In the game "The Last Spell", "The Last Spell" dagger usage guide is a key point that players need to know in the game, but players need to find the right way to find "The Last Spell" dagger usage guide. Let's take a look at " The Last Spell" Let's take a look at the experience of using the dagger.
dagger
The 1st skill, Lonely Strike, is twice as isolated and has low basic damage, but it can’t hold you back by multiplying it by 2.
Tips: Use equipment (piece left and right) or upgrade to isolate a part of the monster that is isolated and helpless. The damage can keep up with the growth of the mobs, one blow and one claw. The premise is to create more isolation and helplessness. How to create a lone formation? Use the second weapon or the help of teammates to reduce the movement of the monsters to get rid of the monsters. The short bow 4 skill can clear the monsters, leaving a large area of AOE residue, or actively being surrounded by monsters and becoming a node yourself. !These can help you find the right target. Don't use the dagger to forcefully break the formation. The damage is too low. The multiple shots of the dagger can also clear the nodes (to kill monsters, you must kill the node first, which refers to the center of the monster group that connects it to facilitate the creation of isolation. Unaided), but it will waste poison damage.
Highlight: Single target damage that is not inferior in the later stage.
2. Skill Internal Strength. To kill the armor brother, use one sword. If not, use two swords. (One sword cannot mean that the weapon is out of date or a little biased)
Highlights: Are you still worried about the 200 white armor (the value is inaccurate, armor is greater than blood)? The only thing that can kill the knight with one charge in the early stage is critical hits, a few single-target skills (kinetic energy isolation) or blue-consuming skills. You mean poison? Poison also consumes mana, and the poison value of the crossbow is too low. It is used to slow down and stack buffs (to take advantage of the weakness). If other poisons are not strengthened, you need to wait one more round. Poison's weaknesses are overkill and its inability to create isolation. So beat the big group and leave the small group to the single target (kill the nodes first).
The 3rd skill, Blade Storm, can be upgraded (increased damage in case of death). The single damage is low but the bonus damage is large and high.
Tips: Kill the nodes first, and make more use of isolation and taking advantage of weaknesses to increase damage. It can be seen from this that the core talent is the talent that converts 75% of hit and stability. More hits and stability, but without isolation damage in the early stage, it cannot keep up. Therefore, advanced heroes in the hotel in the later period can consider this construction (the stack has stable multi-hit, and the higher the value, the more mature the routine. Talents with this model can also bring hand crossbows. There is no need for isolation and taking advantage of the spell machine gun (critical hits and damage are prioritized).
Highlights: After multiple stages, you can kill enemies with high efficiency (the damage does not overflow, it has strong applicability, the formation and type of the incoming enemy do not affect your throwing darts), the physical armor-breaking efficiency is high, and it is also a long-range skill.
Adaptability: For those who prefer defensive style, you can use vampire and blue blood conversion talents, and use other physical weapons to perform AOE damage (weapons with higher mana consumption). You can use ax jumps or one-handed swords. Displacement (if this is not possible, you can click on the 4th layer of magic to teleport) to solve the problem of short legs (non-evading styles will be slowed down by archers, and evasive styles will be surrounded and blocked by mobs). When using vampire representatives, you can consider converting armor and blood. With the blood cow talent (average 500+ blood in the last night, no need to deliberately use building skills and equipment selection), self-destruction is possible (the warrior's usefulness is +1). If the early stage is not smooth and the blood line has dropped, if you can't get back up during the day, you can consider getting some blood regeneration bonus equipment, build health regeneration buildings in advance (the blood limit can be slightly increased), and use small blood bottles with items +1.
If it is not used as the main weapon, the strength will decrease and it will depend on the quality of the weapon (high-level red or bonus attributes are what the current character needs). Because there will be a huge number of enemies in the later stage, mana-consuming skills should be the mainstream. It can be equipped with a second weapon for the repeating crossbow, and it is generally recommended. Because if you don’t have a good choice for the repeating crossbow, you can bring another repeating crossbow. Another idea is to equip it with a scepter or a long staff (I can’t remember the name), which is a close-range weapon with AOE.