Victoria 3 farming strategy. Many players may still not know how to play the farming stream in the game. Here are specific strategies for your reference.
Sharing of farming ideas
Farming is actually the government paying money to convert construction goods and worker labor into construction power through the construction department, and then into different buildings, ultimately achieving more efficient jobs.
Farming can also be seen as a process of continuously expanding domestic funds. In this view, attention should be paid to various ways to make money from Mars.
Two interpretations of farming have brought about two farming ideas. Let’s analyze them in detail.
1. The government funds the construction sector
Interpreted from this idea, what we need to do is to increase government income, while reducing other expenses, and spend as much money as possible on construction. (For details on government revenue, please refer to my other column)
Increase government revenue. Seigniorage needs to increase GDP, increase technology, and open more gold mines. The various taxes brought by the crowd need to be increased to increase the income of the crowd. In fact, it means building more factories that make money. If possible, classify profitable factories as government operations. Stealing money from other countries is also an option, but the benefits of war must be considered.
Reduce expenditures and minimize expenditures on military and government buildings. The military needs to be determined based on your judgment of the international environment and its own strategic goals. Administrative power can ensure that there is no waste of tax revenue in each region. The country can meet institutional needs. In most cases, administrative points are abundant. The construction power bonus is not as good as building a construction center. To reduce tax waste, we need to reduce unrest areas and reduce the radical population. The best way to reduce the radical population is internal affairs—protecting freedom.
On this basis, there are three streams, balance flow, debt flow, and bankruptcy flow, corresponding to different revenue and expenditure situations of the treasury.
The balanced flow is the most stable, ensuring a balanced balance of payments. The treasury should not be in debt or have any surplus money. It is applicable to any country.
The debt stream, as the name suggests, raises higher government revenue through borrowing, with a maximum ceiling. Because debt will cause additional interest expenses, if you have a high status, high technology, and can effectively reduce interest (basic interest rate is 20%, theoretical limit interest rate is 2%, 2% interest rate is already lower than seigniorage), you can choose this school .
Slightly less stable, because the debt limit is the sum of all construction fund reserves. If a special event causes the fund reserves to decrease, it is easy to suddenly reach the debt limit. Debt flow, in fact, uses all the money in the construction capital pool to expand production, which is of course faster than the balance flow.
Bankruptcy flow is not recommended. It may be because everyone did not understand the economy enough in the early stage and developed evil ways of playing it. The cost of bankruptcy is too great. It will empty all construction fund reserves, reduce the building's ability to resist risks, and lead to the emergence of a large number of radicals, causing unrest and waste of tax revenue. Even if it goes bankrupt, it also has a -50% construction debuff, which makes it even worse than it is worth the loss.
2. Increase domestic monetary aggregates
This idea involves finding ways to make money from Mars and other countries. Making money from other countries relies on diplomatic treaties and exports. There is nothing to say.
Let’s talk about making money from Mars.
Seigniorage has been analyzed in the previous article.
The income of the dependent population is 0.5 per person per year, which is too low. Even if child labor and pensions are taken into account, it is still too low.
As for trading profits, you should still make money if you have money, not lose money.
Finally, let’s talk about the biggest way to make money on Mars: the market.
All gaps in the market will be filled by Mars, that is to say, any goods in the market that are oversupplied will allow you to make money from Mars, and any goods in short supply will cost you money to buy from Mars.
The effect of insufficient supply is far greater than that of oversupply, so what we have to do is to keep an eye on the supply and demand of the market and increase the supply of all goods that are in short supply.
Improving the supply of this part of the commodity generally means that the factory built will make money. In fact, it is similar to the first idea of "building a factory that makes money".
But in the actual game, you will find that this game is about mixing noodles, and it is never possible to have oversupply of all products. Originally, there was a shortage of clothes and a surplus of art. Once the textile factory was built, it was discovered that there was a shortage of art again.
This is because the living standards of the population have improved and their needs have increased, and they will eventually lose money to Mars.
Don't be discouraged, think about why you want to play this game, what could be more satisfying than the improvement of people's living standards?
In the comparison between making Mars money and making foreign money, it is definitely more beneficial to make foreign money. Try to export products that are in excess of demand.
Summarize
By comparing the two ideas, we found that some parts are similar.
Create gold mines, upgrade technology, and increase seigniorage.
Try to make up for the domestic gap and build whatever is expensive.
Raise tax rates, rely on institutions to deal with additional radicals, and avoid unrest in areas.
Actively engage in international trade and resolutely export goods that are in excess of supply. Imports should be avoided as much as possible.
After thinking about it more carefully, I found that increasing military and government spending will lead to an increase in demand for government goods and military goods. It will also increase the population of the entire industrial chain, leading to an increase in overall demand. What is reflected in the market is losing money to Mars. This is actually The above is also similar.
The two ideas are actually consistent in most fields. Some individual fields can only be explained by one idea. In the game, by combining the two methods, you can quickly farm.