In Chapter 6 of Call of the Sea, where is the dagger? You need to find the secret item. The last chapter also has many difficult parts. You need to find constellations or knives, and go to the camp to find some clues. Let’s introduce Call of the Sea below. How to get through Chapter 6 of Calling.
1. Following the end of Chapter 5, we take a boat to the area in the picture below, and then we can find the camp on the left side and look for some clues.
2. The knife is obtained in the lockbox at the beginning of Chapter 1 before arriving on the ship on the island, or there is one hidden in the books in the tent on the right side of Chapter 6.
3. Immediately after we took out the dagger and broke the palm, we triggered the mechanism to open the door at the back.
4. After placing your palm on the device shown below, the pattern on your palm will change.
5. Entering the central gate, we press the buttons on both sides to let the disc slide to the designated position.
6. Use the hole in the middle of the disk, click on the pattern in the upper right corner, and then light up the pattern in the center to open the corresponding door.
7. After entering the cave, we can find the device in the picture below when we keep walking in. We can put our hands in again to change the pattern on the palm of our hands.
8. Then we return to the hall just now, and then use the same method to light up the central pattern to open the door. The operation method is basically the same. A total of four patterns need to be obtained.
9. Then we find the handprint switching device in the picture below, change into the form of a fishman and continue moving, then find the device in the picture below underwater and switch back.
10. Finally, we match the pattern at the bottom of the center with the stars above the head, and switch to a consistent pattern to open the door.
11. After entering the door and seeing the black pool, move to the left. At the end we can find a person sitting on a chair in the center of the black pool.
12. After a final plot, players need to choose two different endings. Opening different doors will lead to different results.