The game mechanism of the Three Kingdoms Zhan chess version is very unique. Novice players may want to know the strategy for starting the Zero Krypton civilian game in "Three Kingdoms War Chess Edition" when they experience it for the first time. If you want to know as soon as possible the strategy for starting the Zero Krypton civilian game in "Three Kingdoms War Chess Edition", just follow the editor and read on.
First of all, don’t rush to draw the initial number at the beginning. First check whether there are real players playing in this server. This is very important. The first server is very popular. Although the later servers are not, but no one is playing, it will be a single-player game. Already...
Therefore, it is very important to choose an alliance of normal players at the beginning. The leader of the alliance is a normal player, not something else.
Alliance players of normal players can communicate with each other, and the second most important thing is that the alliance leader will lead everyone to attack the city together.
Only by joining an alliance of normal players can you get rewards for conquering cities and territories in the early stages. Even if your level is not high, it would be nice to participate and get a gold baht reward. Isn't this better than getting your initial account in a stand-alone game?
Secondly, players who really can’t draw can use the Cao Ren that the system will give them the next day.
It is also possible to use the purple card lineup guide provided by the system to open up wasteland. Don’t be too insistent that it must be the orange card national team. I just want to try to get bonuses for the national team. The purple card lineup can also be the national team.
This team is not bad for clearing up wasteland. After all, if you want one team to clear the entire game, your physical strength will definitely not be enough.
Finally, it is recommended that the five characters in a team try to balance the four arms. After all, there are restraints between the arms. This can at least satisfy most game scenarios.
The recommended lineup is mainly based on three outputs, and the other two positions are reserved for tank damage control and the like. One auxiliary nanny is enough.
This game feels like a normal player alliance that can be played for a long time is more important than anything else. This is a team game, not a single-player game. The fun of the game is more about the social connections between strange players rather than the game itself.