Azur Lane is fun. "Blue Line" is a two-dimensional casual game that integrates strategic training, real-time naval battles, barrage, and various social games. This work is based on the theme of military anthropomorphism. Players can collect and cultivate powerful characters and equipment through rich gameplay such as main levels, daily dungeons, actual combat exercises, and ship construction, and manually operate their own fleets to fight around the world. For most two-dimensional mobile game players, this weapon anthropomorphic game that incorporates some gesture elements makes a deep impression and is generally very interesting.
Is Azur Lane fun?
First let’s talk about its vertical painting. It is also a battleship anthropomorphic game, but the vertical drawing of the ship R seems very confusing. Ship R is a very old two-dimensional mobile game, so the style of painting tends to be ancient, and there are many artists, and it also seems that the various styles are mixed together and it is very senseless. "Azur Lane" is different, it is more inclined to the modern Chinese aesthetics , in terms of visual effects, it is far superior to similar battleship anthropomorphic games, except of course the next door ship C. Let’s talk about gameplay. For me, "Azur Lane" can still be seen as a traditional card game, but it also incorporates innovation and operable action elements. Compared with the judgment of how much damage is done in a card game, "Azur Lane" can Avoid barrages by moving around. Although the posture characteristics are not as good as those in major productions such as "Heng San", switching between automatic combat and manual combat can offset the boring feeling in the game, thus continuously stimulating interest in playing. .