Ice Flame in Torchlight Infinite is a relatively strong gameplay style, and when paired with the Flame Stake BD, it is very cost-effective and has good attack capabilities. How should many players match this set of BD? Now I will bring you the BD guide for Torchlight Infinite Ice Flame Thousand Bursts of Fire Piles.
BD ideas:
The sentry has a high critical hit, and if it has a fighting spirit, it will basically be violent. The fire resistance and armor gain are very high.
At present, each skill of the sentry is individually calculated as the upper limit. The release of skills between skills has the effect of canceling the back swing. To operate, it is to click on each skill of the sentry in turn, and then cooperate with the sentry head to provide a large amount of damage increase and recovery. Cooperate with the sentry. The barrier of guard talent is also very good for survival. However, this next version is likely to be changed. If there are no enhancements or new mechanisms by then, this BD will be very weak. Of course, if everyone attacks the next version at that time, if everyone is weakened, it will be equivalent to no weakening. .
Equipment recommendations:
As for the core, there are three pieces of dark gold equipment: Sentinel Head and Sentinel Hand. Since it is Qian Bao, it must have fire resistance clothing, and all three require tiles.
It is best to keep the sentry head up to the frequency. Continuously releasing the sentinel to increase the frequency will greatly increase the damage, and at the same time, a large amount of life will be restored.
Necklace location, crafting, prefix with level 3 skills, suffix with corrosion resistance and fire resistance and elemental resistance. The following necklace of mine has a spell damage prefix, but it is not good enough. The 40+ spell damage affix has average benefits. It would be better to change it to life to increase survival.
As for the belt, it is infinite. It is best to add fuel to the fire and ignore the resistance. The gain from the resistance is the highest. Someone has measured it. The resistance of 85 wooden stakes is about 30. Generally speaking, the resistance of game monsters is 30. They are all based on templates. The monsters with 85 will most likely be 30. The four gates of the Watcher of All Worlds may be higher. If you use them to add fuel to the fire, you don't need to use penetration in the equipment's auxiliary skills and characteristics. Then the ideal for other affixes is double fire resistance, followed by tiles to 80+ fire resistance.
For shoes, they are also made. The prefix is basically survival, HP + armor, and the suffix is for resistance. If the resistance is enough, the suffix can be a movement speed, and the halo effect is also available, but the 12% halo effect is more profitable. Small. The prefix can also be a flame skill level, it depends on the choice.
As for the rings, the left and right fire rings are exclusive. The left tile has resistance. The right tile is best to have a full roll of 6. The secondary point can be replaced by 5. The two rings combined can also provide 50+ fire resistance, which is exactly a T1 fire resistance affix, and also has the exclusive more, which is very suitable for this BD.
As for the final weapon, prefix it with a level 4 skill, add one to deepen it, it is very easy to hit, it can have fire damage, ice damage, elemental damage, and spell damage, and then add two, it will be very easy to hit when the damage is unknown. The suffix should have +1 sentry limit and frequency, and then the rest can be used for explosive damage or curse effects. Since Qianbao itself has high explosive damage, the benefits of adding explosive damage will be average, and the benefits of curse effects will be even better. a little.
Talent recommendations:
It should be noted that if the mechanic carries broken shells, the triggering conditions of the preheat conflict with the sentry head. Of course, there is no need to constantly place sentry guards when brushing the map. At this time, using the preheat can improve the efficiency of the map brushing. At the same time, fragmentation can provide better survival. Then, pay attention to the mechanic's sentry release and barrier, the ranger's critical hit to restore mana and fighting spirit. For the rest, it depends on what you lack.
Skill recommendations:
The skill brings three flame stakes. Due to the energy limit, three is the limit. Bringing more will be meaningless. Be careful not to bring modified sentries with auxiliary skills. There is no profit. When you put them, you get +1, which is not the upper limit. 1 piece, just put it in a few times. The additional fire damage can be replaced by spell focus. I am doing this for painting purposes and want a wider range to improve efficiency.
Auxiliary skills:
Precise blood sealing is best, reduce blood sealing.