You will see many small countries in the Great Zhou Dynasty. In fact, in the game, they are just like small cities. You can expand your territory by annexing other small cities, but this does not involve culture. I believe many players don’t understand the purpose of the cultural confluence of the Great Zhou Kingdoms, so you can follow the content of this issue to understand, because this part of the gameplay has a great influence.
If everyone's culture is inconsistent, it will lead to the rise of Zionism and frequent rebellions, which will require everyone to spend more time to quell the rebellion. At the beginning, when everyone chose the national culture, they were also a vassal state, so The culture of the player's city is chosen by himself, and each culture brings different policies and bonuses.
Because there are many cultures to choose from, when you annex other cities, you will encounter cultural incompatibility. For example, if your own city's culture is inferior to the enemy's because of food, you will choose a city with a common culture to annex. It's the best, otherwise it's easy to be incompatible. But if there's no one with the same culture around, then everyone will use other methods to solve the problem.
For example, choosing the Confucian policy can bring stability to everyone, or after annexing a new city, enfeoff the city to the princes, making the city a vassal state of the player, and remembering to perform sacrifices every year to increase the stability of the force, or It’s okay to engage in diplomacy when cultures don’t fit together.
If you understand the content of this issue, you should be able to prevent this kind of thing from happening in the game. What is the use of the cultural convergence of this issue of the Great Zhou Kingdoms? This is the introduction to the gameplay of cultural convergence. More content for you Looking forward to the next exciting issue.