There are many Huanta students who still don’t know what the positioning of Huanta Rinye Team is, and the Rinye Team positioning and gameplay guide. Next, the editor of Sourcecode.com introduces the "What is the positioning of Huanta Rinye Team, and the Rinye Team Positioning and Gameplay Guide". Interested players, please take a look below, I hope it can help you.
"Phantom Tower" Lin Ye Team Positioning Game Guide
Everyone knows that Abyss has four attributes that are vulnerable to damage, but there is no ability to be vulnerable, so I suddenly thought, since Abyss can't get more than 100% of the attribute damage increase (vulnerability 50, technology 45, buff 25)
Then will the proportion of Lin Ye's background damage be greatly reduced? Especially in the physics team, Lin Ye's damage can account for almost 50%, and in the abyss environment, Lin Ye's background damage may be greater. At a discount, in the physics team, if Lin Ye had done so much damage before, would Gao Honglian be overtaken or even tied? So I pulled the five-star Guren to the six-star overnight, and used the combination of Red Horse Star and Rinma Star to do it alone. Two Abyss 1 matches two Abyss 3. After all, the number of times is too small, and the actual combat is highly random. This comparison is only used as a reference. There is no picture for single-playing Abyss 1. The deer is too weak. Both sets are basically a few. Killed in ten seconds.
Red Horse Star, no one retreated, I got four blessings, and I only had four poets and one physical attack buff. I played for about seven or eight minutes, and I killed it in five minutes.
Rinma Star, when I entered, I had two breasts, and one of them retreated instantly. I got three blessings, and I got what should be three physical attack buffs and some giant strength buffs. I beat it relatively quickly, about six minutes.
As far as I am concerned, Red Horse Star, Honglian and Xinghuan all carry Puchi sets (without Red Lotus), and Rinma Star has two sets of limited wills and one set of two games and two crows. For me, the results are different. Here, under the previous environment, the difference in output between Red Horse Star and Rinma Star was nearly doubled (see Lao Ma Piling Evaluation), but after entering the abyss together, the gap between Red Horse Star and Rinma Star was greatly reduced ( It is even possible to overtake). This is still the case when the balance of the physics team was extremely unbalanced before. I wonder if the pure Thunder team took all the thunder injury bonuses after the Thunder team Tianlang almost equalized the Thunder team. It's better than the Rinye Thunder Team, whose backstage epiphyllums don't get the lightning damage bonus...
So much has been written above, considering that if the new high-difficulty versions in the future all produce monsters that are easily injured, then the advantage of superpowers that ignore resistance will be gone. Even compared to other ID cards with four attributes, they will have a higher amount of easy. Injury has certain disadvantages, which can be seen from the old and new alliances...
That is to say, now, the pure attribute team>Linye team may have been planned and applied to certain environments...