A sandbox game with an internal economic cycle. The rats in it will be divided into classes according to the amount of property and the satisfaction of needs. The constitution can be used to adjust prices, but internal prices will not naturally fluctuate. Spider webs can be used as dew collectors, and clay can be used as flower pots to transplant wild plants. Railways and elevators can greatly increase movement speed.
It becomes an economic internal circulation sandbox game , where players can build their own economic system in the game.
The mice in the game will divide the classes according to the amount of property and the satisfaction of needs. Players need to adjust economic policies according to the needs of different classes.
Players can use the constitution to adjust prices, but internal prices will not naturally fluctuate, which requires players to carry out reasonable planning and regulation.
In addition, players can also use spider webs to make dew collectors, and clay can be used to make flower pots to transplant wild plants. These are all ways to improve economic efficiency.
In addition, players can also build railways and elevators to greatly increase movement speed, which will help speed up the circulation of resources and goods, thus improving economic benefits.
Through the reasonable use of these mechanisms, players can establish a complete economic system to achieve maximum utilization of resources and stable economic development.