Sekiro Shadow Dies Twice has many skill factions and types. At the same time, not all skills are easy to use. Many players may not know which skill is better to add first. Today I will bring you Sekiro Shadow Let’s share the order of skills of the Second Death, come and take a look.
Sekiro Shadows Die Twice skill sequence sharing
S class
See through (2 skill points), Immortal Peak Kick (3 skill points, preloaded with 5 skill points).
Most of the moves of the game monster Sekiro can be blocked, but many of the moves with the word "danger" cannot be blocked. Let's summarize some common moves of "danger": thrust, lower sweep, and throwing skills.
These two skills perfectly counter the two major dangerous skills. See through to deal with thrusts and Fairy Peak Kick to deal with lower sweeps. They can accumulate a lot of body value for monsters. They can be said to be essential low-level skills in the game.
Class A
Life-protecting Breath·Yang (5 skill points, 3 skill points in front), Dengli (2 skill points, 1 skill point in front), Xiacarp (2 skill points, 1 skill point in front), Flowing Water (3 skill points) , 3 skill points in advance).
Derived Attack·Pursuing Slash (1 skill point), Derived Attack·Continuous Slash (2 skill points, preloaded with 1 skill point), Derived Attack·Release Slash (1 skill point, preloaded with 3 skill points).
The first row contains some super practical passive skills, which can greatly increase fault tolerance and damage. The second row of derived attacks combined with the Shinobi Hand can be very useful against some BOSS or elites, which is very practical.
Class B
Whirlwind Slash (1 skill point), Hook Rope Attack (1 skill point), Eagle Slash (2 skill points, 1 skill point in advance), Flying Boat (scale replacement), Giant Ninja Thrust (6 skill points final skill) , Fu Yaxin (ultimate skill with 4 skill points), Kowtow Fist (2 skill points).
Long-lasting medicinal smell (4 skill points, prerequisite: 1 skill point), special effect medicinal sound (5 skill points, prerequisite: 5 skill points).
Breath holding (2 skill points, 2 skill points required), silence (3 skill points, 4 skill points required).
These skills in the first row are the icing on the cake. If they are the prerequisites of the above-mentioned A and S levels, just click them. If you don’t click them, the impact will not be big. Of course, some skills are very useful if you skip classes (not recommended).
Long-lasting medicine is also a way to increase fault tolerance. I originally wanted to rank it at level A, but the cost of points was too huge, so it was ranked at level B.
The breath-holding silencing effect is also very good, suitable for those who like to assassinate clear pictures. At the same time, when using the puppet technique for double elites in the later stage, the success rate can be greatly improved (unfortunately, with Yueyintang, these two skills are reduced to B level).
Class C
Aerial style moves (3 skill points, 4 skill points in front), unbalanced attack (2 skill points, 4 skill points in front).
Faith (3 skill points, 5 skill points in advance), and several more passive skills to increase the paper man.
Upgrading moves such as Eagle Slash, Kowtow and Combination Fist, etc. The skill of Faith is prioritized depending on the play style. This skill can increase the duration of some BUFFs.
Class D
The remaining skills are useless.
The above is the complete content of the skill sequence sharing in Sekiro Shadows Die Twice. I hope it can be helpful to everyone.