How to play the psyker in Warhammer 40K Undertide? Some players may not be very clear yet. Let me share with you the psyker all-rounder automatic stacking flow BD. I hope it can help all players.
Warhammer 40,000 Undertide Psyker All-rounder Automatic Overlay Streaming BD Sharing
Weapon selection:
Melee: Stand Sword (Hazy Stand Sword)
Ranged: Fire Breathing Staff (Rift Harbor Surge Field Staff)
Accessories: +wounds (that is, the number of times you fall to the ground, -1 for level 4 and above), +toughness (coordinated with talent selection)
Talent options:
5-1 Restore resilience after obtaining subspace charge layers
10-1 Increases psychic damage based on overload amount
15-1 (Important) When in a group, the team has a chance to obtain subspace charge layers when killing.
20-2 (Important) Provides remote toughness damage reduction based on the amount of overload
25-3 (Important) Self-attack has a probability of triggering brain explosion and has a CD.
30-1 The ultimate move clears the subspace storage layers and returns the ultimate move CD according to the number of layers.
Explain the coordination between talents.
The first is 15-1 and 25-3. The trigger probability is not very low in the past few days. They save you from reading the bar for a long time to pinch people (if you pinch in half, you have to pinch again if it is robbed, and the overload is not returned) ) to obtain the number of subspace layers. When using 25-3 to breathe fire, every DOT will calculate the probability, and it is easy to trigger brain explosion to kill the subspace layer; when 15-1 comes, stand with your teammates, and cooperate with 25-3 to stabilize the ultimate move ( 30-1 will also reduce cd) before stacking up to 2-3 layers. If you are not in a hurry to dissipate heat, you can even stack up to 4 layers stably.
While the subspace layer provides a damage bonus, it can also trigger 5-1 resilience to provide battery life. At the same time, 30-1 allows you to actively dissipate a large amount of heat faster and more times, extending the continuous use time of the staff.
The synergy between 20-2 and other talents is not great, but I feel that it is a must-have talent for psychic abilities. It provides long-range toughness damage reduction, which can reduce the long-range damage you take when using fire breathing or pinching people, slowing down yourself, and being unable to slide to dodge bullets (note that only long-range toughness is reduced, and will be destroyed by melee combat or shield damage). Or if you are burned by the fire, you still have to retreat).
In particular, I would like to mention why I chose 5-1 instead of 5-3 for heat dissipation and toughening. When you are in melee combat without support (for example, to save the world), 5-1 can trigger resilience every 15-20 seconds or so. But 5-3 does not have a good chance, take out the heat from the empty stack and then dissipate the heat.