The alchemy system in "Atelier Ryza's Alchemy 3" is one of the core gameplays of the game. Many players want to know how to make alchemy. Please take a look at the introductory alchemy tutorial in "Atelier Ryza's Alchemy 3" brought by "Kagura" below. , hope it can help everyone.
The Alchemy Workshop adds category attributes to the props, which makes the manufacturing gameplay very fun. The manufacturing industry in most games requires the corresponding materials, but when manufacturing in the Alchemy series, many materials only need to use the corresponding categories. of materials is enough. Relatively low-level props in the early stage can still produce excellent effects with the support of high-end materials in the later stage. In addition to categories, different individuals of the same material have different qualities and characteristics, which will also have different impacts on the final result.
Taking clear water as an example, there is a small water drop icon in the upper left corner of the quality, which represents the water category it belongs to.
Goat milk falls into both categories as both water and food.
The blue icon below the quality means that the attribute he provides during alchemy is ice attribute, and the number in front means that it provides 1 attribute value. Since this material cannot be equipped or used, it has no effect. The characteristics column shows the characteristics that can be inherited to new props. As long as the materials put in during alchemy have the same characteristics, the corresponding level can be improved. Super characteristics are a newly added element in this game, which can be obtained through rare golden collection points. As the name suggests, they are more powerful than the characteristics in the previous column. On the contrary, they can only be directly inherited from the original materials. Super characteristics cannot be transferred twice. It can be seen that except for the level lv under the material name, which has not changed, the other numerical attributes are more or less different. Generally speaking, you can judge the quality through the evaluation in the upper left corner. The highest level is S, and the lv level is more when using props. reflects his value.
Click on the reconciliation page to see some basic information about the props.
The material list will tell you what materials you need. The key ones are the basic materials. At least one basic material is needed to make the prop. Materials that are not available will be marked in red.
Entering the reconciliation interface, you can see that the three alchemical rings in the middle are gray, and the other alchemical rings around them are locked.
When all three basic alchemy rings are put into the materials, the blending start button will appear, and the surrounding alchemy rings will be unlocked. At this time, the props can be made directly. Of course, the effect will be worse. Only by continuing to put in materials can the effect of the props be improved.
As long as materials with corresponding attributes are put in and the attribute values meet the number of triggering effects, the new effects will be reflected in the final product.
There are restrictions on the unlocking of some alchemy rings. The previous adjacent alchemy ring needs to meet the requirements before it can be unlocked, and then materials can be continued.
The quality of the finished product is superimposed at approximately one-fifth of the quality of the material. The alchemy ring and the material itself will also be reflected in the upper left corner when they have bonus effects.
Press the square to view other information about the finished item. All inheritable characteristics will be listed here. Each prop can only select three characteristics and one super characteristic at most. You need to unlock the characteristic column and super characteristic column in the corresponding alchemy ring. The unlocked feature bar will have its icon lit.
The characteristics that can be inherited on the material are displayed in bright white, and the super characteristics are highlighted in the box. At the same time, the new characteristics are marked in green in the candidate characteristics column.
As an important factor throughout this game, keys also play an important role in alchemy. Based on the attributes, rarity, shape and other factors of the key, qualified keys will unlock formula levels step by step to strengthen the finished product. At the same time, the key itself The accompanying compositing effects also highlight and impact.
For example, this windmill key can only trigger a weak increase in the fire attribute value of recipe level lv1, and a weak increase in the built-in wind attribute value. At this time, the alchemy rings that are affected by the fire and wind attributes among the unlocked alchemy rings will receive bonuses.
The effect is as shown above
This golden key can unlock all formula level rewards. The increase in the attribute value of lv2 increases the original attribute value by 1, and due to the effect of the key, the thunder attribute is added. The effect of lv3 reduces the CC of the item by 1 point.
The link call function learned through SP points can change the basic alchemy ring to modify the effect of the finished product.
The connection call does not consume the number of investments, but subsequent alchemy rings need to re-enter the materials. The previous investment will not be refunded, but the unlocked characteristic columns and super-characteristic columns will be retained.
After making an effect that you are satisfied with, you can make the props without using up the number of inputs. If you do not unlock all three characteristic columns during alchemy, there will be a locked icon. At this time, the locked characteristics will not work. However, if you use it as a raw material and put it into the alchemy of the next item, it will Features can be inherited.