The 3.2 version of Genshin Impact has launched a new character, Grass God Nasida. The strength is also very high. I believe many players have already drawn it. There are also many lineups that Grass God can match. Many players still don’t know the specific team plan. , let me bring you the team recommendations for the original God of Grass, Nasida.
1. Pure intensification system
The pure intensification system is relatively simple to operate and the output is relatively stable.
The damage triggering conditions/skill CD/charge of the background output (secondary C) of this system will limit the choice of the front-end output (main C), while the survival position (shield/milk) is relatively free (but may also be affected by the output system skills CD/charge limit).
Therefore, when forming a team with this system, you will usually choose the output system first, and then form a relatively free survival position.
1. Keqing-Princess System
The skill cooldown times of Keqing and Princess are relatively consistent, and at the same time, the output can be activated by just turning on elemental combat skills, which is more flexible.
Since the Princess basically has no ability to deal damage to a group, this system is more suitable for dealing with single enemies.
At the same time, since neither Keqing nor Huangnu provides anti-interruption ability, under normal circumstances, the survival position will consider using Zhongli to provide anti-interruption ability.
2. Sino-Beidou system
The skill cooldown times of Sano and Beidou are relatively matched, and the elemental burst is required to activate the output, so the flexibility is poor.
Both Sano and Beidou have certain AOE capabilities, and Beidou can output higher damage when attacking group enemies, so this system is more suitable for outputting group enemies.
This system has a relatively strong anti-interruption ability, so the survival position only needs to protect other characters from dying suddenly, and the choice is very free.
3. Eightfold God Son System
The ability of the Eightfold Divine Son to trigger an intensification reaction is relatively weak. Therefore, in the intensification system, the output of the low-life Eightfold Divine Son is not very large. Generally, it is only teamed up with Tinari, who is difficult to match with other thunder-type deputy Cs.
The survival position is also relatively free because Tinari is a ranged character.
However, the damage output of the eight-level god child with full life is quite considerable. At this time, you can consider pairing it with characters such as Ke Qing who have relatively flexible dwell time. At this time, the survival position needs to consider resisting interruptions. It is recommended to continue to bring Zhongli. .
2. Nilu Blooming Team
The basic configuration of the Nilu Blooming Team is Nilu + Grass God + Grass Traveler + Xinhai, with Xinhai generally stationed there.
Three Waters and One Grass replaces the Grass Traveler with Yelan/Xingqiu. The Grass God is stationed on the field, which can increase the number of grassland cores generated when attacking a single enemy - but the Grass God is easy to die suddenly.
This system has strong group capabilities and can be activated with only elemental combat skills. It is relatively flexible and very simple to operate.
Of course, if you don't have Xinhai, it's not impossible to use Barbara, but the risk of sudden death will be higher.
3. Strong Blooming System
Both the Fierce Bloom system and the Nilu Bloom team have relatively strong ability to fight against groups. Compared with the Nilu Blooming Team, the Fierce Blooming Team has a lower cost limit (you don’t need five-star characters other than Grass God), and the team configuration is relatively flexible - but the operation difficulty is relatively high, and it basically requires an elemental burst to start, so it is flexible. Poor sex.
The different team formation ideas of this system are mainly determined by the positioning of the triggerer of Fierce Bloom.
1. The resident character triggers - Burning + Fierce Blooming
A strong bloom reaction is triggered by the resident character.
Basically all resident fire C can undertake this lighter task. Yanfei/Diluc are listed here for demonstration only.
This idea is generally used in conjunction with Xingqiu. The advantage is that the response is relatively stable, but the disadvantage is obvious - the damage is not enough, and it is difficult to generate more grassland cores when dealing with groups of enemies.
The survival position is still relatively free.
2. Resident character trigger - evaporation + fierce bloom
Through Xingqiu's two elemental combat skills + elemental burst, the remaining grass is completely eliminated and the remaining water is guaranteed. The resident leader C can trigger the evaporated Grass God's E skill to consume the remaining water and create a grassland core.
The number of grassland cores provided by this team plan is obviously smaller, and the ability to fight against groups is relatively weak. It also requires very precise control of the elements attached to the enemy, but it can retain the single output ability of the resident main C to the maximum extent.
3. Thomas background trigger
Generally speaking, apart from Toma, there is no other character suitable for triggering Fiery Bloom in the background.
Toma with this configuration needs to stack elemental mastery attributes to ensure the damage of Fierce Bloom, so the shield will be very fragile and cannot absorb much damage, and it still needs an extra survival slot.
The choice of water element characters is relatively free, and any character who can play water frequently in the front or backstage can be used.
This teaming plan provides a relatively large number of grassland cores, which are relatively strong against groups, but it is not easy to pile up the output of front-end characters.
4. Dyeing wind background trigger
Bennett + Manyo can stably dye the fire wind, continuously trigger the fierce bloom, and provide high benefits to the front-end characters.
——Bennet, Manyo, and Sogami are all background characters, so of course the water type must be the front character.
The number of grassland cores provided by this teaming method is obviously small, and the fire attached to Bennett + Manyo is not easy to be completely eliminated, and the elemental attachment is difficult to control, but the ability to deal with groups is relatively strong, and it can maximize the Retain the one-on-one output ability of resident main C.
4. Super blooming system
The super-open system has good ability against singles and groups, and the cost is relatively low.
Schemes that trigger super-blooming by resident characters generally come with a hyper-intensification reaction, so they are classified as an intensification-blooming system and will not be analyzed in detail here.
Effectively triggering the Super Bloom reaction requires AOE thunder damage, and there are only two characters that can provide AOE thunder element damage in the background - one is Thor and the other is Kuki Ninja.
Raijin triggers hyper-activation relatively frequently, while Kuki-nin can provide healing effects.
After bringing the background thunder character, there are still two pits. These two pits are relatively free and only require at least one water element character.
Depending on the characters used, the team damage under this system will also fluctuate, but it will not be particularly high. Compared with the Fierce Bloom system, the (pure) Super Bloom system can not perform as many tricks, and the upper limit of damage output that the operation can bring is not that high, but there is no self-damage in Bloom, the operation is generally simpler, and most of the teams are equipped with it. The output can also be activated by relying solely on elemental combat skills.
5. Blooming-Intensification System
The bloom-intensification system has a very high theoretical damage output limit, and in fact the damage output of this system is not low.
But currently, a considerable number of teams in this system still have various problems.
1.Sino System: Jiuki Ninja Treatment Position
This solution is mainly used for single output.
In this plan, Jiuki Ninja is used to provide healing and additional thunder element energy supplements, and Yelan/Xingqiu is used to provide a larger amount of grassland cores.
This plan looks great, but there is a serious problem - there is too much water in Yelan and Xingqiu.
Excessive water element will destroy the intensified state, especially in Man Ming Xing Qiu. The 5-shot water sword and the rain curtain sword can attach water elements three times in a short period of time, directly changing the monster from an intensified state to a water element attached state. At this point, it will be very difficult to get the monster into an enhanced state.
The problem of Yelan (<2 lives) destroying the intensified state is not that serious, and it can provide damage bonus and improve Seno's output; but for enemies with strong interruption ability, the resistance to interruption provided by Xingqiu is Very important.
In general, Yelan/Xingqiu's excessive water-hanging frequency will lead to a decrease in the triggering amount of the exacerbation reaction, lowering the team's output capability - but the output capability of this team is still considerable.
2. Sano System: Xinhai Healing Position
This solution uses the Heart Sea to provide the water element attachment and healing required by the grassland core, and can perfectly solve the problem of the excessive water element provided by Yelan/Xingqiu causing the destruction of the intensive state, and its output ability against group enemies is also excellent. .
——But when dealing with a single enemy, the team's grassland core generation is less than half of the plan using Yelan/Xingqiu, and Xinhai's single-on-one output capability is obviously weaker than Xingqiu or Yelan, so The team's one-on-one ability is actually weaker than when using Kuki Shinobi as a healer.
3.Seno System: Thomas Shield Position
The team's core idea is to tear down the east wall to make up for the west wall in a sense - by setting up fire with Thomas, part of the water element provided by Xingqiu reacts with the fire element, solving the problem of excessive water element provided by Xingqiu.
We can easily see the problems that will arise from demolishing the east wall to make up for the west wall——
——For example, Toma's coordinated attack will also trigger part of the proto-core. When Toma's shield needs to be guaranteed, the damage caused by this part of the proto-core is obviously not much higher; and even if Toma's health is stacked, Toma's The horse's shield capacity is still not sufficient.
At the same time, since there is only one thunder element in the team, Sano, if Sano wants to ensure the stable release of elemental bursts, he needs to stack the elemental charging efficiency, which will obviously reduce Sano's output capability.
4. Grass God’s presence: Grass God Arms
Since the Grass God is fragile, has poor mobility, and is easily interrupted when attacking on site, it is recommended to use Xingqiu + Beidou to obtain high damage reduction and strong resistance to interruptions to ensure stable output.
When the Grass God is on the field, it is still recommended to prioritize stacking elemental mastery when equipping, but at the same time, you can consider output-oriented weapons such as Sun and Moon in the Box/True Meaning of Kagura, and combine stacking elemental mastery, elemental damage bonus and critical hit rate/critical hit harm.
Although the field output ability of the Grass God (before reaching full health) is really not excellent, the Grass God's presence can effectively ensure the release of deputy C damage and the production of proto-core. Moreover, except for the Grass God, all four-star characters in this system are - —So relatively speaking, Grass God’s presence is a relatively better choice in this system.
5. Ayato system
Ayato can provide the water element attachment with just the right frequency, which can ensure the generation of enough grassland cores without destroying the intensified state (of course, the continuous release of elemental bursts and elemental combat skills may still cause the intensified state to be destroyed).
The cooldown time of its skills is relatively consistent with that of the Princess, so it is generally considered to use the Princess.
The only problem is that the cooldown of Kuki-nin's elemental combat skills is a little longer, so Kuki-nin needs to use the thunderous four-piece set to compress his combat skills CD, which requires you to leave at least two main entries in different positions. Sand/Cup/Head for Elemental Mastery - This incurs a slight resource cost.
6. Burning and melting
Based on the super high mastery bonus provided by the Grass God and the continuous fire provided by Burning, Melting Flowing Ganyu has a series of new possibilities.
1. Burn for fire
The most simple and unpretentious idea is to find someone to light a fire and then rely on the fire element provided by the burning to melt it.
For lighters, it is generally recommended to use Pure Meat Smoke Fei with four lives or above (which can provide a shield) or Bennett (which can provide healing and attack power).
It should be noted that just relying on the fire element provided by burning to melt requires Gan Yu to control the charging time more accurately - for a grass god with 0 life (and no thunder character in the team), Gan Yu generally needs Gan Yu shoots charged arrows at a speed close to the limit; for Grass Gods with one life or above (or if there are thunder characters in the team), Gan Yu needs to shoot charged arrows more slowly.
2.Diffusion enhancement
When the number of enemies is ≥ 2, the diffusion reaction can be used to enhance the fire element provided by the combustion reaction, which can greatly increase the coverage of the melting reaction.
At the same time, the four-piece wind suit can also effectively increase the damage output of ice-type output characters.
3. Dye enhancement
When dealing with a single enemy, you can use wind dyeing to continuously attach the fire element to the enemy - although this is indeed not a new method, supplementing with the fire element is indeed more reliable than relying solely on burning to hang fire.