes two commands, causes 50% spell damage to an enemy within 3 blocks, and causes blinding to an enemy with 0 will, making him unable to move for 3 rounds.
Blinding is a spell damage skill. The damage is not high and it is mainly used for control. However, the control conditions are relatively strict and it is not a strong control skill. Performance is lower than other control skills.
[Bandage]: A spell skill that requires 1 military order to add a "rest" state to yourself or a teammate within 1 grid, and restores 5% of the maximum health at the beginning of each round for 5 rounds.
The skill does not restore a lot of blood, but in some cases it can activate the passive effect of the character, such as fishing for the moon, which increases the physical strength by 5 each time the blood is restored; another example is Zhang Yi's continuous horizontal stroke, which is used when teammates are concentrated nearby. , using a bandage that only costs 1 order, in exchange for more military orders, is also a tactical idea.
[Assist Defense]: Spell skill, costing 1 command, adds "defense" status to a teammate within 2 blocks, increasing both defenses by 50%, lasting for 1 round.
Defense aid cannot be used for yourself. In the case of PVE, after using it for the tank character in the front row, getting close to the enemy can attract firepower, deceive the enemy's killing or control skills, and reduce the pressure for the subsequent battle. In PVP battles, there are many quick-attack routines. If the protagonist's defensive ability is low, he is likely to be killed by the opponent in one round. Using defense assistance can effectively prevent this from happening.
[Flying Knife]: Martial arts skill, consumes 1 command, and causes 100% physical damage to an enemy within 3 cells. Normally, long-range physical characters have an innate range advantage and do not need this skill; melee physical characters have a short attack range, but have more skills with greater damage and better effects, so their usage rate is not high. However, it is still useful in some situations. For example, Zheng Anping's second talent uses normal attacks and martial arts to make a character with 0 will confused and unable to act for 3 rounds. Zheng Anping's attacks and skills are relatively short, so for Zheng Anping In other words, flying knives can be regarded as a disguised form of remote control.
[Firecracker]: Spell skill, consumes 1 command, and causes 100% spell damage to an enemy within 3 cells. There are many skills with spell damage, which are better than firecrackers in terms of control and damage. The only advantage of firecrackers is that the cost of military orders is relatively low. However, there are many ways to obtain military orders, so the appearance rate of firecrackers is not high.
[Hound]: Spell skill, consumes two orders, summons a hound within 1 grid of itself. There is no round limit on the survival of the hound. The blood volume and attack are relatively moderate for a summoned beast. The movement ability is 5, which can be used for Exploring paths, broadening horizons, deceiving enemy skills in PVE, obtaining military order resources, blocking positions, etc. Since the summoning cost is low and can be used by everyone, there is a trend of recruiting dogs in PVP battles. Summoning a large number of hounds to block the enemy is a very practical tactic. However, I am more afraid of the opponent's battle with Wu You and Ying Zheng appearing.
This is the end of the guide compiled by the editor of Source Code for the Awakening of Jianghu Skills. Friends, have you all understood it? Quickly bookmark and follow Source Code.com , we will continue to provide you with high-quality content!