There will be many children who want to know what are the offensive and defensive skills for breaking out of the villa in the dark zone. The following is "What are the offensive and defensive skills for breaking out of the villa in the dark zone" compiled by the editor of Source Code.com. Interested players can take a look below. I hope it can be helpful. Help you.
The structure of the villa is relatively simple, with just a few offensive and defensive points.
When you come to the villa, if you were born near a warehouse or a highway at the beginning, when you run to the villa, first hide near the location in the picture above and listen to see if there are footsteps upstairs. If there are footsteps, go to the second floor through the window. Throw thunder or tear gas.
When you come to the stairs, in order to prevent the enemy from setting up a gun at the door, you can throw a grenade against the wall and hit a rebound mine to kill him. Then, while the enemy's ears are ringing, he takes out his gun and rushes to the stair platform or door. Don't rush up directly, as the enemy may set up a gun at the door of the room. Go to the door of the second floor and throw another mine, which may directly kill the enemy.
If you stand in this position and throw it against the wall above the window on the second floor, the thunder will bounce to the small room on the second floor and explode. You can also throw tear gas or flash bombs and then rush in to fight.
Of course, if there are no mines, you can guard the stairs on the first floor facing the door, leak your steps downstairs, and wait for someone to come down from the opposite side to catch you. However, the bad thing about this point is that the enemy may throw mines in, so you usually set up your gun at this point. If so, another teammate needs to stand in the corner of the first floor.
Stand on top of this weapon box and wait for the enemy to come down to attack teammates in the room, then just make a sneak attack from behind.
When you hear footsteps downstairs and are close to the stairs, grab a mine and throw it at the stairs. The enemy will be blown down as long as they are near the stairs. The only defensive position is to throw the mine.
Then place your gun in the room facing the stairs. If you see the enemy throwing mines, you can immediately go back to the room and hide. You can also place your gun against the corner in the room. If you hear the sound of an enemy making thunder while setting up your gun, you can rush over and hit him directly. Generally, it will be difficult for the enemy to react.
Another point is the one at the door. Usually many people squat here. One is a corner, and we can also avoid grenades. Similarly, when the enemy comes in, we can only see our heads, and we can hit the enemy's feet or legs. You can kill the enemy in one go. You can try squatting here with G18C.
In short, you can't rush the attack and defense of the villa. In many cases, you use grenades to create tinnitus and then rush up or down to kill the enemy. Similarly, you can also be the sixth person in the card slot on the second floor, so if you want to go to the villa later, you must first arrange the points with grenades.
I believe that after reading the guide brought to you, you will have a clear idea of the solution to this problem. So what are you waiting for? Come into the game and give it a try. As long as you don't miss any step, you can easily solve this problem.