Civilization and Conquest is about to launch the trial of the expeditionary force in a new scenario. The gameplay of the new scenario revolves around the confrontation between the two camps of offense and defense. Players need to choose to join a camp to participate in the trial. The following is a guide to the Trials of Civilization and Conquest Expeditionary Force.
Script introduction:
The stage of this script is located on a peninsula surrounded by sea on three sides. It is divided into three major areas: peripheral area, central area and core area according to the terrain and attack direction. The three areas will be gradually opened according to the recommendations of the "script stage". Among them, the three outer areas closest to the estuary are where this expedition will start.
Offensive and defensive camps and legions:
The confrontation between the offensive and defensive camps revolves around the legions. After selecting a camp, the lords will be assigned to serve in a common legion constructed by several alliances and lords. It should be noted that legions can attack each other, but they cannot form friendly alliances or primary and secondary alliances. Moreover, as the stages of the war evolve after the war begins, the stage on which the offensive and defensive sides engage in battle and the number of legions that can be constructed also differ.
The shorter the time it takes for the attacker to break through the defender's base camp, the richer the reward will be; conversely, the reward for the defender will increase. Therefore, the attacking camp needs to break through the defensive gates as quickly as possible in each stage; while the defensive camp delays the offensive pace of the attacking side as long as possible until the end of the stage.
Staged offensive and defensive drills:
The "script stage" that runs throughout is actually equivalent to each stage node. The script will be divided into four stages. As stages one to four of the script continue to advance, the "main tasks" that the lords need to complete will be different. Moreover, the advancement of the "script stage" not only directly affects the script experience of the lords, but is also closely related to the settlement of the final rewards. Amin will introduce it in detail to the lords below.
Stage One: Armed Forces Preparation for War
Stage one is equivalent to the pioneering period of this script. In this stage, the lords need to gradually accumulate materials to arm their legions, and will decide the attacking and defending sides through fair duels between knights to build legions respectively. That is, the alliance ranking in this stage is determined by the mining area material points obtained by each alliance in this stage. The higher the points, the higher the ranking. The alliance with the highest ranking will enter the reserved area and can continue to stay in the legion in the next stage. The remaining lords joined other legions evenly according to their numbers.
It should be noted that during the process of adjusting the above-mentioned personnel to balance, priority will be given to ensuring the number of legions in the defending camp.
Faction Change During the period at the beginning of the stage, lords can actively change their camps through personal changes or in response to alliance changes and assign them to smaller legions first.
If an individual changes his lord, he can actively change his camp and join the corresponding legion. However, it should be noted that there is a limit to the number of camp changes, and the change function will be automatically turned off after the server has been launched for a period of time.
Alliance Change: The alliance leader can actively initiate the alliance change, and immediately change the alliance leader and alliance camp, and at the same time send an alliance change invitation to all members of the alliance. Alliance members can choose to accept or reject this change invitation.
It is worth mentioning that when the alliance changes, all blocks and cities currently occupied by the alliance will be abandoned immediately.
Phase 2 to Phase 4: Offensive and defensive drills
After entering the second stage, the lords will join their respective camps according to the offensive and defensive lists confirmed in the first stage, and start a series of offensive and defensive struggles around the special levels assigned by the system until they successfully break through the defender's base camp. However, it should be noted that there is a points elimination mechanism in the script of each stage. Therefore, the rosters of both offense and defense will change every time the stage changes.
Phase 2: External defense line
As shown in the figure, the process of the expeditionary force moving from the peripheral area to the central area is the core interpretation of stage two.
In this stage, the defending camp needs to jointly build a large legion to defend in the special city allocated by the system, delaying the offensive to the central area as much as possible, while the attacking side is divided into three legions to advance from the coastal area, and Do your best to capture these special cities. Until the stage reaches the preset time node or any defender's level is breached by the attacking army, the stage ends and the stage transition occurs, and the central area will become a new stage.
Phase Three: Central Defense Line
Entering stage three means that the war has entered a white-hot stage. At this time, after elimination, the attackers will be rebuilt into two legions, while the defenders need to stick to the two core levels. In phase three, the offensive and defensive sides will start an all-round battle. During this period, for every extra day the defending camp holds firm, the final reward will be one point richer. On the contrary, the rewards of the defending camp will be reduced and the rewards of the attacking camp will be increased.
In the same way, when the phase reaches the preset time node or when any defender's level is breached by the attacking army, the phase ends and the phase transition occurs.
Phase Four: Final Line of Defense
As the time gear slowly advances, this script will also enter its final chapter. At this time, the offensive and defensive sides will have a final decisive battle between the two legions in the core area of the interior. But this time, the defending camp has no retreat. The settlement rewards at this stage are still calculated based on the time it takes for the special city to be broken. It is the same as stages two and three. The longer the defender holds on to the city, the higher the reward will be, and vice versa.
It should be noted during stage transition that whenever the stage goal is achieved, the script will automatically enter the stage transition and perform stage settlement. This process usually takes one day.