Maybe many Age of Empires netizens still don’t know how to use the grenade launcher in Age of Empires 3 Definitive Edition. Now the editor of Source Code Network will bring you "Introduction to how to use the grenade launcher in Age of Empires 3 Definitive Edition". For those who have questions in this regard Players, let’s take a look, I hope it can help everyone.
Introduction to how to use the grenade launcher
He can convert existing and upcoming grenadiers into hand artillery.
It is better not to bring it in 1v1, it will be of great use in team battles.
The Grenadier after clocking in can be said to have improved qualitatively. The original attack forward of the thief leader has been completely eliminated, and it has become an instant shooter like the musketeer and skirmisher. It is very special and extremely fierce.
There's a problem though. Grenadier before clocking in is almost useless. That's right, just because of his long attack.
So is this card saving the Grenadier? The answer is no, at least no in 1v1.
The reason is that the Grenadier is so useless before checking in, its combat effectiveness is not proportional to its price, and it is almost useless. Although the hand artillery after clocking in is very strong, it is difficult for you to train a lot in a short period of time. After all, his training time is as long as 60 seconds (30 seconds for musketeers and 40 seconds for hussars).
It's useless to practice too much before checking in; it won't work for a while and a half after checking in. The vacuum period of this card is really too long. This is simply suicidal in a tight 1v1, so don't even think about bringing this card.
However, in a team battle with a relatively slow pace and the help of teammates, it is still very good to send this card. After all, the hand cannon rogue is fully formed, and if he catches up, he will be bombarded indiscriminately, which is still fun.