Gem td single player guide
Maze map: There is a maze map on the left side of the game, just the first map.
Basic idea: The TD output of gems is divided into two types: physical magic. For single players, they basically rely on magic plus a little bit of physical power. The core is a volcano, supplemented by giant powder, R6, large uranium, jade and other outputs.
1. Early stage (waves 1-10)
In the first round, there is either P1, R1, R2 in a good position (used to synthesize star rubies) or Tianhu Silver Peacock (silver is better than peacock), otherwise AG. There will be no Xingcai and Tianhu AG within 4 rounds. There is no need for Peacock to spend 3 turns doing this. When silver is not available or there is nothing to choose from, you can make one, but Xingcai must do it.
The way to start the game in the early stage is usually to build the edge first, and then maybe build it in the middle one day, or use the star material in the middle after it comes out. After 2J, basically everything else in the 2 series except P2 is necessary to keep. Pay attention to raising stones in the early stage, that is, turn off automatic attacks. Except for the stones you want to upgrade, raise all other S. Generally, raise Star Color or Silver first (it is recommended to raise Star Color first, and then raise Silver after raising Star Color). Key levels: 8 waves of stealth must have Star Color or E or you will lose 50 blood in one wave. 10 waves of BOSS need to create two entrances and two exits in the maze.
2. Mid-term (10-20 waves)
Generally speaking, at this time you have 1-2 silver, 1 star, and some materials. At this time, you need to give priority to making your silver knight. Even if you have a silver, don’t hold on to the idea of and a large tourmaline. Resolutely be a knight. The rest is to prepare for your big stone. For example, if you have two peacocks, keep 238 Materials, etc., the volcano is a must, and secondly the knight, these two are given priority at this time. If there is a conflict, the P3 volcano gives way to the knight, and R4 is better to keep R4, unless the knight is particularly needed.
Key levels: Level 16 (magic immunity) If you play Silver, if you don’t have a knight before level 16, you must fill up the maze. The minimum passing configuration is: silver level 5 or above, add a second silver, add E12 and some 3 series parts and you can pass. If there are elites and no knights, we have to give up the elites.
Operation: Focus all fire on one unit to exchange for 4 points and 1 blood for the target. Balance the monster's blood volume to maximize the output. Slowdown: B1 40, Silver (B2) 60, Knight (B3) 80, B4 100. The easier one to achieve is the 140 slowdown of 60+80. If there is a B4, it will be a perfect slowdown, so in the early stage, if there is a B1 in the middle, it will be fine. Stay, the 40 deceleration is likely to determine your life or death; output: usually jade (G4, G5) plus various E, the deceleration and output are almost enough. For example, if you only have silver + knight and 140 deceleration, you need a jade + Only one E3 can pass. If there is an additional B4 to reach 240 deceleration, then one jade will be enough.
3. Late stage (20-35 waves)
At this time, if you don't miss any monsters in front of you, you can upgrade to 5J. At this time, the game has just started. At this time, your maze is also finished. Just build everything in the middle and give priority to the volcano, yellow cabbage materials and what you want. Made of pink diamond, 235 materials. If you produce a 6, then R6 is the best for single player, followed by E6Q6D6Y6, and P6 is waste. For example, if you produce a Y6 and a B5, then choose B5. Single player is the most important. It's the volcano and the color. Important level: 25 flying. If there is a volcano, just pass it. If there is no volcano, control your own deceleration and try not to miss it. 26 Skateboard Shoes (Magic Free) According to experience, most people die in this level, because single players basically run towards magic, so this level also makes many people lose their wings. This level knights +E1-4 can be passed, Big Peacock's higher level +E4+Knight can be passed, 238 requires multiple E3E2, 235 can be passed easily. 26-29, continuous flight level, if there are pickles, you can basically pass it easily. If you don’t have pickles, you can basically pass it by manually decelerating and outputting enough (the prerequisite is that there is a volcano, if there is no volcano, you must have at least 235+EHONE, giant powder, R6Y6 or something) , there is nothing to G).
30BOSS, like 20BOSS, is divided into two aspects: deceleration and output. Deceleration: all kinds of B or Chinese jade must be reduced by 240, or yellow cabbage has the conditions to make dark emerald, but in any case, deceleration is the basic condition; output: from 30 and onwards Basically, they are all levels with extremely high output requirements. The required output is 30 (face emperor ignores me... Q6D6 or something). Jade (the level does not matter, the levels of the magic system are superimposed, so the level is the level of jade + volcano) +EHOME+Giant Pink+Emerald, if there is no Emerald, the output may not be enough, rely on other P5 to make up for it. If it misses, it doesn't matter if you try to get as much blood as possible, as long as you don't die anyway.
32 Shark: Commonly known as super tube, quick recovery.
Baby Shark was once a nightmare for players of the old version, but now it is no longer brilliant. The minimum configuration to pass the level: a full-level Knight Volcano plus E12345 plus a few B series to slow down to about 150 to pass. Operation: Slow down and form a team, hit the first one, and focus on the others.
33 Zombie: It’s still the same old routine. You can basically pass the full level volcano and jade.
34 bounty baby, flying dodge. Bounty Baby is really good at treating dissatisfaction. . Generally, this level is the watershed for lineups that have the potential to pass the level. Common configurations for passing levels: giant pink center plus volcano, hibiscus cat eye plus giant pink volcano, hibiscus volcano 235.
35 Fox: There are two types: white fox and black fox. The white fox is immune to magic and the black fox is immune to objects. So whether you can pass this at full health depends on how many white foxes you have. You must have them. It’s hard to say if you have output, you have to look at white foxes. Regarding the number of foxes, all you need to do is control all the units to attack the white foxes, and the rest depends on the sky, but those who can beat this level generally don't have particularly bad faces.
Summary: To pass the level, you need a full-level volcano, EHOME, jade, and another AOE besides the volcano (except chicken blood)
37 Little white tiger, go back to the past, fast, inviolable.
The only thing that is effective in slowing down the little white tiger is, and this B is very fleshy. .
Common configurations for passing levels: giant pink center plus volcano plus cat eye EHOME. This configuration output is enough to kill. Without your configuration, it can explode and be killed. . For example, there is E6 plus gold and jade. .
Operation method: Splash to balance the blood volume
Level 38, quick recovery to go back to the past to dodge or stealth
There are 38 levels that are almost invincible, and luck plays a big part. If you have more stealth, it will be easier to fight. .
Common configuration: Volcano giant pink cat eye EHOME gold center, this configuration can kill 5 invisible ones.
Powerful configuration: Emerald (get all halos), a good player at 38. The operation is to control a stealth unit as a single target, slow down the first one in the deceleration team, focus the firepower output on the other stealth unit, and then come back after the large army moves out of the attack range. Focus on this controlled unit. Jade (Chinese Jade), a more powerful point output, with complete configuration as above, can kill 10 invisible ones, one dodge is equal to 2 invisible ones, you can convert it by yourself. Invincible configuration: B6, slowing down can make your output more powerful, E6, improving explosive output, G6, Q6, super powerful single-target magic output and physical output, all very, very easy to use at 38.
Level 39, the flying kraken shell is inviolable
What was once an insurmountable barrier is now weakened and can be completely defeated.
Common configurations to pass: giant pink center plus volcano plus cat’s eye EHOME plus hibiscus stone plus jade (Chinese jade). If you configure the above configuration to reduce magic resistance and stack it up to level 15, there is a certain probability of killing them all. However, if you have a large number of critical hits, you will generally miss 2 to 4.
Stable configuration for passing levels: one more star, magic resistance stack of more than 15 or the volcano evolves into ancient bloodstone or has E6.
Level 40, Flying Kraken Shell BOSS
The common configuration for playing this level: giant powder, Chinese jade, volcano, cat's eye, emerald, and volcano. If this configuration can be slowed down to 140, it can basically lose 3/4 of the health. To kill the boss, you need 6 series (e6, b6, g6 are particularly powerful)
Friendly reminder: The boss in this level does not eat the mid-air deceleration effect of hibiscus (Chinese jade). Many friends have a second B5 or B4 and would rather keep Q3. With a configuration like G3, they don’t keep a second B5 or B4. You are too young. Many friends have reached level 40 and only have one B2 and B3. Add Huang Cai's deceleration, and you can imagine the result when encountering the BOSS. You will be hit directly for 70 HP.
Level 41, a dragon that moves super fast and has a flashback.
Being able to play this level means that most of your towers have almost taken shape, and the length of the maze should not be a problem. What you need to pay attention to when playing this level is to clearly see the attack power of the monsters, and kill the ones with high attack power first. The attack power is only 1 Just let go of the digits and don't be obsessed with them. The most important towers in this level are Huangcai and high-level giant powder. If you don’t make 430 (E5+G5+Q5 in one wave) or 820 (B5+D5+Y5 in one wave) magic gems that can only be produced by the chosen ones, just try to avoid losses. Got it
Level 42, a flying level with Kraken shell and magic immunity. The last official level.
This level mainly tests your physical output ability. If you have ehome plus high-level giant powder and black cat's eye stone. If there are not too many missing monsters in the front, congratulations, you can pass the level.
Key points: Find someone with high attack power to kill, and then add blood to pass the level.
Summary: In the early stages of this game, you need to know more about the map and the key points of each level. After playing for a long time, it depends on your character. It is recommended to watch more live broadcasts to learn some tips.