How to play the Little Witch genre on the Night of the Full Moon? Which genre of Little Witch is the strongest? In the Night of the Full Moon, a very fun card strategy competitive game, players can collect a variety of cards here. Many players We don’t know how to play the Little Witch genre. Interested friends can check out the guide below for reference. Here is the guide for how to play the Little Witch genre on the night of the full moon. Come and take a look.
Guide to playing the little witch genre on the night of the full moon
1. Torch Witch
It consists of torches, magic throwing knives, chess pieces, injury cards, etc. , and is the first choice for new and old ftk who have both skills of witch. Needless to say, the damage is serious, but the problem is also obvious. The number of torches depends on copying, the magic throwing knife may not come out, and the probability of being a thief is small. Therefore, a half-torch and half-illusion style of play is usually adopted. This type of play requires fewer cards and is well constructed, making it the smoothest way for most novices to play Witch. In addition to this problem, it is also manifested in the difficulty of transition. In Chapter 2, the use of bandages is unreasonable and it is often easy to hit.
2. Magic Witch
Mainly rely on the staff to deal damage. The more wands, the better the effect, and it will be more comfortable to play cards such as Fatigue and Wisdom. In addition, the new version also has many excellent blessings, such as card atlas (take a card to cast magic), magic box (double the effect of magic cards), etc. Null enemy cards with high damage and matching mana cards and shields with mana are really powerful. The problem with this style of play is that neither the staff nor the overall meal quantity was good enough to collapse. Also, why do I need spell cards to be a mage, and a lot of mana looks painful?
3. Fireball Witch
The idea is simple and the perfect construction is this. Mana expansion + spell strengthening + slingshot + two-handed spell casting and the blessing of justice judgment, a Yan burst can kill most monsters instantly (depending on how many slingshots you have), but I can't kill myself in one or two rounds. But the biggest problems with this style of play are difficulty in drawing cards, a large number of card deletions, insufficient mana, fear of monsters, and no defense capabilities. Generally speaking, this style of play is basically the most demanding, but it is the most comfortable in the early stage.
4. Ice Witch
It is the most powerful sect in the new version of Little Witch. It has an absolute upstart, super defense ability (referring to cold), damage explosion (referring to death frost causing double damage), and low card requirements (referring to immortal frost, You can also fight Nightmare Seven), and you can also fight Infinity (referring to Absolute Zero Blessing). It has no obvious disadvantages, so it must be said to be the third sect.
5. Poisonous Girl
In short, malaise + malaise + poison explosion can all be used in "Conan the Destroyer", but the trouble is that the melon peel is fatal when hitting the big tree and Sleeping Valley, and the probability of high-quality poison cards (the above two types) is higher than in the old version. Low. There are so many nightmares, and I haven’t seen a few of the seven little witches in total. I rarely see poisonous explosions after induction. They are very unkind to Africans like me. six. Thunder Witch
Although there are several cards with thunder attribute damage, it is closely related to mana value. They are mana streams rather than independent genres. Some cards are easier to come across, others are not much to talk about.