A large number of players don't know how to play Atelier Ryza's Alchemy 3 Pure Alchemy Flow. If you are interested, you can take a look at the detailed gameplay tips of Atelier Ryza's Alchemy 3 Pure Alchemy Flow!
Atelier Ryza 3 pure alchemy flow gameplay tips sharing:
The idea of this guide is to basically complete all processes only through alchemy. It is suitable for those who want to have 999 items/achievement party/collection party/ultimate alchemy party (test the highest damage)
This game may be to avoid the various benefits brought by the key system that lead to quick clearance. Only plant seeds are given. For other seeds, you need to take keys with super rare quality (some say rare can also be used) to open the supply point (blue light beam) Or a special supply point (a non-luminous supply point), but the question arises, what is needed to synthesize the super rare (rare) key? Diamond (can be collected in Chapter 4) and the Philosopher's Stone.
Therefore, the alchemy school process in this game basically has nothing to do with farming.
2. System analysis
Since the Atelier series is basically a series, it will definitely inherit the alchemy system of the previous game, etc. However, in order to avoid duplication, there will definitely be differences, such as the key system introduced in this game, so let's first take a look at the impact of the key system. The impact of this game (it doesn’t involve combat, I’ve basically cleared 999 of them and can’t make keys in combat)
1. Quality improvement. This can be said to be one of the most important attributes before 999. It is very convenient to quickly roll to 999.
2. The number of productions increases. The attributes that are more important before infinite gems can be copied infinitely after infinite gems.
3. The number of investments increases. It is one of the most important attributes in the entire period. Without materials with high attribute values or items that have an expanded impact, there are basically one or more materials in one frame, which cannot be used completely (sometimes reorganization to level 99 is not enough). In the middle stage, if you make a pure key (cannot be copied) and stuff the Philosopher's Stone into it, you can make a lot of it at once to avoid duplication of work. In the later stage, if you make extreme equipment, you can stuff more metal blocks or cloths.
4. Increase the value of a single attribute. This means adding attributes to all the boxes you have unlocked (so you should try to unlock the boxes where attributes are placed first) during blending. It is more important to make full-featured materials in the early stage and 999 in the mid-term. Little meaning
5. Increase the attribute type. The importance of this thing is self-evident. For example, the Philosopher's Stone originally had a powerful influence of +4, but it has three attributes, which is very awkward. Use this to fill in the missing one. The attributes must be perfect. When I was in the early stage of making all props 999, I would rather have one more attribute than a higher attribute (high attribute = less use of things = less investment times, but most of them can be solved by reorganization, but one less No amount of attributes can make up for it)
6. Increase in attribute value, one of the most important attributes in the entire period. Different from the fourth one, it means that the completed props can provide higher attribute values when used as materials. In the early stage, you can do better with the limited number of investments. In the mid-term, the number of investments and reorganizations will be reduced, and cumbersome operations will be reduced. In the later stage, extreme equipment can be made
7. Invisibility, my favorite if I don’t want to fight, picture omitted
Others are divided into two categories: 1. It is not important whether material collection (increase amount, rarity, supply point refresh, etc.)
2. It is related to combat and has nothing to do with this guide. I have not studied it.
3. Points that have an impact on the process:
Here is a point that has a certain impact on the process: keys are divided into four rarities: common, rare, rare, and super rare. Among them, attribute addition/single attribute value increase/attribute value increase that I value more are only rare and rare. Remember, don’t be like me and synthesize the UP2 pure key in one go. When you run around the map and find that the attribute value cannot be increased, but at the same time because of this factor, we don’t need the Philosopher’s Stone and only need to push the diamond collected in Chapter 4. Under such circumstances, you can make something with the strongest attribute value increase, which is very helpful for early synthesis.
When the attribute value increases, the gap is very obvious when there is a lack of advanced materials in the early stage, so try to find more advanced entries.
The attribute value increase * weak (+1) can be produced from common keys, but the attribute value increase * medium (+2) and strong (+3) cannot be produced. There is only one difference between the two, which is the Scarlet Wing Key. It is the only key with a +2 entry that can be obtained only by being rare.
So why do you attach so much importance to the dividing point between rare and rare? Because getting a pure key means rare, and upgrading to rare requires diamonds from Chapter 4. So if you want to get +2 early, you can farm more Crimson Wing keys.
At the same time, don't randomly synthesize UP2 keys if you have nothing to do. Basically -cc does not have any useful attributes.
4. Specific process:
I have basically finished talking about the factors that affect the process. Now I will talk about my own specific process. It may not be optimized. Feel free to refer to it.
Because I didn’t understand the strange seed system of this game in the early stage, I followed the experience of the previous game and admired how big the map of this game is (picture 1 perfectly includes the first generation map). I only advanced the main line to Chapter 2 to open a farm, and then started to research 999 plant seeds, but The synthesis system of this game taught me a lesson. First of all, seeds cannot be linked to neutralizers, and secondly, they cannot be linked to impact expansion materials. I can only use original materials. At this time, I want to find high-quality materials, so I need Advanced collection and collection tools, so I started to study the skill tree and found that there are material bonuses and advanced collection, but they require a lot of SP, and only a little bit is synthesized at one time, which is a waste of time, so I found a great guide , including three parts: brushing gems, brushing SP, brushing 999, which are introduced in three stages below.
1. Start-up phase: Brush initial gems and SP. You need to decompose junk materials to get thousands or tens of thousands of gems. You also need to synthesize some formulas or do tasks (not killing monsters, making shining materials and handing over materials to NPCs) to collect them. For a few thousand sp, click on the collection on the left, the sp increase on the lower side and the highest quality, copy and recombination on the upper side, and then open the box in the village to get paper scraps. There is a water collection point in the river below Lysa's house. , can be collected infinitely (don’t open the can to get two or three at a time). If you need a lot of water, 1,000 may not be enough. Then you can go home and synthesize the simplest Zelt paper. When you don’t have enough SP points to reorganize, you can do garbage neutralization. Agent → Garbage Paper → Garbage Traveler Water Beads → Garbage Ultrapure Water → Decompose brush SP and gems, click Recombine to become Garbage Neutralizer → Garbage Paper (remember to copy a few more, so you don’t have to make paper every time) → For reorganization, find an empty space inside and put as much water as possible (to reach the upper limit of the reorganization level) → Decompose. This process still requires a lot of SP, at least it is much faster than synthesis. In addition, after the copy paper is decomposed, there is a positive income. The whole process only costs Need unlimited free water
2. When the SP brush is enough and the happy brush is enough, you can click on various things. After clicking on all the things, four ultimate skills will appear. The top gem restores the necessary points for strengthening. Then start brushing the gems and prepare. For the first stage of garbage paper, make a Garbage Traveler Water Bead, and then start to reorganize it. You need to put a material with the super property of "Ultra Purity" in the stone, click on the super property column, and fill it with all kinds of garbage. Raise the level to 99, and then you will get the real alchemy - making money out of thin air: decomposing it will give more gems than copying it. The copy I made is about 7000, and the decomposition is more than 20000. Just start copying and decomposing it next. Remember the chapter Lock one after copying it at a time, don't sell it cheaply. After all, ultra-purity is quite rare in the early stage, and of course it doesn't require too many gems. I'm almost finished the level now. I spent 800W at that time, and now I still have 400W.
3. After grinding gems until we are happy, we can enter the normal alchemy process.
The following is the full 999 route, which is divided into two paths: synthesis and plant seeds.
Let’s talk about plant seeds first. We have already pointed out the collection of hands and staffs in the previous step. About 100 materials can be collected in the wild. This part can be used as a starter for plant seeds. Importance: rare harvest rate → characteristics Column (quality improvement) → Harvest amount (although it can be copied infinitely, but this can save time) → Feature up (999 does not require features in the early stage, but later if you want to directly add 99 features to the things you need) → Thrive (no time limit, Just sleep more, it’s not necessary at all). Later, copy the farming harvest as usual and do a better seed cycle. Until you achieve 999 quality, rare harvest rate and harvest amount, you will be considered a graduate. For the sake of perfection, we will do it later. The priority is not high. Then copy some (I made 24) and plant them or our first batch of 999 materials
In terms of synthesis, first of all we also need a starter, which is to make a traveler's water bead, because this is the best and most familiar type in our system with multiple material types (water + the most important type: mysterious power). Materials with high attributes (comes with 2 + attribute points and 1 + key points and 1) with expanded impact, then go in the direction of the neutralizer, and then various secondary collection props. I refer to this post by a big guy in the post bar. Strategy (getting the Philosopher's Stone in Chapter 2), process: Make better first-level collection props → Collect materials at fixed locations → Make second-level collection props → Mix oil → Colored oil → Elf vial → Nuclear crystal element →Philosopher's Stone (4 attribute influence expansion +4, core item)→Other 999