Many Global Action users want to know the overview of the rapid development process of Global Operation Resistance at the beginning, so the editor of Source Code Network below will bring you "Overview of the rapid development process of Global Operation Resistance at the beginning". Children who have questions in this regard, let's take a look. , it may help everyone.
1. For development, use two barracks, one vehicle, and three supplies , and build all the first-level soldiers and four prairie wolves. You can reach full troop strength at the beginning. After reaching the general position, you will basically have full troops to grab resources. At this time, it depends on the operation. Prairie The wolf is best modified into a warrior (artifact) to resist damage. The four vehicles block the alliance tanker truck by pulling it. The attack priority is local tanker truck, enemy infantry, and local steppe wolf.
2. Don’t build ships in most maps , especially those where you can only build one. In addition, fighting a boat is very demanding on operations and teammates. It depends on whether your teammates can resist the early pressure.
3. Be careful when attacking the navy . After a wave of naval battles, if there are still remaining troops (at least two second-level ships), don't be afraid. Go and demolish the opposite shipyard and torpedoes. Because most of them will build coastal defenses after the battle, you can control the sea by dismantling them before they are built and then continue to harass them. The priority of attack is the coastal defenses on the opposite side, the shipyards on the opposite side, and the remaining large ships on the opposite side.
4. The specifics also depend on awareness, timing of entry, and formation. It is recommended to use formation operations to form a flat push formation . Do not hit in a straight line, as it may cause blood loss.
5. If two of your teammates play boat, you must learn to resist pressure. The details are as follows (it’s really easy to use). The turret is equipped with a sniper, a pavement scorpion and a porcupine longbow. Let me explain, in the early stage of the pressure resistance, the opposite side is mostly a sea of people. The tanks in front of the human sea are clearing the way. At this time, use the turrets and pavement scorpions to hold on, light up the tanks on the opposite side, and then snipers (about six) attack from behind. The enemy Infantry dies very quickly. Make porcupines in advance. Four or five are enough. If not, add two anti-aircraft towers. The current version of the Pavement Scorpion is really powerful. It feels like the second-level soldiers play the third-level soldiers, but it is slow and can be used as an artifact to deal with damage (for several rounds, this lineup has been used to defend against two without any fear, and it wastes time to create a big ship for teammates to destroy. )