In "Full Moon Night", there are many characters to choose from, and each character has its own unique gameplay. Recently, some players asked how to use the mechanic. Next, the editor will bring you a guide on how to play the mechanic genre on the night of the full moon. Friends who are interested should come and take a look!
1. Career introduction
1. “Exhaustion” and “Assembly”
The new profession Mechanic is a profession that uses "action power" as its main resource.
Relying on the new mechanism "Exhaustion" in the game, the mechanic can use the accumulated high mobility to deal burst damage; relying on the new mechanism "Assembly" in the game, he can complete various powerful combo effects. The "exhaustion" mechanism can also cooperate with the "assembly" mechanism. The multiple "stacking" and "removal" effects of "exhaustion" can quickly complete the cost reduction required for assembly.
In addition, a large number of cards with delayed damage and cumulative damage attributes have been added to the game, which further enriches the mechanic's professional gameplay. Generally speaking, it is a profession that pays more attention to card sequence and has a very good sense of operation.
2. "Upgrade"
Little Red Riding Hood's initial deck contains a combination of easy damage + multiple damage exhaustion. It is a very powerful profession at the beginning. However, at the same time, the large number of low-level "normal attacks" in the deck seem incompatible with the deck, and the initial All attack cards and action cards need to be "upgraded".
In the Mechanic DLC, in order to reflect the "controllability" of the machine, "upgrade" is also promoted to a game mechanism. In the game, there is a single card "upgrade transformation" and use to upgrade all the cards owned. The single card "Proliferation Bomb" that automatically upgrades after use, the single card "Charging Cannon" that automatically degrades after use (can be used multiple times to benefit from the upgrade), the equipment card "Automatic Gear" that upgrades the hand, etc., form a complete set. Game mechanics surrounding card upgrades.
3. Vocational skills
Due to the emphasis on the combo effect between cards, the biggest problem in the mechanic's professional card set is card checking:
Different from other professions that rely on mobility as their main resource, which have simple and crude check cards, the three check cards of the mechanic are airship (5 fees), mechanical bear (4 fees), and mechanical messenger (3 fees). ), these cards all require the maximum physical strength to be increased to a certain level and the deck is relatively formed and relies on the card pool to cycle and reduce costs before they can be used smoothly.
To make up for it, the two professional skills of the mechanic are check cards. The second skill "Mechanical Heart" is a rare skill that can be used every round in "Full Moon Night", and it can be improved more efficiently. The efficiency of using mobility can also enhance the "lubrication" of the deck.
4. Adventure skills
The mechanic's adventure skill is an 8-turn CD (quite long) 6-choose 1 enhancement. It can be seen that increasing mobility, weapon slots and the number of cards drawn are very powerful effects, but the cost is also huge. If there is an infinite mode , then the mechanic can probably defy the sky. During the game process on a full moon night, he can probably use professional skills up to 5 times: you can get 20 gold coins when you go out, which can help you buy core cards in the store in time, or You can save it and wait for the second time to upgrade mobility (the machinist profession urgently needs as high mobility as possible, and it is necessary to convert the benefits of each subsequent adventure skill into mobility as much as possible).
2. Genre recommendations
1. Electric injury flow gameplay
The gameplay is based on a single card, Current Jet, and the idea is to only take vulnerable cards and action cards. The deck is very streamlined and there is no pressure to draw cards. The advantage is that it takes shape very quickly, and it is strong and stable in the early and mid-term. The disadvantage is that the output round will exhaust the mobility, making it impossible to have both offense and defense. Facing a difficult BOSS with 4-500 HP, it may be exhausted.
2. Explosion flow gameplay
The single card "Explosives Research" can provide a large number of stable explosive cards, while Dynamite Frenzy can effectively use the remaining physical strength. These two single cards combined with "Restriction Release" can produce massive delayed damage.
This style of play requires some cards that temporarily increase mobility as support, and other cards are mainly for various types of defense and card checking.
3. Assembly flow gameplay
The assembly flow is a play style based on the mechanic's assembly card as the core idea. The best output method is to rely on equipment output (if you get the Fairy Blessing Cheese Trap at the beginning, you can try this method). Due to the Devouring Beast (remove card The existence of the card (causing 2 points of piercing damage when losing mobility), the electric drill (causing 1 piercing damage when losing mobility), and the chariot (causing 2 points of damage when gaining armor) can be combined with equipment damage and vulnerable cards to allow the mechanic to assemble In the card draw cycle, a massive amount of armor is stacked and a ton of damage is dealt.
This gameplay is the most stable and the most intense gameplay for mechanics.
3. Career Interpretation
The mechanic is a profession with good starting strength and shaping power. The vulnerability + depletion mechanism in the early stage can help her pass the transition period smoothly, and the strength of the deck after blasting or assembling cards in the later stage is also considerable. However, the character's mid-term single card needs to be coordinated to be strong. When the upper limit of physical strength and the completeness of the deck have not reached the standard, there will be great pressure (usually reflected in Chapter 2 of the game process)
The choice of cards for this profession requires a lot of thought. For example, the "removal" assembly can be coordinated with attack cards with "removal" effects, and does not necessarily have to "remove" your own one-time card. As for attack index cards, for example, playing the attack cards among the top 3 cards of the deck and copying them into the deck has an unexpectedly good effect on "assembly".
Since the character relatively lacks effective defense and cards, players need to consider the balance of offense and defense when taking cards, which requires a lot of visits to the store. However, the character itself is under great pressure to delete cards (at least to delete them). (drops 5 basic attack cards), and professional skills are very expensive (70 gold increases the upper limit of mobility). Mechanics will face great financial pressure in most stages of the game.