In the beginning of Amanda the Adventurer 2, you pick up where the previous game ended. A stranger is in the attic with you, and she is ready to talk about everything that has been going on. Should you find yourself stuck at any point, our walkthrough will help you out.
Your new accomplice will bring you to the library where Aunt Kate worked, hoping to find some clues in her office. In order to get there, you will need to dig up a whole bunch of new tapes with some disturbing content.
When you first enter the library and look at the checkout counter, there is a note; someone has left a mysterious cassette tape in the return slot that doesn't belong to the library. You need to figure out the code to unlock the bike lock on the cabinet and get the first tape. There are a variety of books you can interact with around the library, and a few of them have letters and numbers drawn on the first pages with red markers. Here are all the locations of those books:
If you scan the books in the library's checkout counter computer in order, you will need to click on the name that matches the initials in the database, then pick up the last book they check out in that order. So the first book, Greg the Grape 2 is on the counter of the book return, says JP is the first number. If you scan that book, look for the name with JP initials. The first book in his checkout history is This Is a Pineapple. If you look inside This Is a Pineapple, you will find the initials MA and the number 5. So the first number of the code is 5.
Achievement: Librarian in Training
Find the code on the bike lock.
The first tape will be inside the locked door; pick it up and take it back into the Kid's Corner where the TV and VCR are waiting for you.
As you walk around, looking at all the books with markings in them, you may have discovered some books that do not have markings in them. They are located along the shelves inside the main library room; the only one in the second room is the Am The Person, The Are Story, which was on the top of the bookshelf in the other room.
If you find all 22 loose books, you will get an achievement. These are pretty easy to find since the shelves are made of repeating patterns; just look for books that don't fit in the pattern. If you need some more help with that, though, I've included screenshots of all locations in a gallery below. As you are looking through the shelves for these books, spiders will appear on the books. They can't hurt you, but you should be aware in case you have a thing about spiders.
Achievement: Avid Reader
Find all the books in the library
During the Let's Plan a Trip! tape, you will need to click a few things. At first, Amanda will ask who you would visit if you could visit anyone in the world. You can type whatever you want into this text prompt, but Amanda will have interesting reactions if you type AMANDA, DAD, SAM, KATE, or WOOLY. Next, she will ask if you want to turn on the lamp or open the curtains to get some more light. It makes no difference which one you choose.
There are two branching paths here; the first one occurs when you turn around, at which time there will be a train setup instead of one of the tables in the kid's corner. The other, there will be a piggy bank behind you. If you pause the tape at any point, you will most likely get the piggy bank. I will cover the piggy bank walkthrough first.
Pick up the piggy bank and place it on the yellow X next to the TV. Whenever a little pig appears on the bottom left corner of the screen with a + or - and a number of coins, it will either put in or remove coins from the piggy bank. You need to have your coins add up to 10 exactly; you can't have more and still get past this point. If you remove the piggy bank from the yellow X, the video will not be able to change the number of coins inside the piggy bank.
Achievement: Cha-ching!
Break open the Piggy Bank
Inside the piggy bank is a tape about saying goodnight. First, Amanda will ask you for help with putting away her toys in the right places. Type in FOUR when she asks how many toys there are, then click on the toys to put them away. You need to make the tic-tac-toe side of the puzzle box match up with this. The blank section is filled in with an X.
Next, Amanda will head into bathroom to wash her face or brush her teeth. She will ask which she should do first; this doesn't matter which you pick. She will then ask you to pick a washcloth if you type in FACE or a toothbrush if you type in TEETH. The color also doesn't matter; pick whatever color you like. Once she is ready to brush her teeth, she will ask you to find the toothpaste in the medicine cabinet. When she opens the cabinet, it will very briefly show off the items inside. These items all match the puzzle box's weather side.
When you do these puzzles, you will get an achievement.
Achievement: Sleepy Time
Play with the activity block at night
Once the tic-tac-toe side of the box and the weather side of the box have been completed, a tape will pop out of the top. This is the Let's Practice Patience! tape.
Play the Let's Practice Patience! all the way through, then look around the library. There will be a Speak No Evil monkey on the table immediately behind you. There is a See No Evil monkey on the toy boxes to the left of the TV (when you are facing it), and finally the Hear No Evil monkey will be up the stairs on the tables in the next area. In order to get these monkeys to give you the next tape, you need to influence the Let's Practice Patience! tape to get Amanda and Wooly to recreate the poses of the monkeys.
Achievement: No Evil Around Here
Satisfy the monkeys' desires
To get the next colored tape you can, you mess up everything you can in the Patience tape. Here is breakdown of everything you need to do:
No matter what you do at this point, you will die; there is nothing yet in the game or the tape that can save you. Complete the tape and give the monster any of the toys. If you give her the pink teddy bear, you will get an achievement.
Achievement: Anger Issues
Give Amanda a treasured toy
Once you have completed the Let's Hunt For Treasure! tape and have given Amanda any of the toys, you will die and have to start from the beginning. This is the first ending, and it is also the worst one. But let's start from the beginning again and see if you and I can change Riley's fate.
In the second playthrough (or possibly your first depending on whether you get the piggy bank or the train set at first), when you complete the trip tape from the library's locked cabinet (the code is the same again in the second playthrough: 5013), you will get a trainset that will spawn in place of one of the kid's corner tables.
You need to then recreate Amanda's dream trip with the train set that is on the floor now. Put the corners in place to match the picture below, and it will hit Paris, Mexico City, then London before going over the finish line. This will give you the next tape.
Achievement: Choo-Choo!
Go on Amanda's Trip
In this next tape, Amanda will get out of bed and get ready to eat breakfast. First, you need to choose whether to fix the pillows or fix the blanket first. It doesn't matter which you choose. Next, Amanda will ask you to help her find her backpack; it's in the cabinet. Once in the kitchen:
Achievement: Get Ready with Amanda
Play with the activity block in the morning
If you complete all four sides of the box correctly, you will get a colored tape. Here are all the solutions again so you don't have to scroll up:
Achievement: A Thorough Routine
Solve all sides of the block puzzle and get the colored tape.
In this tape, Amanda will be feeling depressed. She will ask you what you do when you feel down, then Wooly will offer to tell a story. Type in HORROR to get some special dialogue when Wooly asks you your favorite kind of stories. In order to get an achievement and a new ending, you will need to mess this part up. So pick whatever books you want in whatever order, and you will get another death.
Achievement: Pediatrician's Bad Time
Read Amanda the wrong story
The correct choices for the story in this tape are to select what matches the pictures that Amanda drew in the order they are in on the back wall. So the first picture (1) has both the Knight and Princess in it, so open both the Knight and Princess books on the table (A and B). Return to the TV and interact with it, and Wooly will ask if you are sure. Press Yes on the TV. Repeat with all the other pictures
Achievement: Pediatrician's Story Time
Read Amanda a story
After the correct story is complete, you will get a new book on the same table the Knight, Princess, Dragon, and Wizard books were: 5 Ways to Hide a Hammer by h'Andy Min. Inside it will be a hammer; you can use it to break the piggy bank by your side if you chose not to break the piggy bank earlier (if you did decide to let Amanda break it, it will already be broken). Inside will be a train track piece.
Bring the hammer back to the front of the library, using it to break the glass around the Wooly doll and tape. Play the tape, and when monster Amanda asks for a "worthy" toy, give it the Wooly doll.
Achievement: Anger Management
Give Amanda the Wooly puppet
Now that you have given monster Amanda the Wooly doll, it will run into Kate's office, a door that has been locked up to this point. Head inside and take the train piece from the desk. Next, bring the tape from the middle table with you back to the TV; play it to continue the story.
Once the door to Kate's office is broken, there will be a change in the back of the main room of the library; there is a poster that has changed.
Achievement: The Librarian
Find the secret database tape.
To complete this puzzle, you will need to start the We Can Fix It tape. When you are pushed out of the video the first time, pick up the knife next to the frog, and then cut it open. You'll go back into the tape, and Amanda will pick up a rollerblade out of the box of stuff Wooly is throwing away. When she lifts it up, it will then push you out of the tape again.
Achievement: Science Class
Dissect a frog
Since the frog is no longer in its glass aquarium in Kate's office, you can go back in and get the second railroad piece that is inside the now-broken frog home. Now, you will need to recreate the original trip that Amanda wanted to go on, but end up in the second finishing line instead of the first. In order to do that, you need to put all the tracks like this:
Place the train on the tracks, then watch it go around the path as shown above. The blue tape will pop out of the "secret" cave.
Achievement: Chugga Chugga Chugga Chugga
Go on Amanda's trip to the secret cave
The last tape you will come across here is the Do You Feel Safe? tape. When you start to play this tape, a familiar shape will pop up on the screen: it will be the same map as the microfilm that was in Kate's office. Grab the microfilm and place it on the TV. Go back to watching. You will need to burn the microfilm with the TV three total times.
Once the three burns have been completed, you will then have the answers to the three puzzles you need to do next. They can be done in any order. Here is what the microfilm will look like after all three images have been burned in properly:
There are new answers to each of the sides of the puzzle box. The answers to those four sides are in the gallery of images below. Once these are complete, a key will pop up out of the box.
The poster that was immediately inside the door from the main library room into the one where the kid's corner is has changed; there is a key underneath it. Interact with the poster to rip it off the wall and take the key taped under it with you.
The last puzzle is the M/D puzzle for LM and WH. If you scan every book you can in the library, you will find only two names that fit the bill: Linda Monson who took out Squeegee of Destiny Vol. 8 on March 1, and Will Hill who took out So You Want a New Identity? on August 3. Since the locked box in Kate's office requires a four digit code, you will need to put in Linda's month and day, then Will's month and day in that order. March = 3 and August = 8. So the code is 3183. This will get you the third key.
Kate's desk has a drawer in the middle that is locked. Use one of the keys to open this drawer. It will open a compartment on the right side of the desk (if you are standing by the chair) that requires the second key, and then the third key will go inside the compartment that unlocks on the left side of her desk.
Achievement: Ancient Technology
Figure out how to use the Microfilm Reader
A compartment will open on the top of Kate's desk with a tape recorder in it; if you haven't gotten all the secret tapes, you will not get a cassette to go into the cassette deck, so you will just need to push the button instead (it's impossible to have all the secrets on the first playthrough because you need to start a new game after seeing the credits to get them all). This will trigger the ending of the game.
Achievement: Down the Hatch!
Beat the game
Achievement: Testing Patience
Get on Amanda's nerves
In order to get the true ending, you need to collect all four colored tapes, the audio cassette tape, and then finish the game. To get the audio cassette tape and listen to it in Kate's office, you will need to watch the Do You Feel Safe tape without helping Amanda with the possum. The tape will be on the floor behind you; play it, and it will trigger the true ending. Here is a video of it:
Achievement: Wear Your Seatbelt
Beat the game with all the secrets
For the final achievement in Amanda the Adventurer 2, you will need to interact with all the library's "amenities." Here is a list of everything you need to touch in order to get this achievement.
Achievement: Everything's Your Playground
Interact with all the library's amenities
For anyone who has been following Amanda lore, there was a whole bunch of alphabet cyphered letters in the first one. There is yet another of these codes in the menu of Amanda the Adventurer 2, and it is in the opening title menu. It says "HE TRIED TO FIND ME."
For more walkthroughs, check out Machinarium Walkthrough – 100% All Puzzles on Pro Game Guides.