How to play the psyker melee in Warhammer 40,000 Undertide? Some players may not know yet. Let’s take a look at the recommended melee equipment for psykers in Warhammer 40,000 Undertide.
Warhammer 40K Darktide Psyker Melee Equipment Recommendations
111231’s combination BD recommendation
1: [Essence absorption]
Basic BUILD makes your life simpler. If you don't have follow-up skills or you can't touch monsters (a group of remote ones) and don't have a shield, you'll be confused.
2: [The Wrath of the Mind/Inner Peace]
Auxiliary, option 1 can increase your output a little in high crisis situations. You can spend 90 points on it twice. If you bring a staff to face the zombie tide, this is basically a permanent damage increase. Option 2 can make you last longer, but you have to monitor the charge buff, and the 6th skill in the later period will wash away your charge, which I personally find a bit troublesome. (Why not bring 3, as shown in the picture)
Very funny 7. It can't even burn the mobs in Difficulty 3.
3:【Psychic Holy Communion】
Holy Communion, as the description says, as long as you and your family stay together, every time you kill a monster, there is a 4% chance to provide you with a layer of charge! Therefore, as long as there are enough of them when clearing the zombie tide, you will go crazy. Provides you with shield value restoration.
Regarding brain fracture, it is also a very good skill for BOSS output, but it is a pity that it is in the same option...
4: [Kinetic Energy Shield/Kinetic Energy Deflection]
The kinetic energy shield can provide you with long-range damage reduction in times of high crisis, reducing the blood pressure of remote monsters to a certain extent.
Kinetic energy deflection, magical skills, with this sword in hand, the berserker is transformed. If you have a stance sword with a deflector, please switch to this skill immediately. With this skill and the entry from the sword, even the BOSS's long-range attack cannot hurt you at all.
5: [Kinetic Skinner]
No explanation needed, God. Weapons that are combined with multiple attacks are very useful (yes, we are talking about the psychic flamethrower.) It is most easily triggered when the tide is clear. It will cause brain bursting to the target (the damage caused by pinching people with your little hands) and provide you with Energy storage (equivalent to shield return.)
It's very hot, very controllable, easy to use, and doesn't require bullets. The left-click fire can also stagger unarmored elite monsters. And it only increases the tension by 5% at a time. Cutting it out and burning it when killing monsters has a miraculous effect.
6: [Acceleration]
With the blessing of the above five skills, energy storage no longer requires monitoring. Because the idea of psionic energy at this time has become: brain-sucking flowers to restore shields, burning corpses to restore shields, and gathering with teammates to restore shields. Each passive will provide you with subspace energy storage. Four layers of charging can directly restore half of your Psyker's Wrath skill, so you don't have to worry about overloading or zombie waves anymore when you basically need to use it!