What are the weapon entries in Warhammer 40,000 Undertide? Some players may not know much about it. Let’s take a look at the summary of the effects of Warhammer 40,000 Undertide weapon entries.
Warhammer 40K Undertide Weapon Entry Effect Summary
ranged weapons
Deathspitter: When killing an enemy at close range, increase damage by 5.5% for 1.2 seconds. (5.5 and 1.2 are variable values)
Deathspitter: When killing an enemy at close range, you are immune to damage from long-range attacks for 0.7 seconds. (0.7 is a variable value)
Crit chance on weakspot hit: Hitting the enemy's head/weak spot will increase your critical hit chance by 2% until your next weak spot hit, which can be stacked up to 5 times.
Crucia Roulette: Each empty bullet in your weapon's magazine will increase the critical hit rate by 2%. (2% is a variable value)
Terrifying Barrage: When causing a close kill, suppress enemies within 5 meters (or suppress enemies within 5 meters of the killed unit after killing? Not sure)
opening salvo: The damage of the first bullet in each magazine is increased by 5%
Sustained Fire: The damage of the second and third bullets in each magazine is increased by 5%
Surgical: The longer you aim, the higher the critical chance. 3% per level, up to 5 levels.
Run 'n' Gun: You can strafe with this weapon while sprinting.
Fire Frenzy: Increases damage by 7.5% when attacking close enemies, lasting 2.75 seconds (7.5% is a variable value)
No Respite: Pursue victory: Increase the hit rate against staggered enemies. The higher the stagger, the higher the bonus, up to 15%.
Falter Stagger: When you hit an enemy's weak point, there is a 40% chance of causing the target to stagger. (40% is variable value)
Quickloader: Within 2 seconds after dodging, the reload speed is increased by 42.5%.
Infernus Balrog: Adds 4 layers of burning status to the enemy when hitting a weak point.
Deadly Accurate: Damage increased by 40% when hitting weak points
Flechette: Adds 1 layer of bleeding status to the enemy when hitting a weak point
Blaze Away: Gain up to 2% more power based on how long you keep firing.
Raking Fire: When shooting at the enemy's back, damage +22.5%.
Speedload: Within 2 seconds after sliding to dodge, the reload speed is +7.5%.
Laser rifle exclusive
Efficiency: After 4.5 seconds of no shooting, your next shot uses only 33% of your ammo.
Psychic Staff Exclusive
Blazing Spirit: A critical hit will give the enemy 2 layers of ignition effect, which lasts for 5 seconds and can be stacked multiple times. (Level 2 is a variable value)
Warp Nexus: Every 20% heat will increase critical hit rate by 3%, stacking up to 4 times.
Warp Flurry: Continuous attacks can reduce the charging time by 4%, and can be stacked up to 5 times.
Rending Shockwave: The longer your secondary attack is charged, the greater its tearing effect on enemy armor, stacking up to 4 times. (Level 4 is a variable value, the most seen is level 6)
melee weapons
Savage Sweep: When attacking multiple enemies, the weapon's penetration increases by 100% within 2 seconds, allowing you to attack more enemies at once without getting stuck.
Thrust: The longer the weapon is charged, the higher the critical damage it causes, increasing by 10% each time, and can be stacked up to 3 times.
Shock & Awe: Increases hit rate by 25% when killing an enemy, lasting 0.5 seconds. Can be stacked 5 times.
Thunder Rend: The target gains 5 layers of 10% vulnerability when hit, lasting 3 seconds (5 layers are variable values)
Deflector: This weapon uses stamina to block melee and ranged attacks. (There is no specific test on the specific ratio of how much stamina is consumed by how much damage is blocked, but the rifle team on difficulty level 3 or above will lose stamina instantly when it focuses fire)
Shred: When hit continuously, each hit increases the critical hit chance by 3.5%, and can be stacked up to 5 times. (3.5% is a variable value)
Devastating Strike: Ignores the enemy's hit quality during critical strikes, and can penetrate monsters infinitely without getting stuck in the attack.
Person in charge: When hitting the enemy's weak point, it will give a 3% tearing effect, lasting 3.5 seconds, and can be superimposed up to 5 times.
Wrath: Increases penetration by 10% when hitting an enemy, stacking up to 5 times. (The higher the penetration, the less likely it is to get stuck)
Headtaker: Hitting the enemy's weak point will cause 2 layers of tearing effect, lasting 3.5 seconds, with a maximum stack of 5 layers
Savage Sweep: When causing multiple melee attack damage, melee weapon penetration +150% for 3 seconds.
All or Nothing: Increases damage by 2% for each bar of physical strength.
Superiority: Increases damage by 5% when killing elite enemies, lasts for 5 seconds, stacks up to 5 times
Hammerblow: Each enemy hit will increase staggering force by 10% for 1.5 seconds. Stacks 5 times.
Skullcrusher: When the enemy is staggered, the damage taken increases by 100% for 1 second.
Bloodthirsty: After killing an enemy with the weapon's special attack mode, the chance of a critical hit will be increased by 100%.
Momentum Power Conversion: When causing multiple melee hits, increase toughness by 12.5%. (12.5% is a variable value)
Confident Strike: Each attack after the first hit hits the enemy will increase toughness by 6%. Blocking or hitting the target, changing weapons, etc. will interrupt the bonus.
Limbsplitter: When multiple attacks hit an enemy for the first time, the attack power is increased by 10%. Subsequent attack power is reduced by 10%
Decimator: Increases strength by 15% on hit, stacked up to 5 times (15% is a variable value)
Uncanny Strike: Within 2.5 seconds after hitting the enemy's weak point, the critical hit rate increases by 6%, stacking up to 5 times.
Unstoppable Force: Heavy attacks ignore the puncture bonus on armored enemies.