One of the most popular card picks in Pokemon TCG Pocket is Mewtwo EX, but you'll need to use the right deck to use its full potential. So, here's the best Mewtwo EX deck (and a budget version).
If you want to build the best deck around the Mewtwo EX card, here's a complete breakdown of the cards that you need to have:
Card | Priority | No. of Copies | Reason |
---|---|---|---|
Mewtwo EX | Necessary | 2 | The core of this deck. Extremely strong skill for just two energy costs. The four-energy attack can be used for dealing with any opponent EX or evolution. |
Gardevoir | Great | 2 | Quite a strong mid-game evolution. In case you haven't got enough energy on Mewtwo, or need a substitute, Gardevoir is perfect for the job. |
Ralts | Good | 2 | A backup unit that you can place in the first two turns and later evolve during the mid and late game. |
Kirlia | Good | 2 | Similar to Ralts, but don't send it as an active unit until you evolve it into Gardevoir. |
Jynx | Replaceable | 2 | A strong early-game unit that you can use to defend until you get Mewtwo set up. Also good for taking out cards with too many energy orbs. |
This deck is only viable with the Mewtwo EX version, and not the regular Mewtwo card. Be sure to check that before using this deck in multiplayer PvP.
In case you don't have all the cards for the ideal Mewtwo EX deck, here are some alternative cards for your deck that you can use as a replacement until you find the rest of the cards.
Card | Replaces | Reason |
---|---|---|
Drowzee | Ralt | Similar to Ralt, can be used as a floater until you evolve it into Hypno. Good mid-game alternative. |
Hypno | Kirlia | Similar to Kirlia, and has a 50% chance to put your opponent's active Pokemon to sleep every turn. |
Mr. Mime | Jynx | If you don't have Jynx, you can switch it out with Mr. Mime which has one of the strongest early-game moves that gives it a -20 damage reduction every turn. |
Farfetch'd | Jynx | If you don't have Jynx or Mr.Mime then you can use Farfetch'd to deal substantial damage for only one energy orb. Great for the early game. |
Your deck needs to have 20 cards, out of which you should carry at least 10 trainer cards to support your Pokemon accordingly. To help you make the best decision, here are the best trainer cards to choose for this deck:
Card | Priority | No. of Copies | Reason |
---|---|---|---|
Sabrina | Necessary | 2 | A strong trainer card that you can use to get rid of troublesome Pokemon from your opponent's active slot. |
Potion | Great | 2 | A good option to have around that you can use to heal your important Pokemon. |
Professor's Research | Replaceable | 2 | A floater support card that you can use to quickly rotate to your core Pokemon. |
Poke Ball | Replaceable | 2 | Similar to the Professor's Research, just draws one card less. |
X Speed | Necessary | 2 | Extremely important trainer card to help you switch out your Active Pokemon when you've built up your core card. |
Just building up the deck isn't enough to help you win a match. You'll also have to play your cards right if you want to win the PvP matches. This includes a three-part approach, which is your starting hand, an early game setup, and the late game setup.
When getting your first five starting cards, these are the ones you should try to get:
Apart from the above cards, any trainer cards would also be ideal for you, especially to help support your starting Pokemon.
In the early game (rounds one to five), you should start your setup with a floater Pokemon like Jynx on the Active slot and Ralt on your backline. In case you haven't pulled Jynx on your starting, you can opt for Ralt as the active.
Try to evolve Ralt to Gardevior as soon as you can while adding your initial energy orbs to your Active and then start feeding them to Mewtwo EX.
When you're approaching the late game (after the sixth round), your goal should be to switch Mewtwo EX to the active slot. You can either do this when your initial Pokemon faints or if you've got the X Speed trainer card.
Once you've got Mewtwo EX on active with at least two energy orbs, you should try to get rid of your opponent's EXs and evolutions with the Psydrive move. If your opponent has a unit with low HP on active, deal with them using Psychic Ball.
While the Mewtwo EX deck can perform consistently against most matchups, there are also cases where it might not be as effective. To help you get a better idea, here are some of the deck types that are the worst and best matchups for this deck:
The Mewtwo EX deck can provide you with a strong hand in most matchups, but there can be some cards that are especially tough to deal with when you're using this deck. Here are some of those cards and how you can counter them if you find yourself playing against one:
Card | Reason | How To Counter |
---|---|---|
Arbok | Can lock Mewtwo EX in the active slot, making it vulnerable to getting one shot. | Either you an X Speed to switch out Mewtwo EX beforehand, or get rid of Ekans to stop the evolution. |
Muk | One of the top cards in a Dark-type deck, that can almost one-shot Mewtwo EX once a poison debuff is inflicted. | Faint Grimer to stop the evolution, or keep switching Pokemon to avoid getting poisoned. |
Articuno | While Mewtwo might not be in danger, every benched Pokemon will take significant damage from Articuno's attacks. | Prioritize fainting Articunno with Psy Drive as soon as possible. |
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