What are the level 30 skills of the Empire Veteran in Warhammer 40,000 Undertide? Some players may not be sure yet. Let’s take a look at the detailed explanation of the skill effects of the Empire Veteran in Warhammer 40,000 Undertide.
Warhammer 40K Undertide Empire veteran skill effects detailed explanation
Imperial Veteran - Sharpshooter
Toughness limit: 100
Life limit: 200
Killing an enemy in melee restores 15 toughness
Active skills
Full fire: cooldown 8 seconds, has three effects——
1: Forced to switch to a long-range weapon and provide additional lens magnification
2: Remote weapon damage +50% (lasts 4 seconds).
3: Mark all elite and BOSS-level enemies with a light yellow outline (lasts for 12 seconds).
Passive skills
Make every shot more valuable: Weak point damage +15%
Well Prepared: The maximum ammo capacity of all ranged weapons is +75%.
Slow aiming: the movement speed is greatly reduced after opening the scope to aim (it is not mentioned in the game but it actually exists)
halo
Scavenger Hunt: When a teammate within Imperial Veteran's "Cohesive Aura" kills an Elite enemy, all players will receive a small ammo refill.
arms
No exclusive weapons, basically universal for all professions
Throwing weapons: Fragmentation grenades (4 pieces)
The upper limit of professional level is 30, which is gradually unlocked from left to right.
Each time the player upgrades to a multiple of 5, he can choose one of three skills.
Level 5
Confirmed kill: After killing an elite enemy, the player will immediately recover 50% toughness, and will gradually recover 50% toughness over time.
Inspiring Offensive: When the player inflicts a remote weak point kill, restores 20% of resilience.
At arm's length: When the nearest enemy is more than 8 meters away, 7% of toughness is replenished every second.
Level 10
Sniper: Increases damage based on the distance between you and the target. The farther the distance, the higher the damage, up to 25% more damage.
Tactical Reload: +20% reload speed.
Explosive reserve: automatically replenishes 1 grenade every 45 seconds
Level 15
Bio-optical positioning: The "full fire" light yellow elite outline effect is now visible to all teammates within the range of the Imperial Veteran's "Cohesive Aura". (A very important skill, the undertow enemies are too difficult to distinguish)
Demolition Squad: Teammates within the Imperial Veteran's "Condensed Halo" range will have an 8% chance of receiving a grenade when they kill an enemy.
Reinforcement Fire: When you kill an enemy with a ranged attack, allies within melee range of the target will replenish 4% of their resilience.
Level 20
Unwavering Focus: When using "Full Fire", Resilience gains 75% resistance to ranged attack damage.
Like a Duck Diving: Gain 20% stamina when players use dodge, dash, or slide to avoid enemy ranged attacks.
Camouflage Expert: When you stand still, enemies will be less likely to attack you.
Level 25
Fragmentation Storm: Enemies hit by frag grenades will enter a layer of bleeding state. (Bleeding lasts for 10 seconds and will kill the 2 difficulty fish)
Critical Hit: When you fire in the secondary mode of a ranged weapon (either the flashlight or the right click), your critical hit chance is increased by 25%, your stagger is reduced by 95%, and you lose 10% of stamina per second.
One after another: After the player kills an elite enemy, +50% ranged weapon reload speed
Level 30
Crazy target shooting: When using "Full Fire", shooting has a 75% armor penetration effect.
Killing Machine: Killing an enemy when using "Full Fire" will refresh the duration of the "Full Fire" effect (4 seconds)
Fatal Focus: When using "Full Fire", ranged weapon shake is reduced by 95%, recoil is reduced by 75%, and spread is reduced by 95%.