There are many options for adding code-named Partner Ace to PVE talents. Friends who don’t know the code name: Partner Ace’s PVE talent-added options. Below is the editor’s "Codename: Partner Ace PVE Talent Add-point Options" for those who have these questions. Come and take a look, maybe it can help you.
【Introduction to Ace】
Ace's main mechanism is that the last part of Ace's skills and basic attacks can inflict a burning BUFF on the enemy that continuously reduces blood. It can be stacked three times in total. By adding talent points, the three layers of burning can be detonated to cause high damage. PVE Ace can be applied to a variety of lineups. For continuous output on the field, you can use the charged fire fist flow, and for dual-core switching output, you can use the burning DEBUFF flow.
[Fire Fist Ace talent selection]
1. Station flow
1. Standing Ace talent is suitable for traditional shield, support, and output lineups, double shield-breaking lineups, and various dungeons that require teaming up with others.
2. This is a more mainstream talent point addition. You can also reduce the level of mystery damage and click on the charging cross fire. I think charging is too time-consuming, so I didn’t click it. It depends on personal preference. You can use more talent points in the future. Burning fruit strengthens.
3. The core talents of station style are "Burn", "Enhanced Charged Fire Fist", and "Fire Fist Explosion". Three layers of burning are superimposed through skills, secrets, and the last stage of basic attacks, and then cleared through "Explosion" Drops 3 layers of burning and causes high damage.
4. When outputting, use skill 123 and then charge fire fist. When using explosive energy, use skill 123 to charge fire fist. When you have no skills, use normal attacks to replenish the burning layer.
5. After finally tapping the level 28 talent Flame Traces, the explosion damage is greatly increased. The flame zone can continuously burn the enemy. Basically, the time it takes for a skill to charge Fire Fist to charge up is exactly three levels of burning, so After the gas explosion, you can continuously use skills and charged fire fists to quickly detonate and burn and deal high damage. After the gas explosion, try to pull the monster to the straight line of the flame zone to fight. If it is not in a straight line, it will not continue to burn.
2. Burning flow
1. In some difficult dungeons of partner duels, ordinary lineups often lose due to insufficient output. Therefore, in such dungeons, we need an extreme output lineup with dual output and one support. At this time, Ace can choose another talent.
2. The idea of burning flow is to leave the burning DEBUFF on the enemy for a long time, and then switch to another output to deal damage. The enemy still has burning damage.
3. The core talent is "Burning", "Burning" which increases the burning time, and "Burning Fire" which increases the damage.
4. To kill is to use skills and normal attacks to add three layers of 9 seconds of burning to the enemy, and then switch to another output to deal damage. After finishing one set, switch back to Ace to continue burning.
5. The non-mainstream Ace itself can sustain damage, and the elemental recovery talent can restore blood off the field, ensuring a certain degree of survivability. It is a good choice in a single-player dual-output lineup. The disadvantage is that the output ability on the field is extremely poor. Team books and team books are almost useless.