Pressure is a Roblox game heavily inspired by the iconic Doors. The rooms are randomly generated for each run, so a simple walkthrough of my run will not suit all; instead, this walkthrough will focus on the monsters and puzzles you will face on your way.
You can play Pressure on your phone, Xbox, or PC solo or with up to three other players/friends. In the game, you must go through various rooms to reach the end while keeping yourself safe from various monsters and solving puzzles.
The first and most common challenge you will face with opening doors is locked doors that require a card to open. For those, all you have to do is find a card within that room. There will usually be another room, and the card will be inside one of the drawers in that room.If not, there will be a drawer or a table where you will find the card lying around.
Sometimes, the next room’s door will have electricity flowing near it, making it impossible to get through. For those, you have to find the electric circuit from where you can disable the electricity to move on. Usually, you will have another room nearby, and this is where you will find the circuit, but other times, there might be an alternative path from the underwater or vents, so look for those as well.
Besides that, you will not have much problem with progressing through the rooms, but the main issue is the monsters that come and exist within those rooms, and here is how to deal with each of them.
The Angler is a mutated fish that rushes through rooms at extreme speeds to kill anyone in its path, and it's one of the most common monsters in Pressure. When it's about to attack, you will see the lights flicker, and right before it attacks, you will hear a loud screech.
To stay safe from the Angler, you must hide inside the lockers or under the office tables if a locker is not nearby in the room. There are four types of Angler, each of which behaves differently.
Squiddles are squid-like monsters that are only found in dark rooms. They will instantly attack when you shine a flashlight at them for a second or two or when you stand too close to them to deplete up to half of your health.
To avoid them, turn off the flashlight as soon as you see them and keep a safe distance while roaming around to find the next room. In more advanced rooms, you will have multiple Squiddles in a single room, so keep a watch for those while exploring.
Puddles of Void Mass are purple and black creatures with glowing eyes that stay in the lockers and kill you instantly if you open those lockers. To stay safe, keep an eye for their glowing eyes in the lockers and their breathing, and don't open those. If playing with others, they might be able to pull you if they are quick, but in solo, Puddles of Void Mass is instant death, so watch out for those eyes.
Eyefestation is another common monster that you will encounter during your run. It’s a shark creature that damages you when you look at it, so to avoid being hurt by Eyefestation, don’t look into its eyes. However, it forces your camera to move toward its eyes, so you will have to move your camera constantly. A great way to do that is by looking at the ground while moving toward the exit.
The turrets are not exactly a monster but function similarly. They are guns installed in ceilings with red lasers, and when you are detected, they will shoot you. To avoid them, just walk when the lasers are not in your way and carefully move from one spot to another until you move to the next room. Sometimes, you will have vents in narrow areas to avoid turrets, so keep your eyes sharp to find them.
The Pandemonium is very similar to Angler but triggers a mini-game as it's about to leave when you hide in the locker. In the mini-game, you have to keep your camera at the center while Pandemonium tries to drag it away. It lasts for around 40 seconds, and if you lose the game, you will die, so keep yourself active and keep that camera moving.
The Wall Dwellers are one of the most annoying creatures in the game, as they slowly follow you around from cracks in the doors and walls. The only way to avoid them is to look at them, which will push them away, and if they come running, look again, and they will go away. The best thing you should do is make a habit of looking behind you frequently so you are always safe from these guys.
The Good Duo consists of two different monsters that work together. The first one is a computer that creates fake door indicators, and when you open those doors, the other scary monster damages you. To avoid them, you have to pay attention to the sounds coming behind the door, and if you hear any breathing or screeching noise, it’s because one of the good duo is behind it.
In that case, explore your current room further to find an alternative route and move forward from there.Additionally, the fake door indicator shines even in the dark, so if you see a door number glowing in the dark, it's the Good Duo.
The Multi-Monster is one of the more dangerous and unpredictable monsters, and it has a rare chance of spawning once you are past door 25. When it does appear, you will have to react fast to avoid it and get through –or you will die a quick death. It works like the Anglers, but it is rarer and much quicker.
To avoid this monster, keep an eye out for a red warning sign that will flash on your screen and cause some static to happen. Once those signs appear, leave everything and hide inside a locker, a cubicle, or any other area where the monster can not see you.
Because there is so little time after the warning shows, you must be actively paying attention to avoid an early death.
Next, we have the Death Angel, which is probably the most hated monster in the game. It was originally designed as an admin-only monster, but now it has a low chance of appearing after door 60. Although the chances of encountering one are low, it is extremely dangerous when you do see one.
The Death Angel works similarly to the Pandemonium but at a much higher difficulty. It will steadily approach you and kill you on contact. To avoid it, hide somewhere when you hear a faint humming sound, but avoid lockers if possible because the Pandemonium minigame with Death Angel is harder as the pointer randomly jumps around.
Finale is a secret monster in Pressure that is only found in the last room of the game, and it works similarly to an Angler. It only spawns at the Ridge and does not flicker the lights, so you have to rely solely on the sound of it coming towards you.
As mentioned, it is like an angler, so it rushes down the hall and instantly kills you on contact. To avoid it, hide as soon as you hear it coming and keep the lockers and hiding spots in mind as you progress through the Ridge.
Stan is also one of the instant-kill monsters in the game, and it is mostly found where you have a lot of containers or open space. He looks like a Roblox avatar with glowing red eyes standing stationary at a place. However, as soon as you step too close to it, it will instantly kill you. To avoid it, just don't be near a creepy Roblox avatar with red glowing eyes.
Mr. Lopee might be my favorite monster in Pressure, as it keeps your teammates in check. He will spawn inside a room where you or your teammates have been left behind inside a room. When you encounter him, he will approach you, and once he reaches you, he will kill you. To avoid him, don't get left behind.
Moving on, we have the Parasites, which only appear underwater at the Hadal Blacksite when you stray far from the light source. They will attack you in the dark and slowly drain your health. To avoid them, don't go far from the light sources underwater, and you won't have any issues.
While going through the game, you will come across the warehouse, a huge room after room 80, and here, you will face the Volus Lunara, also known as the Search Lights. This monster is massive in size and, as the name suggests, has searchlights to scout the areas. Your job is to find and repair the generators in the warehouse without being detected.
There will be places to hide, like lockers or containers, so make use of them to repair the generator in a DBD fashion. If you don't know how it works, then you basically have to tap when the indicator is in the highlighted area of the circle to make the progress faster. Once you are done repairing all the generators, the door on the opposite side of where you came from will open to let you keep progressing.
When you are done getting back the crystal, you will finally move to the last room, known as the Trench. The Trench works similarly to the Warehouse, but this time, you will be underwater to repair cables while Volus Lunara searches for you. There will be green lights highlighting safe areas where you can hide and move from to reach other wires to repair them. As you repair more wires, the number of Volus Lunara will go up to three, making the repairs extremely challenging for the last four to five wires.
When the required cables are repaired, you will have to make your way to the Canon in the middle of the Trench. Here, you have to pull the lever down to power on the canon, after which there will be some caves nearby that you have to use to get back to where you came from. Pull the highlighted lever there, and from there, follow the announcer to get inside the submarine to complete Roblox Pressure.
Gaster is a rare monster in the game. He appears at the Hadal Blacksite, and only one person from the team can see him, which creates a sense of fear among players. However, it doesn't harm in any way, so don’t worry if you happen to see one.
The Man from the Mindscape is a jumpscare monster that has a 0.2% chance of appearing when you open a door. He is a tall, neon-white figure with melting black eyes, visible for just one second. He doesn’t cause damage and disappears after scaring you.
The Dead Audience consists of multiple humanoid monsters that are found inside the Dead Seaters Room. While they don’t damage the players, if you interact with them, they produce cryptic messages, and along with that, the atmosphere can creep you out.
Valcula Void-mass is a rare monster that you will see outside the windows at Hadal Blacksite. It is like a large egg that is connected to the Puddles of Void-mass and absorbs all light that is directed to it. Although it doesn't hurt players, it adds to the overall depth of the game.
Mirage has a 0.1% of spawning when a door is opened. It works similar to an Angler with the screech and light flickers but does not kill you. It’s not a jumpscare, but something to keep you on your toes.
The Corpse Trees are another creepy monster that seems dangerous but is actually harmless. They are trees found in the forest rooms, and they are like normal trees with crops attached to them. Along with that, the whole room adapts to them and creates a creepy atmosphere.
Flesh Prisnopticloset is a decorative monster with four enormous closets on each side and glowing eyes and teeth. It rotates endlessly and does not harm the players in any way.
The Imaginary Friend is a ghostly monster that can be summoned with a Toy Remote. It will remain at a distance from you and occasionally speak certain dialogues. Although it is creepy, it doesn't do anything to you, so you will be safe from it.
My wife is a human-like but skinned monster found at the Hadal Blacksite. Her appearance is gruesome, but she has no hostile mechanics. In the documents, it is described that she is compelling people to staple small animals to her, but this behavior doesn’t occur in the game.
Abstract Art is deformed, and immobile figures are found throughout the Hadal Blacksite. They come in various colors and shapes and are immune to all other monsters. They do not scare, affect, or interact with the player, making them a purely visual, passive presence.
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