Stellaris is a work that can safely modify command codes. Therefore, many newbies are looking for the Stellaris console code. I hope you guys can understand the cheat code list of Stellaris console commands. Don't miss it again!
The Stellar Console is not case-sensitive. CASH functions the same as cash.
debugtooltip can view but is not limited to country, species, leader code, ship details
Tradition is an ability unlocked by consuming cohesion. Different traditional routes mean different development styles. After completing all the traditions in a certain branch of tradition, you will get an empty ascension talent slot.
energy
energy <number>
Increases the <value> amount of energy coins. Just enter energy or cash without adding a specific value, and 5,000 energy coins will be added.
cash <number>
mineral
minerals <value>
Increases the <value> amount of minerals. Entering only minerals without specific values will add 5000 minerals.
food
food <value>
Increases the <value> amount of food. Entering only food without specific value will add 5000 food.
alloy
alloys <value>
Increases the <value> amount of alloy. Just entering alloys without specific values will add 5000 alloys.
influence
influence <number>
Increases the influence of the <number> amount. Just entering influence without adding a specific value will increase the influence by 5000 (it will exceed the upper limit when instant_build is not turned on, so it is actually only added to the upper limit).
cohesion
unity <value>
Increases cohesion by <value> amount. Just entering unity without adding a specific value will increase the cohesion by 500.
Industrial research points
engineering <value>
Increases the <value> amount of engineering research. Just entering engineering without adding a specific value will add 5,000 engineering points.
social studies points
society <number>
Sociological research that increases the number of <value>s. Just entering society without adding a specific value will add 5,000 sociology points.
physics points
physics <value>
Physics research that increases the <value> number. Entering only physics without adding specific values will add 5000 physics points.
National ideas (Civics) are the overall characteristics of a civilization in the stars. At the beginning of the game, players can choose 2 national policies according to their own power system. After the game starts, the third national idea slot is unlocked after completing the management of the technological galaxy.
Terraforming refers to the transformation of the planet's surface to make its climate more suitable for the inhabitants of the Empire. Landform modification can also remove all obstacles on the planet's surface. Landform transformation requires sociological research foundation and consumes a lot of energy and time.
The selectable planets in the stars (including habitable planets, non-habitable planets, and stars) are all within the range that can be modified by the console command planet, but the basic attributes of the star class remain unchanged: for example, a certain type of star can be modified through the command planet_class pc_black_hole Changed to a black hole, but no matter decompressor can be built on it
For example, a Dyson sphere can be built on a black hole modified by the Worm of Time.
If the star type is modified, the original star type will still be displayed on the Milky Way view (i.e. the large map)
Example: Modify the planet type to Gaia and select the planet planet_class pc_gaia
Selected planet planet_class pc_<planet type>
desert planet
planet_class pc_desert
dry planet
planet_class pc_arid
prairie planet
planet_class pc_savannah
tropical planet
planet_class pc_tropical
terrestrial planet
planet_class pc_continental
ocean planet
planet_class pc_ocean
tundra planet
planet_class pc_tundra
polar planet
planet_class pc_arctic
alpine planet
planet_class pc_alpine
gas giant planet
planet_class pc_gas_giant
asteroid
planet_class pc_asteroid
Ice crystal asteroid
planet_class pc_ice_asteroid
crystalline asteroid
planet_class pc_rare_crystal_asteroid
molten planet
planet_class pc_molten
Desolate planet
planet_class pc_barren
Desolate planet
planet_class pc_barren_cold
poisonous planet
planet_class pc_toxic
frozen planet
planet_class pc_frozen
dead planet
planet_class pc_nuked
hive planet
planet_class pc_hive
Mechanical Planet
planet_class pc_machine
barrier planet
planet_class pc_shielded
artificial intelligence planet
planet_class pc_ai
incubator planet
planet_class pc_infested
Gaia planet
planet_class pc_gaia
ring world
planet_class pc_cybrex
B-type stars
planet_class pc_b_star
A-type stars
planet_class pc_a_star
F-type stars
planet_class pc_f_star
G-type stars
planet_class pc_g_star
K-type stars
planet_class pc_k_star
M-type stars
planet_class pc_m_star
M-type red giant
planet_class pc_m_giant_star
T-type brown dwarf
planet_class pc_t_star
black hole
planet_class pc_black_hole
neutron star
planet_class pc_neutron_star
pulsar
planet_class pc_pulsar
ring world
planet_class pc_ringworld_habitable
broken ring world
planet_class pc_ringworld_habitable_damaged
ring world ring world
planet_class pc_ringworld_tech
broken ring world
planet_class pc_ringworld_tech_damaged
ring world
planet_class pc_ringworld_seam
broken ring world
planet_class pc_ringworld_seam_damaged
Orbital residential station
planet_class pc_habitat
virtual planet
planet_class pc_shrouded
broken planet
planet_class pc_broken
smash planet
planet_class pc_shattered
nanoplanet
planet_class pc_gray_goo
Broken Planet
planet_class pc_egg_cracked
crystalline asteroid
planet_class pc_crystal_asteroid
Shielded Ringworld Sector
planet_class pc_ringworld_shielded
Blocked residential station
planet_class pc_habitat_shielded
urban planet
planet_class pc_city
Forgotten planet
planet_class pc_relic
Traits represent the functional characteristics, abilities and personality of a species among the stars. In the game, players can pre-select the characteristics of the starting species before the game starts.
After adding cybernetics (mechanical ascension to add characteristics) to the species, the ascension route will be fixed.
However, after adding psionic characteristics to a species, the ascension route will not be fixed, and it is very likely that a bug with two psionic characteristics will appear.
Example:
Add trait strong to species 0 (the player's initial species) add_trait_species 0 strong
Remove_trait_species 0 solitary remove_trait_species 0 solitary
Add positive attributes
add_trait_species @ <species traits>
Remove negative attributes
remove_trait_species @ <species traits>
List of species properties
characteristic
Effect
born engineer
+15%
Natural Engineers
Terrain engineering research point output
born physicist
+15%
Natural Physicists
Plot physics research point output
born sociologist
+15%
Natural Sociologists
Land sociology research point output
rapid reproduction
-10%
Rapid Breeders
Points required for population growth
Gifted
+1
Talented
Leader skill level
Learn quickly
+25%
Quick Learners
Race leader experience point acquisition speed
+20%
strong
ground troop damage
Strong
+5%
Mineral output
+50%
Nomadic
Immigration speed
Nomadic
-25%
Resettlement costs
gregarious
+5%
Communal
population happiness
Extraordinary charm
After becoming a ruler, +25 other civilizations’ opinions of the country
Charismatic
durable
+15
Enduring
Leader longevity
+100%
self-healing body
Garrison HP
Resilient
+50%
garrison defense
Environmental friendly
-20%
Conservationist
Consumables cost
agriculture
+15%
Agrarian
plot food output
frugal
+15%
Thrifty
Land energy output
Diligent
+15%
Industrious
Mineral output
+10%
intelligent
Terrain engineering research point output
Intelligent
+10%
Plot physics research point output
+10%
Land sociology research point output
adaptable
+10%
Adaptive
environmental adaptability
obedience
+25%
Conformists
Attractiveness of ruling ideology
+40%
very strong
ground troop damage
Very Strong
+10%
Mineral output
Very easy to adapt
+20%
Extremely Adaptive
environmental adaptability
respectable
+75
Venerable
Leader longevity
cybernetics
+20% environmental adaptability
Cybernetic
+5% tile ore output
+10% ground army damage
+5% Terrain Engineering research point output
medium
+5% plot physics research point output
Psionic
+5% plot sociology research point output
+5% plot energy output
+5% population happiness.
tasty
+50% food provided by population
Delicious
+10% block ore output
+10% plot food output
mental castration
-50% plot cohesion output
Nerve Stapled
-50% energy output of the plot
-75% of plot physics research point output
-75% of plot engineering research point output
-75% sociology research point output of plot
prolific
-30% points required for population growth
Fertile
+5% population happiness
+20% tile engineering research point output
Knowledgeable and knowledgeable
+20% plot physics research point output
Erudite
+20% plot sociology research point output
+1 leader skill level
Vibrant
+30% environmental adaptability
Robust
+30 leader lifespan
Example:
To modify desert adaptation to drought adaptation on a species with species ID 1, add_trait_species1trait_pc_arid_preference and remove_trait_species1trait_pc_desert_preference
add_trait_species@ trait_pc_<habitat characteristics>
remove_trait_species@ trait_pc_<habitat characteristics>
*Recommended to copy and paste (used with debugtooltip)
Leader traits represent the functional characteristics, abilities and personality of a leader among the stars.
Corvette Specialization add_trait_leader @ trait_ruler_corvette_focus 60
Destroyer Specialization add_trait_leader @ trait_ruler_destroyer_focus 61
Cruiser Specialization add_trait_leader @ trait_ruler_cruiser_focus 62
Battleship Specialization add_trait_leader @ trait_ruler_battleship_focus 63
recruiter add_trait_leader @ trait_ruler_recruiter 64
trait_ruler_from_the_ranks add_trait_leader @ trait_ruler_from_the_ranks 65
fortifier add_trait_leader @ trait_ruler_fortifier 66
Shentong Logistics add_trait_leader @ trait_ruler_logistic_understanding 67
Military Pioneer add_trait_leader @ trait_ruler_military_pioneer 68
Warlike add_trait_leader @ trait_ruler_warlike 69
Attention to architecture add_trait_leader @ trait_ruler_architectural_sense 70
Pioneering Spirit add_trait_leader @ trait_ruler_frontier_spirit 71
Planet Shaper add_trait_leader @ trait_ruler_world_shaper 72
Star Sea add_trait_leader @ trait_ruler_home_in_the_sky 73
industrialist add_trait_leader @ trait_ruler_industrialist 74
Bole's Eye add_trait_leader @ trait_ruler_eye_for_talent 75
deep relationships add_trait_leader @ trait_ruler_deep_connections 76
Charismatic add_trait_leader @ trait_ruler_charismatic 77
Servant of the People add_trait_leader @ trait_ruler_champion_of_the_people 78
expansionist add_trait_leader @ trait_ruler_expansionist 79
Pay attention to farming add_trait_leader @ trait_ruler_fertility_preacher 80
investor add_trait_leader @ trait_ruler_investor 81
space miner add_trait_leader @ trait_ruler_space_miner 82
explorer add_trait_leader @ trait_ruler_explorer 83
fleet organizer add_trait_leader @ leader_trait_fleet_organizer 84
reformer add_trait_leader @ leader_trait_reformer 85
knowledgeable add_trait_leader @ leader_trait_ruler_erudite 86
Cyborg add_trait_leader @ leader_trait_ruler_cyborg 87
Synthetic add_trait_leader @ leader_trait_ruler_synthetic 88
psychic add_trait_leader @ leader_trait_ruler_psionic 89
Chosen person add_trait_leader @ leader_trait_ruler_chosen 90
Hive Mind add_trait_leader @ leader_trait_ruler_hive_mind 91
Machine Intelligence add_trait_leader @ leader_trait_ruler_machine_intelligence 121
Unstable code base add_trait_leader@leader_trait_unstable_code_base 133
brain slug host add_trait_leader @ leader_trait_ruler_brainslug 244
Iron Fist add_trait_leader @ leader_trait_iron_fist 43
Veteran add_trait_leader @ leader_trait_army_veteran 44
Retired Naval Officeradd_trait_leader @ leader_trait_retired_fleet_officer 45
Architectural enthusiast add_trait_leader @ leader_trait_architectural_interest 46
Agrarian add_trait_leader @leader_trait_agrarian_upbringing 47
Intellectual add_trait_leader @ leader_trait_intellectual 48
Environmental Engineer add_trait_leader @leader_trait_environmental_engineer 49
Erudite add_trait_leader @ leader_trait_governor_erudite 50
Cyborg add_trait_leader @ leader_trait_governor_cyborg 51
Synthetic add_trait_leader @ leader_trait_governor_synthetic 52
Psychic add_trait_leader @ leader_trait_governor_psionic 53
Chosen person add_trait_leader @ leader_trait_governor_chosen 54
righteousness Lingran add_trait_leader @ leader_trait_righteous 55
Greed Corrupt add_trait_leader @ leader_trait_corrupt 56
Killer Welder add_trait_leader @ leader_trait_warbot_tinkerer 125
AI-assisted design add_trait_leader @ leader_trait_ai_aided_design 126
bulldozer add_trait_leader @ leader_trait_bulldozer 127
Analytical add_trait_leader @ leader_trait_analytical 128
brain slug host add_trait_leader @ leader_trait_governor_brainslug 242
Nanomachine individual add_trait_leader @ leader_trait_governor_gray 243
City-state merchant add_trait_leader @ leader_trait_enclave_trader 248
Waste Management Specialist add_trait_leader @ leader_trait_waste_management_specialist 251
Money Worshiping Businessman add_trait_leader @ leader_trait_nuumismatic_priest 252
oracle add_trait_leader @ leader_trait_governor_oracle 258
Meticulous add_trait_leader @ leader_trait_meticulous 92
A flash of inspiration add_trait_leader @ leader_trait_spark_of_genius 93
carefree add_trait_leader @ leader_trait_carefree 94
Roamer add_trait_leader @ leader_trait_roamer 95
Archaeologist add_trait_leader @ leader_trait_archaeologist_ancrel 96
Archaeologist add_trait_leader @ leader_trait_archaeologist 97
paranoid add_trait_leader @leader_trait_paranoid 98
fanatic add_trait_leader @ leader_trait_maniacal 99
Custom AI Assistant add_trait_leader @ leader_trait_custom_AI_assistant 100
Intelligent AI adjutant add_trait_leader @ leader_trait_sapient_AI_assistant 101
Expertise: Materials Science add_trait_leader @ leader_trait_expertise_materials 102
Expertise: Propulsion Mechanics add_trait_leader @ leader_trait_expertise_propulsion 103
Expertise: Aerospace Technology add_trait_leader @ leader_trait_expertise_voidcraft 104
Expertise: Industry add_trait_leader @ leader_trait_expertise_industry 105
Expertise: Force Field Manipulation add_trait_leader @ leader_trait_expertise_field_manipulation 106
Expertise: Particle Physics add_trait_leader @ leader_trait_expertise_particles 107
Expertise: Computing Technology add_trait_leader @ leader_trait_expertise_computing 108
Expertise: Psionics Theory add_trait_leader @ leader_trait_expertise_psionics 109
Expertise: New World Theory add_trait_leader @ leader_trait_expertise_new_worlds 110
Expertise: Statecraft add_trait_leader @ leader_trait_expertise_statecraft 111
Expertise: Biology add_trait_leader @ leader_trait_expertise_biology 112
Expertise: Military Theory add_trait_leader @ leader_trait_expertise_military_theory 113
Curator add_trait_leader @ leader_trait_curator 114
Erudite add_trait_leader @ leader_trait_scientist_erudite 115
Cyborg add_trait_leader @ leader_trait_scientist_cyborg 116
Synthetic add_trait_leader @ leader_trait_scientist_synthetic 117
Psychic add_trait_leader @ leader_trait_scientist_psionic 118
Chosen person add_trait_leader @ leader_trait_scientist_chosen 119
towel bearer add_trait_leader @ leader_trait_towel 120
Cataloger add_trait_leader @ leader_trait_cataloger 134
brain slug host add_trait_leader @ leader_trait_scientist_brainslug 238
frustrated add_trait_leader @ leader_trait_traumatized 253
disabled add_trait_leader @ leader_trait_maimed 254
Inspired Archaeologist add_trait_leader @ leader_trait_inspired_archaeologist 255
Inspired Researcher add_trait_leader @ leader_trait_inspired_researcher 256
Inspired Surveyor add_trait_leader @leader_trait_inspired_surveyor 257
Restrained add_trait_leader @ leader_trait_restrained 24
legendary hero add_trait_leader @ leader_trait_charismatic 25
butcher add_trait_leader @ leader_trait_butcher 26
Lead by example add_trait_leader @ leader_trait_glory_seeker 27
Armchair armchair add_trait_leader @ leader_trait_armchair_commander 28
Marine Logistics Specialist add_trait_leader @leader_trait_army_logistician 29
Erudite add_trait_leader @ leader_trait_general_erudite 30
Cyborg add_trait_leader @ leader_trait_general_cyborg 31
Synthetic add_trait_leader @ leader_trait_general_synthetic 32
Psychic add_trait_leader @leader_trait_general_psionic 33
Chosen person add_trait_leader @ leader_trait_general_chosen 34
Mercenary warrior add_trait_leader @ leader_trait_general_mercenary_warrior 35
Parts reuse add_trait_leader @ leader_trait_parts_cannibalizer 129
Instill fear add_trait_leader @ leader_trait_demoralizer 130
Erratic Moral Core add_trait_leader @ leader_trait_erratic_morality_core 131
brain slug host add_trait_leader @ leader_trait_general_brainslug 239
strategist add_trait_leader @ leader_trait_trickster 0
Fleet Logistics Specialist add_trait_leader @ leader_trait_fleet_logistician 1
engineer add_trait_leader@leader_trait_engineer 2
On fire add_trait_leader @ leader_trait_aggressive 3
Cautious add_trait_leader @ leader_trait_cautious 4
Scout Expert add_trait_leader @ leader_trait_scout 5
unyielding add_trait_leader @ leader_trait_unyielding 6
neurotic add_trait_leader @ leader_trait_nervous 7
It's as fast as the wind add_trait_leader @ leader_trait_gale_speed 8
lazy add_trait_leader@leader_trait_lethargic 9
Sentinel training add_trait_leader@leader_trait_sentinel 10
hive affinity add_trait_leader @ leader_trait_hive_affinity 11
Void Hunter add_trait_leader @ leader_trait_void_swimmer 12
Ethereal add_trait_leader @ leader_trait_ethereal 13
Dimensional cruise add_trait_leader @ leader_trait_dimensional_stutter 14
Dragonslayer add_trait_leader @ leader_trait_dragonslayer 15
Erudite add_trait_leader @ leader_trait_admiral_erudite 16
Cyborg add_trait_leader @ leader_trait_admiral_cyborg 17
Synthetic add_trait_leader @ leader_trait_admiral_synthetic 18
Psychic add_trait_leader @ leader_trait_admiral_psionic 19
Chosen One add_trait_leader @ leader_trait_admiral_chosen 20
Cybrex database add_trait_leader@leader_trait_cybrex 21
Mercenary warrior add_trait_leader @ leader_trait_mercenary_warrior 22
Great Khan add_trait_leader @ leader_trait_great_khan 23
Destined to meet add_trait_leader @ leader_trait_foredoomed_to_a_rendezvous 59
Maintenance loop add_trait_leader@leader_trait_maintenance_loop 132
Restore point add_trait_leader @ leader_trait_restore_point 135
brain slug host add_trait_leader @ leader_trait_admiral_brainslug 240
Hells Ambition add_trait_leader @leader_trait_admiral_hells_heart 241
Caravan Interceptor add_trait_leader @ leader_trait_caravan_counter 247
Technology is an important game concept in Stellaris.
For an interstellar empire, technological level is undoubtedly one of the most important criteria for measuring strength, which directly determines whether the empire can stand out in the competition for hegemony. There are a total of 430 technologies in the game, but for a single game process, it is almost impossible for players to master all technologies at the same time.
Version BUG: Researching all technology codes before the end of the L Star Gate event chain will result in the L Star Gate being unable to open.
Research all technologies: research_all_technologies <value 1> <value 2>
<Number 1> = Any number from 0 to 430 except 1. If you do not research event technology, you can leave it blank.
<Value 1>=1 Researching event technology may cause the game to become unresponsive
<Value 2> = number of recycling technology layers, please leave it blank if not required
Ascension perk is a newly added element of Utopia.png Utopia DLC. After unlocking the entire traditional branch, you can unlock an ascension point slot.
There are three main ascension routes for ordinary empires to choose from, including genetic ascension, psychic ascension, and synthetic human ascension. These three directions are independent of each other, which means that the empire can only go further and further on one path of ascension, and cannot combine the divine power of psychic energy with the convenience of artificial intelligence. The Mechanical Empire has its own exclusive mechanical ascension.
Cohesion unity <value>
To increase the cohesion by the <value> amount, enter only unity without adding a specific value. It will increase the cohesion by 500.
Population is the core attribute of the planet in "Stars". All buildings and divisions on the planet must have a working population to produce normal work output.
copy_pop <species code> adds 1 <species code> to represent the population on the selected planet
grow_pops <population number> adds <population number> to the selected colonized planet. This method of adding population is not controllable.
"A megastructure is a kind of interstellar giant project among the stars, similar to the wonders of civilization." The construction of some megastructures requires unlocking special ascension talents. Building megastructures takes a very long time and requires a huge investment. Resources, but once built, the benefits can be many times greater than those of conventional buildings.
create_megastructure dyson_sphere_5 Dyson sphere
create_megastructure spy_orb_4 sentinel array
create_megastructure think_tank_4 Science Hub
create_megastructure gateway_final star gate
create_megastructure matter_decompressor_4 matter decompressor
create_megastructure strategic_coordination_center_3 strategic command center
create_megastructure mega_art_installation_3 Giant art installation
create_megastructure interstellar_assembly_4 interstellar assembly
create_megastructure ring_world_3_intermediate ring world
effect remove_megastructure=this Select the megastructure input and remove it
In Stellaris, an Empire is a social group consisting of one or more planetary systems under one rule. Different from the narrow definition of "empire" in real life, countries with six types of government in "Stars" (democracy, oligarchy, dictatorship, monarchy, hive mind, and machine intelligence) can all be called empires. In Stellaris, each empire is controlled by one player (including AI players).
The administrative structure within the empire is divided into three levels: empire - sector (core sector and normal sector) - planet or habitable moon (capital and colony). Both the core star sector and the ordinary star sector are composed of one or more planets (or habitable moons), of which the capital must be placed in the core star sector.
observe Enter the sea observation mode. If you do not pause at this time, your empire will temporarily be taken over by AI.
play <empire code> Play the corresponding empire, 0 is the player's empire
Ships are an important part of the interstellar empire in "Stars" and are divided into military ships, civilian ships, etc. A "Fleet" consists of one or more ships and is a basic space unit that players can control. Players can command fleets to fight, or build space station facilities to explore the galaxy.
add_ship <ship name>
The ship name here is the text before the intermediate characters in the ship details interface (click the magnifying glass icon after selecting the ship)
Example:
add_ship dragon spawns ether dragon
add_ship Planar aberrations spawn planar nightmares
add_ship Prototype generates this empire's research ship
All known ships can be generated with observation (there will be a texture BUG when the mysterious fortress is generated)
survey explores the entire map (which will cause the pioneer event chain to be unable to continue)
In Stars, resources are realized through a concept called "deposit".
*Very useful, solving the dilemma of having only urban divisions after modifying the planet
Select the planet, open the console, and enter the following code: add 1 energy block (just type one, the same below): effect add_deposit = d_arid_highlands barren plateau effect add_deposit = d_hot_springs hot springs add 2 energy blocks: effect add_deposit = d_rushing_waterfalls rapid waterfall effect add_deposit = d_searing_desert hot desert effect add_deposit = d_frozen_gas_lake frozen gas lake plus 3 energy blocks: effect add_deposit = d_geothermal_vent geothermal vent effect add_deposit = d_underwater_vent underwater vent effect add_deposit = d_tempestous_mountain mountain in violent storm effect add_deposit = d_junk_hollows garbage depression effect add_deposit = d_irradiated_valley radiated valley effect add_deposit = d_underground_generator_blocked crowded power generation area (seems to have no effect) effect add_deposit = d_underground_generator underground power generation area and add 2 maximum plots effect add_deposit = d_numas_breath Numa's Breath and add 2 maximum plots
Add 1 ore block: effect add_deposit = d_veiny_cliffs vein cliff effect add_deposit = d_mineral_fields mine add 2 ore blocks: effect add_deposit = d_prosperous_mesa prosperous mesa effect add_deposit = d_ore_rich_caverns rich ore cave effect add_deposit = d_odd_factory_wreckage_2 (not Chinese) add 3 ores Block: effect add_deposit = d_rich_mountainRich mountains effect add_deposit = d_submerged_ore_veins deep sea veins effect add_deposit = d_junk_wastes garbage waste soil effect add_deposit = d_impact_crater impact ring pit effect add_deposit = d_underground_mine_blocked crowded mine (seems to have no effect) effect add_deposit = d_underground_mine underground mine and Add 2 max land plots, add 4 ore blocks effect add_deposit = d_metal_boneyard metal scrapyard mineral +4 sociology +10% effect add_deposit = d_worm_mine rotary chisel mine add 5 ore blocks: effect add_deposit = d_ancient_mining_site ancient mine add 1 Food blocks: effect add_deposit = d_lichen_fields effect add_deposit = d_bountiful_plains effect add_deposit = d_rugged_woods effect add_deposit = d_green_hills effect add_deposit = d_forgiving_tundra effect add_deposit = d_boggy_fens effect add_deposit = d_nutritious_mud land nourishing mud land adds 2 Food block: effect add_deposit = d_fungal_caves effect add_deposit = d_lush_jungle lush forest effect add_deposit = d_fertile_lands fertile land effect add_deposit = d_great_river plus 3 food blocks: effect add_deposit = d_black_soil charred land effect add_deposit = d_teeming_reef fertile reef effect add_deposit = d_marvelous_oasis extraordinary oasis effect add_deposit = d_tropical_island tropical island effect add_deposit = d_fungal_forest colony forest effect add_deposit = d_junk_canals garbage ditch effect add_deposit = d_underground_farm_blocked crowded crop cave (seems to have no effect) effect add_deposit = d_underground_farm underground crop cave and add 2 maximum plots Add 4 grain blocks effect add_deposit = d_worm_farm Ring cropping farm adds 5 grain blocks: effect add_deposit = d_hyperfertile_valley Extra fertile valley adds 6 grain blocks: effect add_deposit = d_harvester_fields Harvester field can create 1 more particle collection plant : effect add_deposit = d_dust_caverns. Dust caves can create 2 more particle collection plants: effect add_deposit = d_dust_desert. Dust deserts can create 1 more gas collection plant: effect add_deposit = d_bubbling_swamp. Bubbling swamps can create 2 more gas collection plants: effect add_deposit = d_fuming_bog The bubbling quagmire can create 1 more crystal collection plant: effect add_deposit = d_crystalline_caverns The crystal cave can create 2 more crystal collection plants: effect add_deposit = d_crystal_forest Crystal Forest effect add_deposit = d_crystal_reef The crystal reef can create 1 more shell stone to generate electricity Factory: effect add_deposit = d_betharian_deposit Discovering Betharian Stone can create one more alien zoo effect add_deposit = d_alien_pets_deposit Discovering alien pets effect add_deposit = d_valley_of_zanaam 30% of all scientific research in the Valley of Zanaam plus 4 research positions
Diplomacy is the peaceful exchange between empires in Stars. Empires will have evaluations (favorability) and relationship indexes with each other, which are affected by factors such as diplomatic activities, diplomatic agreements, ideological differences, and threatening actions. From some perspectives, war is also a form of diplomacy.
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yesmen AI agrees to all your requests
nomen AI rejects all your requests