Maybe many friends of Warriors Orochi want to know the introduction to the attribute effects of Warriors Orochi 3 Divine Wine. Next is the "Introduction to the Attribute Effects of Warriors Orochi 3 Divine Wine" collected by the editor of Source Code.com. Let's take a look at it together. I hope it can help everyone.
Introduction to the attributes and effects of divine wine
Ordinary magic: The ordinary magic of the wine is really hard to describe... it releases a whirlpool trap forward, and the person hit will float into the air. Because the floating height is slightly higher, many hits will be missed, which will be of little help to the starting hand (or even have the opposite effect). In addition, this ordinary magic can be defended and cannot interrupt the moves of power-type generals. Its overall performance is very poor. The situations where this ordinary magic is generally used include: 1. To create a combo; 2. To save the enemy when being hit or about to be hit; 3. To knock out monsters.
Charging Magic: Light balls fall in a large area, the range is very large, and the effect of clearing troops is very good. When hitting the enemy general, it will knock him to the ground, and the initial effect is also very good. Generally speaking, each light ball dropped by this move will only hit one person, but when the crowd is particularly dense, the same person will be damaged by multiple light balls, and the output of this move will suddenly become higher. This move has special damage to the greenskins (the source of chaos), the damage is very high, and they can basically be killed instantly.