Amusement Park Dream Story is an amusement park simulation management game launched by Cairo Games. In the game, players can build various amusement park facilities and create the amusement park of their dreams. Many players want to know how to layout it well. Here is the game for you Here’s a detailed gameplay guide for newbies to Paradise Dream Story.
1. Channel
1. When you see the reviewer coming, quickly check the requirements and set the relevant content as required.
2. If the critic wants to see a certain float, it should be set up in all seasons. He will have the opportunity when he comes. Don’t limit the seasonal attributes.
3. The default food channel of the restaurant does not seem to allow you to eat. The target food should be set in the menu (such as soup, popcorn, lollipops).
4. All theater repertoires must be changed, all have been screened, and the critic's task of watching the repertoire must be activated.
2. Architecture
Because I couldn’t find any compatibility with this game on the Internet, I classified the buildings and recorded the main information used in my layout.
1. Buildings are generally divided into area type, perimeter type (high, low), fixed building, functional type, and decorative type.
2. Because the game is divided into four seasons, the popularity bonus of each season was recorded. This is also the main basis for the subsequent layout.
3. The layout is the initial size and shape. Depending on the building upgrade, it can generally reach 200+. Only the amusement vehicle area is weird, only 196.
Details will be explained in the final layout.
3. Seasonal activities
Seasonal activities may be a difficulty for many players, especially the 5th and 6th missions, which I found difficult to pass.
I understand the reason. It should be that the seasonal platform will scatter a lot of seasonal elements, and if they fall on tourists, the seasonal activity score will be increased.
Therefore, I read online that there are a lot of seasonal platforms, promotions + advertisements, etc., which are useful but not very useful. It can be said that you have to rush several times to see if you can get through.
It wasn’t until I accidentally discovered that there were staff scattering flowers at the entrance of the area-type building during a seasonal event that I suddenly had inspiration.
I made all four walls of all area-type buildings, that is, buildings where you can set up your own entrances and exits, full of entrances and exits.
Sure enough, when the next seasonal event starts, staff will start spreading flowers at all the entrances and exits of the relevant buildings, which is equivalent to many more seasonal platforms.
And because the buildings are relatively scattered, tourists can feel the seasonal elements almost wherever they go, and the seasonal activity score skyrockets.
And most importantly, the entrance and exit are free! Except for the trouble of creating a large number of entrances and exits, there is nothing wrong with this method.
The staff at the entrance and exit of area-type buildings scatter flowers. There is no need for publicity or advertising for seasonal activities. There is not even any seasonal platform. Seasonal activities are basically passed through once.
However, the above premise is based on the fact that all my buildings have reached 5 stars, and there may be bonuses. If there are still difficulties, you can use promotion + advertising + seasonal platform boost. S will definitely be easier than before.
Special reminder: In addition to various areas, including food courts, restaurants, and souvenir plazas, all entrances and exits must be set up.
4. Others
1. Starting from the second week, you can inherit coupons, certain categories, and bonus rewards for 5-star selections. In the first week, I chose to increase the area. After that, the construction time will be 0 and the renovation cost will be 0.
2. There are more facilities in the amusement park, and the number of people playing in each building will decrease after being averaged. Especially in the vehicle area, it is obvious that there are very few people riding, and it has nothing to do with the location.
3. If the success rate of upgrading the building is ≤50%, you can use coupons. I have accumulated a lot of coupons in the later period (maybe because of too many failures). It is better to save on the 4 elements, which have many uses.
4. You don’t need to open the treasures excavated one by one. You can lay tiles over a large area after the land is dug. The treasures within the range will be automatically opened and will not be missed.
5. I usually lower the research cost in the end because I am afraid that if I reduce it proportionately, I will lose money if I research earlier.
6. When adding an entrance to the amusement park, the relevant buildings must be dragged to the square area at the gate. They cannot be placed casually.
7. The food court has set up all the stalls. In order to put different food types on the shelves, all the seats are placed, and the toilets and trash cans are filled as much as possible.
8. Although there are many types of shops in the Souvenir Plaza, only the same souvenirs can be stored in the whole place, which is outrageous, but they are still full.
9. The menu setting is the same as that of the summer water park. The double circle indicates that it is very suitable. The specialty stores in each area generally correspond to 3 products.
10. The staff can be recruited until Mr. Cairo is finally recruited, and satisfaction is achieved by inviting the president. I often use rabbits to increase the walking speed of tourists, and the coverage is super wide.
11. There are many ground settings. You don’t need to delete them one by one. After selecting to dismantle, select an area and delete them all directly.
12. When expanding land, it is easy to misread the edge of the excavation. These blue icons must light up and turn into light blue to indicate that this part of the area is selected.
13. If you have money, it is best to recruit mascots with all your heart, as this will increase your abilities more. (It takes at least almost 20 years to collect all the big and small mascots)
14. The theme of the booth will change with the seasons. Generally, there are 3 forms per season, which appear randomly. If you pile up a lot at the same time, you can see them all.
15. What food and peripherals are sold in the amusement park will be in the hands or heads of tourists. The first visitor to enter the park every day has a star above his head, and the critic has a pen above his head.
16. There are still requirements after the amusement park reaches five stars. Although it cannot be upgraded after all are achieved, Mr. Cairo floats over with balloons to celebrate.
5. Layout
I personally like to fill up the map, and the maintenance fee may be relatively high.
Moreover, the minimum time to play the Cairo game is 2 to 3 weeks, and each game often lasts for more than 50 years. There is no shortage of props and game currency.
So let me say something out loud to new players, as long as you play for a long time, nothing will happen.
A. Regional layout
Place one in each of the big and small mascot rooms and photo spots, place chairs, shops, toilets, and trash cans, and place one in each of other decorations.
I usually divide the area into four parts like this. Some areas have more seats or more decorations, etc., and you can make specific adjustments.
The main thing is that the four areas look clearer. If they are placed too chaotically, you may forget which buildings are not placed, and they can be a little neater.
Again! Be sure to set up all four walls with entrances and exits! all! all!
B.Amusement park layout
As mentioned earlier, there are no phase combinations in this game, so I basically divided it into four areas: spring, summer, autumn and winter according to seasonal bonuses.
1. Building positioning time grid, you can move the set building and leave traces on the ground
2. The parade should be built early, otherwise the current layout will not be possible
(The current parade route is relatively long, and it takes almost a season to walk around it. Therefore, the floats of the season usually don’t have time to walk out until late at night.
You can first complete a task of "facility length 200+" and then adjust it to a shorter length as needed)
3. The perimeter buildings will be arranged as they are now, and there will be two more spaces in front of the door, which can be used for staff room recruitment.
4. Area-type buildings are all 10*20 layout. The area area is all 200 square meters. Some facilities have a ticket office at the entrance. After subtracting that part, the actual area is about 180 square meters.
5. Perimeter-type buildings are built around the inner rectangle, and then two rows are pulled back to the entrance, with a length of generally 102.
The yellow ones are all high-perimeter buildings, and visitors can walk freely from below. The green buildings are all low-circumference buildings. Visitors need to cross the road through the land bridge, so the perimeter is generally 98.
6. Blue is the various stalls, decorations, etc. set up on the ground, and purple is the seasonal activity platform.
7. There is a circle left on the float route because it needs to be paved with a float viewing area.
8. The large men's toilet and the large women's toilet are both 5*10. Since the maximum capacity of the amusement vehicle area is less than 200, it is now set at 190
9. The light green areas are green plants. You can set one and then pull it down, and they will all be the same kind of plants. When deleting, you can also directly remove the same kind.
10. Because most tasks seem to require an area or perimeter of 80 or more, and only two require 100+ and 200+, you can also reduce the building size and length by about half as needed.
*Note: The two directions under the adventure boat are reversed, just like the kart next to it, just pull in that direction (refer to the picture on 5B)