As a novice in Titanfall 2, what should you pay attention to when you first enter the game? How can you quickly familiarize yourself with the game and advance to become a master? Today I will bring you beginner and advanced guidance, let’s take a look!
This guide is designed to allow newcomers to get through the early stages as soon as possible and experience the fun of hard-core shooting games. In order to be orderly and easy to read, the format is arranged in the order of the [FAQ] in the game.
Before the official start, I will introduce the main interface in detail. I will add some advanced techniques and practical examples for each detail. If there are any mistakes, please point them out.
Main interface
Multiplayer mode
Start the game:
Find a game: Select the mode you want and start a random match with players in <your current data center>
Invite network: Create a pending team and send invitations to your current online players. Other players can choose to join.
Invite friends: Clicking it will open the in-game origin and list your online friends. After selecting, remember to scroll down and click invite or cancel. After your friends agree, a party will be automatically formed.
*The person who initiates the invitation is the host. The host withdraws and the party is disbanded.
*Please pay attention to your origin. If you are invisible, friends will not be able to join the party.
*The host of a 7-person party cannot select a matching mode
Customize:
Pilot: Customize your Pilot gear
* After clicking in, you can modify the name of the combination at the top
*All custom pilots are initialized after the character is reincarnated
Titan: Customize your Titan device
*The first item: Titan equipment 6 Titan unity (attack chips are useless unless you are not as good as the AI)
*Second item: Exclusive equipment can be spent according to your own needs. It is recommended not to unlock it randomly in the early stage, as money is more precious.
*The third item: Landing Equipment 6 Titan Unity, the dome falls slowly but the Titan inside the shield is invincible. The shield can cause a lot of damage to enemies entering it.
The warp landing is very fast but the Titan has no protection. It is suitable for hitting the Titan, but if it fails to hit it, it will be GG.
Strengthening: Choose your actual combat strengthening
*On the way to obtain the Titan, you will get enhancements in advance. The activation cost means that when the Titan progress reaches that point, you can use the enhancements, but the progress will not be cleared.
Store: Useless
Call code (zhuangB):
Flag: Replaced dog tags from other games with pictures
*Each camp will unlock a new flag in G1.3 G2.0 G3.0
Each Titan will unlock a new flag at G2.0 G3.0 G4.0
Each weapon will unlock a new flag at G2.9 G3.9 G4.9
Badge: decoration on the side of the picture
*Each camp will unlock a new badge in G1.2
Each Titan will unlock a new emblem in G1.10
Each weapon will unlock a new badge in G1.20
Faction: As players level up, they can unlock and choose to join any camp. Different camps will have different opening animations and wartime voices.
Statistics: player’s personal data statistics
*Overview: There are two KD line charts in the lower right corner. The first one counts AI kills, and the second one is just player VS player.
The first row of yellow characters on the picture is yours, and the second row of characters is the average data of the players you have played recently.
The yellow dotted line in the figure is the regression line of the polyline, representing the minimum variance.
network:
Inbox: Read emails and open packages
*The email is usually for private network application approval
*All gift packages obtained can be opened here
My Network: Browse the networks you have joined and select the main network, or edit the networks you created
Browse: Browse and select the network you want to join
set up:
Controls: Adjust mouse, keyboard, gamepad
*Keyboard keys are on the second row: key corresponding
Sound effects: adjust the sound
Image: Adjust image quality
*In line 4 of the first line of head-up display settings, you can turn off ADS depth of field
FAQ:null
Overall below:
Return: Return to single-player interface
Post-battle report: Shows the results of the previous game
*If you exit directly without watching the whole process during the withdrawal phase, there will be no scoreboard page.
Chat room mute: block online voice
*Default Z key voice
So far the main interface has been introduced
Gift pack: You can get flags, badges, pilot camouflage, currency, arena tickets, and pilot execution from the gift pack (I got 233 from the sweeper leg)
*Weapons and Titans will receive a special gift package every time they level up after G2.0, which can produce special camouflage or other items for the weapon or Titan. The explosion rate is not high.
*The art of the last two noses of Titan is simply...I recommend that Titan be upgraded after G10.9 and only give out gift packs.
*Someone in London plays Arena
*The arena requires a ticket to match. It costs 10 currencies. If you win, you will get a gift pack.
*Private matches are equivalent to custom rooms. You can understand the details by looking at the UI.
Pilot Maneuver: Double Jump: As the name suggests, the double jump can only be refreshed when landing twice or pushing off a wall.
Running: No explanation
Kick on the wall: When jumping up the wall, you will automatically kick on the wall. By refreshing the double jump, you can perform highly flexible displacements.
Sliding; squatting while running can inherit the initial speed, but if the initial speed is very slow and you continue to slide, you will stop.
Execution: Backstabbing an enemy pilot will produce an animation, but the execution process is not invincible.
Bull Taming Technique: Climb onto the enemy Titan. If there is no battery on the body, the battery will be pulled out for the first time. If there is a battery, the grenade will be inserted directly. Pulling out the battery will cause higher damage.
*The mobility of this game is so high that, regardless of marksmanship, anyone who knows how to parkour can kill a newbie in close combat (refer to the console), so be familiar with the map and be familiar with it.
Movement and running points all require the accumulation of real game time. This is not BF, nor COD, nor CS. It is traditional.
The tactics may not work. Of course, you can also think while playing, which can greatly shorten the time spent in the early stage.
Pilot Weapons: (Here I quote the original text directly, and there will be detailed guidance on all weapons later)
Critical hit: humanoid enemy's head, behind the stalker, above the head of the reaper
Main weapon : Assault rifle: suitable for open-scope shooting, but acceptable for waist shooting
Submachine gun: Open the G8 scope and hit the target
Light machine guns: The first and second ones are not easy to use, and the third one will lower your IQ.
Sniper rifle: DMR and double-shot are continuous snipers, with considerable damage and fire rate. Kleiber can kill with one hit, but the bullets are small and the error tolerance is extremely low (too low)
Shotgun: EVA8 is good, but the mastiff bullets fly a bit slowly
Grenade gun: basically softball and cold war. Too few people play sidewinder and energy cannon, which can cause damage to Titan.
Secondary Weapons : Pistols: All good except the last pistol
Anti-Titan Weapon {Important}: Electric Energy Rifle: Recommend Electric Energy Invasion + Expansion. It is the most comfortable weapon for long-distance output. The efficiency of enhanced weapons is considerable, and it is convenient for hundred-step ejection without invasion.
Magnetic energy grenade: Recommended for expansion + quick reloading. It is the most comfortable weapon when squatting on the roof. When the enhanced weapon is used, the single-target blood loss speed is unrivaled, but it is easy to be ganked...
Thunder Cannon: It is recommended to expand the capacity + quick reload. For a group of Titans, this is really the best choice for falling roar, and it can go away with one shot. The output flexibility is very high, and it is not easy to be ganked.
Marksman Missile: Recommended for expansion + quick reloading. The damage is very high, but the fatality rate is also high in single combat. It is recommended to provide fire support during melee. It is terrible to use enhanced weapons.
*You can only choose between pistols and anti-Titan weapons
Heavy firepower: Fragmentation grenade: you can hold it in your hand and wait for time, but the artifact of the first generation will no longer work this generation.
Arc grenade: It explodes when it hits a wall. It can control the enemy pilot (similar to a stun bomb). It can make the Titan's face mosaic (error) and slow down. It is very commonly used.
Flying Mars: Thermite darts will kill anyone who hits them. Burning Titans does a lot of damage and can blind Titans if they hit their weak points. Don’t try to escape from the thermite by running over them.
Gravity Star: When it hits a wall, it forms a vortex, which can suck in surrounding enemies, and then attract surrounding grenades, movable objects and energy bullets, which will explode after a period of time.
It cannot kill 100% of the full-blooded Pilots and the cooldown is not short, so it is not particularly practical (according to the actual test, the explosion is harmful to the Titan, and my Polaris projectile was once sucked...)
Electronic Smoke Screen Grenade: Forms a sheet of electronic smoke, which does very high damage. It is suitable for breaking off. It does average damage to Titans and cools down quickly. It is more practical.
Explosive pack: The damage is very high. Exploding a Titan can explode 1 bar of blood, but the range is obviously not very large.
Strengthening: For the acquisition process, please refer to the above article to strengthen weapons: increase the damage of the main and secondary weapons, the crosshair will turn yellow, and it will be gone if you die, and the bullets will have lightning effects, which is very practical.
Exploding Spider: Automatically searches for surrounding enemies (including AI) and then explodes. It does high damage and has a large range. It can throw 2 at a time, which is more practical.
Pilot Sentinel: Automatic turret. It is very strong against Pilots and can also fight against Titans. However, it will be demolished in seconds by Pilots in close combat. Titans will be demolished in seconds if they level with A.
Horror Map: Scan the map centered on the release point, and enemies will flash in the form of sonar. Considering that it costs 70 fees, it is not particularly easy to use.
Preparatory battery: Start to get a battery, suitable for Ronin
Radar Jammer: Makes the opponent's mini-map blurry for a while, making it difficult to use.
Titan Sentinel: From a human to a Titan, it has more HP than the Pilot Sentinel, but I feel that the anti-Titan effect is not as good as the Pilot Sentinel...
Smart Pistol: A mentally retarded pistol, a must-have for disgusting opponents. It has long locking bullets and few bullets. Not recommended.
Instant reversal: Useless things, just make up numbers
Solid cover: I choose A-shield pilot
Holographic phantom: also suspected of making up the numbers
Roll the Dice: Time to Verify Lineage
The above is the complete content of the novice introduction and advanced teaching guide of Titanfall 2. I hope it can be helpful to everyone.