Many players in Oriental Plains Guhong still don’t know how to play. Let’s share with you the town construction strategy of Oriental Plains Guhong based on the town content. Let’s take a look.
A complete guide to the construction of Guhong Town in the Oriental Plains
Town chapter
1 level, tax rate, popularity, prosperity, happiness, team level
Different 1.1 levels have different talents that can be unlocked.
1.2 The tax rate is based on the urban level. It is collected once at the end of the year. Don’t think that you have hundreds of millions, it will all be collected for you at the end of the year.
1.3 Popularity. Completing orders in the market will gain a certain degree of popularity. Unlocking the fourth-level towns can be promoted, which is quite a loss.
1.4 prosperity. High-level buildings can contribute to prosperity, so you need to keep upgrading. The current highest level is level 4. I don’t know if it will increase in the future.
1.5 Happiness. Happiness is related to four things. It doesn't matter if you play normally, but the happiness of challenging plots is very important. If you are dissatisfied, you will directly riot.
1.5.1 Barren Tombs. When the population is lost or a refugee dies, it will turn into a barren grave. It costs a lot to clean up. (If you don’t click on the talent, it will cost 3k.) But if you are lucky, you will get an ancient tomb. If you click on the ancient tomb again, you will get 20,000 to 50,000. Waiting for supplies, money and so on. General Heng Ha, Zeng Sheng, these two counselors have special abilities, and there is also Yizhuang. However, the upper limit of the deserted tombs that Yizhuang has inherited is limited. If you blow up one, you have to replace the second one in time.
1.5.2 Refugee operation, it’s hard to say, sometimes it can accept 15 people, sometimes it can’t accept even 2 people, but for things like refugees, try to settle them as quickly as possible. One way is to automatically settle them in 60 days, and then open them up. Yes, another way is to dismantle it directly, but it will cost money and food, both of which cost 3k at a time. I remember. The good thing about refugees is that they can be used as normal population, provided that you let them in. The refugees outside the city are a disaster, but they do not affect the residents in the city. What I can’t understand the most is that when a refugee outside the city dies, his grave will appear in the city. It’s really outrageous.
1.5.3 Security coverage refers to how many buildings are within the scope of the sentry tower. In addition, after the counselor's mansion is upgraded, it will also take on security work. There is also a barracks and other bad people. These are all related to security. I suggest you Click on the relevant building to see the description
1.5.4 The last point is the wealth of materials. I am still fascinated by this and can’t see any pattern. But one thing is that the daily balance cannot be in deficit. Even if your food is 1 million, and -1 every day, they will show that it is acceptable or in short supply. As long as it is not negative, and the surplus at the end of the month is enough for the next month, it will show satisfaction. or happiness
2Times, seasons and disasters
2.1 Building maintenance fees and counselor wages are paid monthly. Non-challenge plots (normal farming at home) are paid according to natural months, and when challenging, they are paid according to challenge months. However, the time in the base camp is also passing when you challenge plots, so You have to distinguish between taking care of both ends. In addition, if you don't mind the trouble, you can increase your salary significantly at the beginning of the month and reduce your salary to the minimum at the end of the month. The salary will be increased immediately as soon as the money is paid. However, I have not tried it and I don't know if it will work. This pie is drawn for you. Speaking of the maintenance fees for challenge plots, everyone must have had the experience of failing the challenge on the last day, because in 360 days, wages have to be paid 12 times, and the last day happens to be the pay day, and your balance is exactly the challenge requirement, so you will not be able to pass it. Yes, including the last pay day, the best way here is to count down the days until all counselors are idle, but at least one person must be retained in the counselor's office, so directly recruit someone with the lowest salary, usually you can save 20,000 many
2.2 Everyone knows that each season corresponds to different output, so when challenging land plots, be sure to classify them according to seasons and demolish all unprofitable plots, otherwise it will waste population and increase maintenance costs. This is very important.
2.3 There are many disasters, but the most annoying thing is earthquakes, especially during challenges. If something unexpected happens, your mentality will explode instantly. The construction time of the earthquake-resistant tower is surprisingly slow, so the SL (save/load archive reading) method is still necessary. In addition, there are droughts and floods that are not common. There are corresponding countermeasures in the public security building cases, so just follow them. Thunder in summer, insect infestation in autumn, and frost in winter are all likely to happen. There are also epidemics between humans and animals, and the loss of people due to too cold winters, resulting in barren graves, all of which must be defended against. The most important parts of the residential area are the sentry tower, medical center and watchman's office. Pay attention to the connecting roads to increase the range. Speaking of roads, it is not necessary for all roads to be connected together. Buildings without industrial chain bonuses only need to have a road next to them. Road, you can get the bonus of the road, such as the bonus of the market surplus, such as the bonus of the guard tower range. The last thing I want to say is post-disaster reconstruction. The graphics of this game are too complicated, and it is almost impossible to tell the difference between ruins and normal buildings, especially in winter. Basically, I can’t see anything in winter and I am completely hung up. So we have to create a repair department, which can fix everything in one go. But the repair department is very fragile. Fire protection, theft prevention, lightning protection, and earthquake protection have to be repaired by him alone, because the construction speed of the repair department is not much faster than that of the station. Earthquake and thunder will kill the repair department. Just cry. There must be at least one righteous village in the city, otherwise relocating graves would be annoying. The presence of barren graves even though there is a righteous village means that the righteous village is full and the old ones need to be demolished and new ones built.
2.4 The last thing I want to say is that you can adjust day and night on the left side of the pause button in the upper right corner. Some tasks need to be done at night.