Maybe many Global Action users still don’t know how to play the Global Operation Storm Circle map, so today the editor of Sourcecode.com has collected and compiled the "Global Operation Storm Circle Map Playing Ideas". Interested players can take a look below, maybe they will Help everyone.
1. A piece of land is surrounded by a circle of water. It seems that using the navy can hit anyone, so many players will use the navy to play. For example, if player No. 1 sends out navy to attack player No. 6, and player No. 6 sends out army to attack player No. 1, who has a better chance of winning? Moreover, our rebel ships cannot land. Compared with the flexible army, the navy is too cost-effective and too slow. But when you have more money left, you can use the navy to cooperate with the army in a feint attack, or you can harass them.
2. As far as the army is concerned, this map has several characteristics. Players 2 and 3 and players 4 and 5 are relatively close to each other, including the terrain structure and building extensions. Therefore, when attacking players 2, 3 or 45, Basically, you have to face two forces. When attacking player 1 or 6, if the opponent does not have enough vision, you only need to fight against one force before enemy teammates come to support you. Therefore, it is easier to attack player No. 1 or No. 6 with a teammate to attack one player first.
3. On the left and right sides of the map, route 7 has an advantage for players at the top of the map, and route 8 has a terrain advantage for players at the bottom. For example, if the player below attacks from route 7, there is a high chance that the ramp above route 7 will be destroyed by the range damage fire group of defensive unit 1.
4. Pay attention to these details and cooperate with your own understanding to launch an offensive. Especially in this kind of map, the higher the high-end game, the faster the tempo and the higher the frequency of attacks. The army is under constant pressure and cannot have enough money to build a navy or hold back nuclear bombs. The rhythm is tense and even continuous. The base camp cannot be raised, only close cooperation can win the battle in the storm circle!