The second up pool of version 3.2 of Genshin Impact has ushered in the re-engraving of Yae Shenzi, and the Eighth Heart Blossom team paired with the Grass God has very high strength, and the damage of the bloom reaction is very high. So how to play this lineup specifically? Woolen cloth? Below I will bring you a gameplay guide for the lineup of Genshin Impact's Hatada Myriad Hearts Blossom Team.
1. Lineup composition
Eightfold Son of God + Nasida + Manyo + Xinhai
2. Output method
Miko EEE→Manye EQ→Kusagami (Q)E→Heartsea E→Ye (EEE) QEEE→Manye E→Heartsea Q
Shenzi can intersperse A in his spare time to trigger Super Bloom to make up for the lack of E frequency.
What is in the brackets can be included or not, depending on your own situation. When Yae plays after Heart Sea's E, he can make up for his own frequency shortcomings by interspersing flat A from time to time.
The technique is not unique, it can be used as a reference, and everyone can try it on their own. Don't be fixed and adapt to changes is the last word.
3. Training suggestions
Son of the Eightfold God:
Recommendation for holy relics: 4 decorated with gold >> 2 thunder and 2 horns (a two-piece set with the same effect will also work) ≈ 2 thunder and 2 orchestra (decorated with gold)
[Attack Sarei and damage the cup with double headshots]
Talent suggestion: E≈Q>A
Entry suggestion: The main double blast is about 60, and the proficiency in holy relics is enough (not counting the effects of holy relics and auxiliary effects)
Weapon suggestions: Kagura Bell>Wandering Movement>Scroll of the Sky>Four Winds≈Xia Li>Black Rock (Special: Thousand Nights of Dreams)
Recharging suggestion: 100 is enough
Since we have chosen the Thunder Grass Reaction route in Yae, the choice of gold-decorated sets must be optimal. Why not choose so many masteries on relics. Because in the final analysis, Yae's damage is higher than that of the princess, so we can't lose our advantage! Attacking sand is also optimal. We can calculate the mastery: if the golden set is fully triggered (230 mastery), the grass god talent (250 mastery), and the heart sea instructor (120 mastery) are all triggered, 90% of the damage bonus of Sesshosa Sakura will be given! This is enough. It would be even more unimaginable if the wandering movement is used, as every passive can be used.
Nahitan:
Relic suggestion: 4 Deep Forest >> 2 gold decorations 2 orchestra ≈ 4 gold decorations
[Mastery of Sand Grass Injury/Mastery Cup Double Violence/Mastery of Head]
Talent suggestions: E>Q>A
Entry suggestion: The main stack of proficiency is about 900. You can choose double burst and charge on the basis of proficiency.
Weapon suggestions: Thousand Nights of Dreams>Kagura Bell≈Sky≈Wandering Movement>Sacrifice≈Wandering Evening Star>Introduction to Magic
Recharging suggestion: around 115
It is not right that many people pile up 1,000 mastery of Grass God without thinking, because in many teams there are many mastery tools that do not require us to pile up too high. If you have Xinhai in your team and get an instructor, you can save some proficiency in exchange for double violence. Moreover, with the talent of Grass God supported by Manyo, it is possible for Manyo to reach 1000 mastery. At this time, it is OK for the Grass God to choose the holy relic with higher damage. As for the double-violent weapon, it can also be used, as long as the proficiency is not too low. 4. The choice of grass set. Since we are an aggressive team, there is still some grass damage. Therefore, it is also important to reduce grass resistance. There are other people in the team who will lead the team.
Manyo:
Relic suggestion: 4 wind sets
[Mastery Sand Mastery Cup Mastery Head]
Talent suggestion: Q≈E>A
Entry suggestion: The main stack is about 900 proficient, the secondary stack is charged, and the secondary stack is double-attacked.
Weapon suggestions: Jingwu Seaforth’s Moonlight>Canggu>Seforth’s Moonlight>Iron Peak Thorn≈West Wind≈Sacrifice
Recharge recommendation: around 150, Seaforth recommends 200+
Manyo's charging must keep up. His ultimate move, Ranlei, can make up for the low frequency of Shenzi's thunder. And because he has a lot of proficient Manyo, he can trigger Super Bloom, which does a lot of damage. Since the ultimate move does not lock mastery, we can slightly increase the charge and lower the mastery if we have mastery. Even if Wanyu's ultimate move is contaminated by water by mistake, it won't be a big problem. Just expand the thunder. Dyeing water can increase the birth of grass seeds.
Heart sea:
Recommendation for holy relics: 4 instructors > 4 sea dyes ≈ 4 Qianyan
[Charged Sand Life Cup Life/Healing Head]
Talent suggestions: E>Q>A
Entry suggestion: Just the main pile of life and charge pile will be enough
Weapon suggestion: Dragon Fighting> Trial Gold Foil (Special: Yuehua)
Charging suggestion: 170+, the higher the better
I believe many people here in Xinhai have seen a strange word - instructor set. Triggering the reaction is not difficult for Xinhai, and the water will follow up the moment E is reached. The team's +120 mastery will improve Shenzi, Manyo, and Kusami to a certain extent. It is strongly recommended to use 4 instructors, but some people may not have the main entry for instructors, so 4 sea dye can also take into account treatment and supplementary damage. 4 Qianyan can also be overkill, remember to learn the mechanism of Q to refresh E.
4. Combat skills
1. Xinhai has a talent that releases Q to refresh E. It can complete long-term stable water suspension and treatment of 11+12s. We can look up at the timer when we release E in our mind, and subtract 10 seconds in our mind to get a time. When we get to that time, if necessary, we must quickly complete the skills of the character in hand and use Q in the sea of happiness to refresh the E of 12 seconds.
2. Son of God's E lasts for 14 seconds. The damage of E is very high and we need to use the background E to trigger the reaction, so we must refresh the three E in time. The method is the same as above, minus 12 seconds. Allow two seconds to react. However, the team has to insert Shenzi a from time to time, so if nothing happens, just cut Shenzi out and take a look.
3. Here both the Son of God and the God of Grass use wandering movements. We can identify them based on the marks on the carrier's head, which helps us better grasp the battle situation.