I believe that there are many Thunder Strike players who still don’t understand the usage and practical skills of Thunder Strike Deflection. The following is the "Thunder Strike Deflection Usage and Practical Combat Techniques" introduced by the editor of Sourcecode.com. Interested students should take a look. , maybe it can help you.
Deflection usage and practical skills:
The timing and detailed methods of use still need to be understood in actual combat. It is recommended that complete strangers bring two training swords to the duel server. First, find someone to accompany you to practice deflection with the training sword, and then practice the following skills. You should be able to get familiar with it relatively quickly.
Deflection can safely counter continuous Feint (feint of closing the knife). It is not the action of deflection itself that counteracts Feint, but the intention of your deflection that can counter Feint.
The main purpose of Feint is to trick you into blocking. If you plan to deflect the enemy's fake attack and directly use the knife, the enemy must interrupt the movement to block, or even directly attack you. In this way, the fake move will be meaningless. If Your judgment was wrong. The enemy made a real move, not a fake move. You just triggered the deflection to counterattack, and there was no loss in health.
This can explain why the physical consumption of deflection is higher than that of Riposte (counterattack after blocking). In this way, you can't blindly guess that it is a fake action every time the enemy attacks. You will only target the 2nd consecutive attack. The knife is used in conjunction with gambling strategies (Gamble) such as 3Feint + Body Feint. This type of strategy consumes at least more than 20 points of physical strength each time. The deflection is designed to only consume 15 points, which can be said to be very cheap. Note that this technique can only Used on Feint, not applicable to Morph (change move).
Another way to use it is to use the fake action, there are two types of deflection Morph and deflection Feint. The use of the move is just like the literal meaning, just use it directly after the deflection.
Since most novices don’t understand this mechanism, Deflection Morph and Deflection Feint can always deceive newbies. Deflection Morph can especially be used to deal with newcomers who can only thrust upward with the roller, but frankly speaking, this trick can only Just bullying people who don't understand.
On the one hand, the physical energy consumption is extremely uneconomical (more than 20 points per time), and on the other hand, the complexity is far less than other feints. First of all, there is no way to match the Body Feint (faulty injury), and secondly, you have to face the enemy's attack deflection, so you can't Largely rotate the angle of view in advance to create the illusion of acceleration/deceleration hits. In addition, the timing of hits after counterattacks is quite regular. You can also judge the authenticity from whether the sound of sword collision continues, so as long as you have observation, deflect the hit. There is no fake move that he cannot handle.
This move is like the Abyss Watcher. It is a watershed in the novice stage. When you first encounter it, you will be beaten too much. But later, when you look back, you will wonder why it is so useless.