Use rabbit nests to build hunting grounds and gathering grounds to ensure food supply. The focus is on exploration and resource acquisition. It is recommended to prioritize the development of training centers, choose wooden walls or adobe bricks, and try to replace resource plots with roads to increase movement speed.
If there is a rabbit nest nearby, you can consider establishing a hunting ground and gathering ground at the same time.
Reserve a certain number of branches for the hunter Shushu to hunt and the butcher Shushu to slaughter to ensure a supply of meat and wheat.
The game mainly relies on exploration maps and research points. If there are surplus research points, you can build a training center and keep LV2 to defend against zombie rats.
Now that the game is the official version, there is no 12-day limit. The research center can consider it, but 150 Piya is not a decimal. It takes up one position, plus the tight space, manpower and beds in the early stage.
Therefore, it is not recommended to place research points in the research institute, but more encouraged to explore maps and find key resources, such as gold, copper, iron, mushrooms, etc. Regarding the choice of wall, we recommend wooden walls or adobe bricks.
Because the wood is not used up, the rats on the wall have a movement speed bonus. If possible, try to replace all resource plots with roads.
Movement speed is a problem. If you hollow out the entire world, congratulations, you are invincible.