There may be many friends in the Familiar Plan who still don’t know how to cultivate familiars in the Familiar Plan 5. Next, "How to Cultivation the 5 Familiar in the Familiar Plan" will be written by Source Code.com. Those who are interested can take a look below. Yeah, it might help you.
Familiar Plan 5 Ways to Cultivate Familiar
Fire
Fire·Clockwork Doll
◆Keywords: Fire group output
◆Analysis: The 2nd skill "Silk Entanglement" and the 3rd skill "Mechanical Suppression" are both group output skills, and the 3rd skill also adds additional damage to its life limit. The picture pushing experience is excellent, but the lack of output recommendation training, you will not be disappointed.
Fire·Phoenix
◆Positioning: Fire type single target burst
◆Analysis: The 2nd skill "Blood Coagulated Light Ball" bursts + blood recovery, the 3rd skill "Nirvana Revenge" counterattacks + has a probability to shorten the resurrection time. If placed in the lineup, it can only be regarded as a mediocre single-target burst. The mechanism of the skill group needs to have a life link. Only with the cooperation of familiars can a burst output of 1+1>3 be achieved.
Fire Mermaid Princess
◆Positioning: Fire life nanny
◆Analysis: *Adapted to the familiar of Fire Phoenix, the 1st skill "Song of Treading Waves" has a suction bar + a chance to fall asleep, the 2nd skill "Rising Tide" core restores 100% of the actions of teammates with the highest critical hit value, and grants critical hit enhancement , perfectly adapted to critical hit output such as Fire Phoenix, the 3rd skill "Reverberating Sound" life link + injured blood recovery, making the output environment of output-type familiars more comfortable!
Fire·Dragon
◆Positioning: Fire group output
◆Analysis: A user-friendly and easy-to-use DPS, the 1st skill "Dragon Flame Breath" outputs in a small area, the 2nd skill "Destruction Lava" has a range output + continuous damage, the 3rd skill "Fire Breath" group output + clears energy, participate in the server launch Available during the seven-day sign-in event, it has simple but explosive group output.
Wind system
Wind·Holy Angel
◆Positioning: Wind defensive nanny
◆Analysis: The 2nd skill "Prayer" single-target healing + invincibility, the 3rd skill "Holy Light Medical" heals the whole body + life recovery state, and can also restore the life of all teammates when the skill is cooled down. In summary, she is a nanny with full blood recovery skills,* The disadvantage is that there is no release control immunity.
Wind Rose Queen
◆Positioning: PVP, GVG specialized attack type
◆Analysis: The 3rd skill "Charge" is the core skill. It attacks the bar and can always keep itself in the lead. When the energy of the Wind and Rose Queen is >2 points, it will definitely attack the enemy with the highest speed.
The benefits of critical hits are very large. If you pile up critical hits, you can dominate the player confrontation.
Wind·World Tree Elder
◆Positioning: Wind system all-around auxiliary
◆Analysis: The 1st skill "Purification Vine" dispels alone, the 2nd skill "Vine Trap" group damage reduction + control, the 3rd skill "Power of the Earth" purifies all negatives + 3 turns of immunity, restrains all debuffs, 3 turns of immunity is really too much IMBA, purification + immunity + control + damage reduction assistance applicable to all scenarios, except that there is no milk, it is all-round.
water system
Water·nine-tailed fox
◆Positioning: water-based defensive balanced milk
◆Analysis: The 2nd skill "Dance of the Overlord" controls + healing, and the core 3rd skill "Zhou Tianfa". When the enemy releases a damaging skill, there is a 30% chance of forcibly balancing the lives of teammates who are in critical condition and healing both of them, protecting teammates and themselves. If you have enough energy and are lucky, you can always protect it.
Water Scarlet Lady
◆Positioning: Water system group control output
◆Analysis: Excellent initial speed, combined with the first 3 skills "Scarlet Fang" for group control, the 2nd skill "Crescent Blade" for range blinding + self recovery, the 1st skill "Evil Domination" single target chaos, passive 20% damage Healing, training when drawn, and land reclamation artifact.